Suzie Q
Ehrenmitglied
Hallo keinPlan86m,
du hast recht, das hatte ich durch einige Beiträge im WAC-Forum etwas anders interpretiert. Hier noch einmal der entsprechende Auszug aus der ReadMe.
du hast recht, das hatte ich durch einige Beiträge im WAC-Forum etwas anders interpretiert. Hier noch einmal der entsprechende Auszug aus der ReadMe.
4 - Waalx Animals & Creatures.esm can act as a library that you can use to build your own esp. This way you DON'T need to ask me about it, but the player must have activated both WAC.bsa and Waalx Animals & Creatures.esm from a download of my original files. Those two files can do nothing without an esp to tell them to do something, so as long as the user have those 'library' installed, even if they don't run the other esp included with WAC it will still work with whatever you can cook on top of the WAC master file. This solution is the easiest, and also the one I prefer as if I change something (for the better), the changes will be reflected automatically as long as the user update WAC.
I'm open to add interesting esp you can do into the WAC release if you want as well. In that case contacting me before you do something could be good, but hey it's an option more you would add. Smile So go crazy with number 4.
TEXTURING:
And finally... if you'd like to do some texturing stuff using my textures as a base I strongly suggest you contact me before. The reason is simple, each time you re-save a file in .dds format, it loose quality. That mean that any file you re-open will loose quality once you save your change. If that is done over a file that has already been 're-saved', the result will melt your computer screen, and somebody will die somewhere because of you.
If you contact me, nobody will die. I can place a file for you on my server and you can get a better result. Nice.