Ich hab in den Archiven von TesNexus ein sher vielsagendes Projekt gefunden, Screenshots sind online, der Relaese lässt noch auf sich warten, aber bei einer Größe von 250 MB soll das keine Schande sein
Gemoddet wurde eine Wüsten und Ödnis Landschaft in den Ländereien von Elsweyr
Mfg Blackfist
Hier der Link auf TesNexus
Gemoddet wurde eine Wüsten und Ödnis Landschaft in den Ländereien von Elsweyr
Mfg Blackfist
**I am in the middle of uploading the mod file now, but because its 250MB in size, it will take a while to go through!***
ELSWEYR, THE DESERTS OF ANEQUINA
An across-the-border landscape and cities expansion
High beyond the hills of the Niben lies the great desert plateau of central Elsweyr. From sandy desert wastes to rocky, red badlands, from grassy savannah to jungle coast, the lands of Anequina beckon.
This new region, spanning the section of Elsweyr between Skingrad and Leyawiin, includes four new landscapes, three new towns, several villages, Khajiit sub-races, and a monster-filled wilderness to explore. Although it does not include any quests, the area offers an alternate routes from Skingrad and the IC to Leyawiin, giving you lots of reasons to traverse it while pursuing vanilla or other mod quests.
The deserts and badlands are hidden behind high hill ranges, so are not readily visible from Cyrodiil, despite their close proximity.
===================================================
1. Description
2. Requirements
4. Installation
5. Compatibility
6. Acknowledgements
6. Contact and Information
=================
1. DESCRIPTION
=================
IMPORTANT, PLEASE READ THIS!
1. Firstly, you MUST have your in-game borders disabled or you won't be able to reach the new region!
2. This mod is fully playable but not yet 100% complete. (E.g. Parts of the cities of Corinthe and Orcrest are closed off, as is the city of Dune and certain other locations.)
3. I will update and expand it gradually in the future. What I've done so far is all that I've had time to do. Its a fairly large mod for just one person to create! But if I had a few hundred more hours, well then, who knows . . .
4. NPCs have a few unique dialogue topics, but none of it is voiced. If you don't like silent dialogue you can easily just ignore these new topics. The information is just an extra add-on for those interested.
FEATURES
* Four new landscapes : Savannah, Sand Desert, Rocky Badlands, Coastal Jungle
* The cities of Corinthe, Riverhold, and the oasis district of Orcrest
* The villages of Alabaster & Duncori Walk
* The waystops of King's Walk and Darkarn Place
* More than 250 new NPCs including custom desert bandits and Khajiit tribesmen
* Buyable elephant mount from the King's Walk caravanserie
* Buyable house in Riverhold
* A few caves and hostile tribal villages
* Custom monster-spawns in the wilderness
* A new road from Skingrad to Leyawiin, and from Faregyl Inn south.
* New plants, ingredients, armor, weapons, and other items.
* New Khajiit sub-races (based on lore)
* A couple of small quests. One is on the road from Leyawiin to Corinthe (speak to the goatherd you encounter), another, a simple treasure hunt beginning with a note in a desert cave infested with spiders.
================
2. REQUIREMENTS
================
The in-game borders MUST be disabled. This can be done either by--
1. By switching the "bBorderRegionsEnabled=1" to "0" in your Oblivion game ini file. You can find this ini in your folder My Documents/My Games/Oblivion. The setting can be found near the top of the ini file under the heading [General].
Make a copy of your ini file before fiddling with it just in case you mess up and need to restore the original one!
2. Or by installing a border removal mod.
================
3. INSTALLATION
================
1. Download and unpack the files into your Oblivion data folder. Check the file ElsweyrAnequina.esp in your mod lists.
2. (Optional) If you wish to see the cities from a distance, run TEs4LODGen after installing this mod. Distant view for new types of architecture is dependent on load order, so you need to generate these yourself.
http://www.tesnexus.com/downloads/file.php?id=15781 (Very simple to use! Just double click on the file exe from the download.)
================
4. COMPATIBILITY
================
It should be compatible with most mods. The region is beyond the borders of Cyrodiil and I have not altered any default lists or objects.
The only parts of the mod affecting Cyrodiil are the three roads connecting to Faregyl Inn (on the Bravil-IC highway), Leyawiin, and the Silorn road near Skingrad.
There are patches available for some mods:--
1. Anequina + UL: Fallenleaf Everglade
Download patch http://www.tesnexus.com/downloads/file.php?id=13834
Combined landscape LOD in Anequina Optional Files
2. Anequina + Faregyl Village :
Download patch http://www.tesnexus.com/downloads/file.php?id=21562
3. Anequina + Leyawiin Reborn
No patch required, just download the latest version of Leyawiin Reborn which has been fixed to make it compatible with this mod
A combined landscape LOD in Anequina Optional Files
4. Anequina + Town of Riverhold
Please uninstall my Riverhold mod, as it is has been incorporated within this mod and updated.
This mod is incompatible with the Suliin village mod.
================
5. ACKNOWLEDGEMENTS
================
A big thanks to the following modders whose resources and/or assistance has been invaluable in the making of this mod.
ARCHITECTURE
DarknessEternal (Desert Architecture), TheKarithian (Desert Architecture), IronicEcho (Tents), SevenRavens (Tribal Hut), Siegfried (Obelisks)
LANDSCAPE & FLORA
Addiktive (Desert Textures), Koniption (Trees, Plants, Ingredients), Texian (Water Rapids & Coastal Waves), Siegfried (Palmetto Trees), DeathlessAphrodite (Cacti), DarkRider (Sandstorms), Mr Siika (Seagulls & Vultures), Arthmoor (WaterLOD), Sachiel (Rock Formations)
KHAJIIT RACES
AlienSlof (Khajiit retextures), Luchaire (Ohmes-raht Khajiit "Tabaxi"), Veld (Khajiit black)
ARMOR, WEAPONS & CLUTTER
Trollf (Desert Chain, Leather & Mithril Armor, Daedric Collar & Skirt, Peasants' Weapons), Ghogiel (Bonemold Armor), Koniption (Ingredients, Canoes, Maomer Armor, Nets, & Misc Clutter), Waalx (Khajiit blades, Fat clothes), Hel Borne (Broad Spear, Trident, Orc Skulls), Frank (Tribal Shields), Senten (Road/Shop Signs & Tree fix), Lazarus (Tall baskets), Pale Rider (Straw Hat), Meo3000 (Moon globes, Open books), McMuffin (Skooma Pipe), Der Kriger (Mounted Heads), DavidWhitefang (Foods), Phaedra (Vomit, Urine), Khugan (Gold & Silver Bars)
CREATURES
InsanitySorrow (Brown Troll), Cryonaut (Red Wolf), Mr Siika, Divine Avenger & Yarharhar (Elephants, Elephant Mount), Mr Siika, Corepc & Jdfan (Durzogs) Francesco (Goats, Cats), Cyronaut, Malo, Elveon & AlienSlof (Spiders), AlienSlof (Tiger), Skingrad24 (Zebra), Corepc (Red & Black Boars, Fat Bellied Minotaurs), Cryonaut, Xmarksthespot & Grimdeath (Pahmer & Crocodilion), Argentsol (Skavens "Desert Goblins"), DeathlessAphrodite (Red Sand Crabs)
And a special thanks also to Senten, Siegfried, Rentner, Worm82075 and Arthmoor who have helped me out with various things.
================
6. CONTACT & FORUM
================
Anequina Mod Forum : http://thewormhole.nfshost.com/forum/index.php/board,283.0.html
Bethesda MOD Forum : (search for Anequina)
ELSWEYR, THE DESERTS OF ANEQUINA
An across-the-border landscape and cities expansion
High beyond the hills of the Niben lies the great desert plateau of central Elsweyr. From sandy desert wastes to rocky, red badlands, from grassy savannah to jungle coast, the lands of Anequina beckon.
This new region, spanning the section of Elsweyr between Skingrad and Leyawiin, includes four new landscapes, three new towns, several villages, Khajiit sub-races, and a monster-filled wilderness to explore. Although it does not include any quests, the area offers an alternate routes from Skingrad and the IC to Leyawiin, giving you lots of reasons to traverse it while pursuing vanilla or other mod quests.
The deserts and badlands are hidden behind high hill ranges, so are not readily visible from Cyrodiil, despite their close proximity.
===================================================
1. Description
2. Requirements
4. Installation
5. Compatibility
6. Acknowledgements
6. Contact and Information
=================
1. DESCRIPTION
=================
IMPORTANT, PLEASE READ THIS!
1. Firstly, you MUST have your in-game borders disabled or you won't be able to reach the new region!
2. This mod is fully playable but not yet 100% complete. (E.g. Parts of the cities of Corinthe and Orcrest are closed off, as is the city of Dune and certain other locations.)
3. I will update and expand it gradually in the future. What I've done so far is all that I've had time to do. Its a fairly large mod for just one person to create! But if I had a few hundred more hours, well then, who knows . . .
4. NPCs have a few unique dialogue topics, but none of it is voiced. If you don't like silent dialogue you can easily just ignore these new topics. The information is just an extra add-on for those interested.
FEATURES
* Four new landscapes : Savannah, Sand Desert, Rocky Badlands, Coastal Jungle
* The cities of Corinthe, Riverhold, and the oasis district of Orcrest
* The villages of Alabaster & Duncori Walk
* The waystops of King's Walk and Darkarn Place
* More than 250 new NPCs including custom desert bandits and Khajiit tribesmen
* Buyable elephant mount from the King's Walk caravanserie
* Buyable house in Riverhold
* A few caves and hostile tribal villages
* Custom monster-spawns in the wilderness
* A new road from Skingrad to Leyawiin, and from Faregyl Inn south.
* New plants, ingredients, armor, weapons, and other items.
* New Khajiit sub-races (based on lore)
* A couple of small quests. One is on the road from Leyawiin to Corinthe (speak to the goatherd you encounter), another, a simple treasure hunt beginning with a note in a desert cave infested with spiders.
================
2. REQUIREMENTS
================
The in-game borders MUST be disabled. This can be done either by--
1. By switching the "bBorderRegionsEnabled=1" to "0" in your Oblivion game ini file. You can find this ini in your folder My Documents/My Games/Oblivion. The setting can be found near the top of the ini file under the heading [General].
Make a copy of your ini file before fiddling with it just in case you mess up and need to restore the original one!
2. Or by installing a border removal mod.
================
3. INSTALLATION
================
1. Download and unpack the files into your Oblivion data folder. Check the file ElsweyrAnequina.esp in your mod lists.
2. (Optional) If you wish to see the cities from a distance, run TEs4LODGen after installing this mod. Distant view for new types of architecture is dependent on load order, so you need to generate these yourself.
http://www.tesnexus.com/downloads/file.php?id=15781 (Very simple to use! Just double click on the file exe from the download.)
================
4. COMPATIBILITY
================
It should be compatible with most mods. The region is beyond the borders of Cyrodiil and I have not altered any default lists or objects.
The only parts of the mod affecting Cyrodiil are the three roads connecting to Faregyl Inn (on the Bravil-IC highway), Leyawiin, and the Silorn road near Skingrad.
There are patches available for some mods:--
1. Anequina + UL: Fallenleaf Everglade
Download patch http://www.tesnexus.com/downloads/file.php?id=13834
Combined landscape LOD in Anequina Optional Files
2. Anequina + Faregyl Village :
Download patch http://www.tesnexus.com/downloads/file.php?id=21562
3. Anequina + Leyawiin Reborn
No patch required, just download the latest version of Leyawiin Reborn which has been fixed to make it compatible with this mod
A combined landscape LOD in Anequina Optional Files
4. Anequina + Town of Riverhold
Please uninstall my Riverhold mod, as it is has been incorporated within this mod and updated.
This mod is incompatible with the Suliin village mod.
================
5. ACKNOWLEDGEMENTS
================
A big thanks to the following modders whose resources and/or assistance has been invaluable in the making of this mod.
ARCHITECTURE
DarknessEternal (Desert Architecture), TheKarithian (Desert Architecture), IronicEcho (Tents), SevenRavens (Tribal Hut), Siegfried (Obelisks)
LANDSCAPE & FLORA
Addiktive (Desert Textures), Koniption (Trees, Plants, Ingredients), Texian (Water Rapids & Coastal Waves), Siegfried (Palmetto Trees), DeathlessAphrodite (Cacti), DarkRider (Sandstorms), Mr Siika (Seagulls & Vultures), Arthmoor (WaterLOD), Sachiel (Rock Formations)
KHAJIIT RACES
AlienSlof (Khajiit retextures), Luchaire (Ohmes-raht Khajiit "Tabaxi"), Veld (Khajiit black)
ARMOR, WEAPONS & CLUTTER
Trollf (Desert Chain, Leather & Mithril Armor, Daedric Collar & Skirt, Peasants' Weapons), Ghogiel (Bonemold Armor), Koniption (Ingredients, Canoes, Maomer Armor, Nets, & Misc Clutter), Waalx (Khajiit blades, Fat clothes), Hel Borne (Broad Spear, Trident, Orc Skulls), Frank (Tribal Shields), Senten (Road/Shop Signs & Tree fix), Lazarus (Tall baskets), Pale Rider (Straw Hat), Meo3000 (Moon globes, Open books), McMuffin (Skooma Pipe), Der Kriger (Mounted Heads), DavidWhitefang (Foods), Phaedra (Vomit, Urine), Khugan (Gold & Silver Bars)
CREATURES
InsanitySorrow (Brown Troll), Cryonaut (Red Wolf), Mr Siika, Divine Avenger & Yarharhar (Elephants, Elephant Mount), Mr Siika, Corepc & Jdfan (Durzogs) Francesco (Goats, Cats), Cyronaut, Malo, Elveon & AlienSlof (Spiders), AlienSlof (Tiger), Skingrad24 (Zebra), Corepc (Red & Black Boars, Fat Bellied Minotaurs), Cryonaut, Xmarksthespot & Grimdeath (Pahmer & Crocodilion), Argentsol (Skavens "Desert Goblins"), DeathlessAphrodite (Red Sand Crabs)
And a special thanks also to Senten, Siegfried, Rentner, Worm82075 and Arthmoor who have helped me out with various things.
================
6. CONTACT & FORUM
================
Anequina Mod Forum : http://thewormhole.nfshost.com/forum/index.php/board,283.0.html
Bethesda MOD Forum : (search for Anequina)
Hier der Link auf TesNexus
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