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Übersetzung The Elder Council DV 2.03

The Elder Council-Ingame Problem

hi... hab ein problem:

ich wollte mal die stadt besichtigen.. soweit so gut..
aber wenn ich auch nur so neh am palast bin das ich
ihn sehen "müsste", oder dahin reisen will, dann stürzt
mein Oblivion ab...

hab alle ressourcen und alle werden auch in der richtigen reihenfolge
geladen.. ansonsten hab ich auch den aktuellen patch usw..

außerdem hab ich das spiel eben erst neu installiert(inkl. Kinghts & Shivering)...
die deutschen patches hab ich von bethesda.com geladen, und alle mods
sind Deutsch
(durch die neuinstallation, nach reboot der festplatte, kann auch keine alte
englische mod o.ä. noch da sein)

und wie gesagt.. nur wenn ich den PALAST sehen müsste/hin reise stürzt das
spiel ab, ohne das ich den palast gesehen habe

hier die ladereihenfolge(gleichzeitig auch modliste...):

-CyrodiilUpgradeResourcePack.esm
-Fort Akatosh.esm
-Oblivion.esm
-Quickstart_DV.esp
-DLCShivering Isles.esp
-TheElderCouncil.esp
-Unique Landscapes - Fallenleaf Everglade DV.esp
-TheElderCouncil-FallenleafEverglade patch.esp
-TheElderCouncil_TempleOfTheOne.esp
-FortAkatosh.esp
-Knights.esp
-MidasSpells.esp
-[DV] Visual Enhancement Compilation.esp <--- iwie glaub ich die geht nich.. karte nich farbig
-DLCFrostcrag.esp
-DLCSpellTomes.esp
-DLCMehrunesRazor.esp
-DLCOrrery.esp
-DLCThievesDen.esp
-DLCVileLair.esp
-DLCHorseArmor.esp
 
Hallo,

@kingkemmo es gibt in Bravil noch einen weiteren Skoomadealer, ich glaube du hast den falschen erwischt. Irgendwo weiter vorne steht wie der echte heißt, mir will es gerade leider nicht einfallen.Dann musst du allerdings auch einige Tage warten, er vertraut dir selbstverständlich nicht sofort, weshalb du öfters Skooma kaufen musst. Ist aber auch durch dieverschiedene Antworten erkennbar, wann er soweit ist.

@wodo Guten Tag, danke für deinen sehr ausführlichen Bericht, die ersten Fehlerquellen die mir einfallen würden, hast du vorsorglich bereits gesagt, ist das erste Mal für mich, dass ich bei so einer lückenlosen Liste keinen Fehler finde, weiß eventuell sonst noch jemand um Rat?
Probiers mal ohne Midas aber ich denke nicht, dass es daran liegt. Nutzt du OBMM? Hast du den Archive button gedrückt? Zeigt er denn sonst alle Ressourcen und co an?

Gruß und nachträgliches frohes Neues!

MC King
 
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Danke MC King hab jetzt den richtigen Skooma Dealer erwischt!
Aber ich hab noch eine frage wie kann man die HQ starten ich mache ja immer nur die von der kaiserlichen Legion
falls es etwas mit dem Lordkanzler Ocato ist dann habe ich ein Problem denn seit dem ich die Mod Orden des Drachen gestartet habe war Ocato weg und als ich sie deaktiviert habe also Orden des Drachen deaktiviert habe war Ocato immernoch weg
was jetzt?!?
 
Hallo,

@kingkemmo es gibt in Bravil noch einen weiteren Skoomadealer, ich glaube du hast den falschen erwischt. Irgendwo weiter vorne steht wie der echte heißt, mir will es gerade leider nicht einfallen.Dann musst du allerdings auch einige Tage warten, er vertraut dir selbstverständlich nicht sofort, weshalb du öfters Skooma kaufen musst. Ist aber auch durch dieverschiedene Antworten erkennbar, wann er soweit ist.

@wodo Guten Tag, danke für deinen sehr ausführlichen Bericht, die ersten Fehlerquellen die mir einfallen würden, hast du vorsorglich bereits gesagt, ist das erste Mal für mich, dass ich bei so einer lückenlosen Liste keinen Fehler finde, weiß eventuell sonst noch jemand um Rat?
Probiers mal ohne Midas aber ich denke nicht, dass es daran liegt. Nutzt du OBMM? Hast du den Archive button gedrückt? Zeigt er denn sonst alle Ressourcen und co an?

Gruß und nachträgliches frohes Neues!

MC King

extra für die mod und die ladereihenfolge hab ich mir OBMM geladen
"Archive button" .. bei mir seh ich in dem prog keinen button namens
"Archiv" o.ä... mein OBMM ist englisch(aber funktioniert mit der ladereihen-
folge.. dadurch kann ich ja erst auch das spiel starten)
ich versuche jetzt mal ohne midas(obwohl ich oblivion zuerst nur wegen
dieses mods installiert hab)..

melde mich dann wieder..

Edit: bin wieder da.. und an Midas liegts nich.. stürzt beim palast trotzdem ab
 
Zuletzt bearbeitet:
@wodo probier es mal ohne Visual Enhancement das war mal bei mir auch so..
das spiel ist dauernd abgestürtzt ohne das ich was gemacht habe.
ich hab das Spiel geöffnet,Spilstand geladen,Im Talos Platz Bezirk rumgelaufen 3...2...1 Zack abgestürtzt
 
@wodo probier es mal ohne Visual Enhancement das war mal bei mir auch so..
das spiel ist dauernd abgestürtzt ohne das ich was gemacht habe.
ich hab das Spiel geöffnet,Spilstand geladen,Im Talos Platz Bezirk rumgelaufen 3...2...1 Zack abgestürtzt

ändert leider auch nichts... das muss etwas mit The Elder Council zu tun haben

btw... beim Palast stürzt das spiel wirklich IMMER ab..
aber auch beim reingehen in die stadt stürzt es manchmal ab.. aber wenns absürzt dann immer nur in der stadt


mir ist eben aufgefallen, dass einige sachen pink sind.. daraufhin hab ich nochmal alles neu entpackt usw --> immernoch pink

-->Screen - Palast<--

-->Screen - Fort Akatosh<--

außerdem sind einige dinge auch komplett schwarz.. oder magenta rot...
und nachdem ich nach fort akatosh geschickt wurde und dann den patrolien-
befehl erhalten hab und ich mehrmal die patrolie ausgeführt hab, und
auch zu dem barden(dessen laute pink war und keinen ton gab) ging ist
nichts passiert, also keine neuen befehle o.ä.
 
Zuletzt bearbeitet:
@wodo wie hast du das denn bemerkt das im Kaiserpalast manche Sachen pink sind
du hast doch gemeint das dein spielstand abstürtzt
aber naja egal falls es immer noch abstürtzt würde ich dir empfehlen du schaltest jede mod außer the elder council aus und aktivierst sie nacheinander bist du die mod gefunden hast die das verursacht
 
@wodo wie hast du das denn bemerkt das im Kaiserpalast manche Sachen pink sind
du hast doch gemeint das dein spielstand abstürtzt
aber naja egal falls es immer noch abstürtzt würde ich dir empfehlen du schaltest jede mod außer the elder council aus und aktivierst sie nacheinander bist du die mod gefunden hast die das verursacht

mit "Palast" meinte ich den aus der stadt Arenthia...
das pinke ist ja im turm usw..

mir ist außerdem aufgefallen das ich im justizministerium um ca 06:00 - 09:00 am vorbeischauen will, stürzt mein spiel ebenfalls ab

außerdem hab ich doch garkeine andere mod an, ausser eben Midas(aber da hatte ich schon getestet obs daran liegt - tut es nicht).. das andere sind ja nur das resourcen pack usw,
also die sachen die man an haben SOLLTE..
ansonsten sind ja nurnoch die offiziellen DLCs und Knights of the Nine, sowie The Shivering Isles an.. alles offiziell und keine raubkopie.. also --> was bitte soll ich aus machen(Visual... hab ich komplet entfernt - keine behebung des problems?


habs auch schon versuch ohne Fallen... und dem kompatibilitätspatch für Fallen und Elder
 
Zuletzt bearbeitet:
hmm dann kann ich dir auch nicht helfen
villeicht liegt das ja an the elder council aber solche probleme hatte ich nie gehabt...
kann es sein das du die cobl version runtergeladen hast OBWOHL du KEIN cobl BESITZT?
es gibt ja 2 the elder council versionen 1.ist die normale also KEIN cobl BENÖTIGT
2!!!.Ist die bei der du cobl im BESITZ haben MUSST sonst stürzt dein Spiel ab
 
hmm dann kann ich dir auch nicht helfen
villeicht liegt das ja an the elder council aber solche probleme hatte ich nie gehabt...
kann es sein das du die cobl version runtergeladen hast OBWOHL du KEIN cobl BESITZT?
es gibt ja 2 the elder council versionen 1.ist die normale also KEIN cobl BENÖTIGT
2!!!.Ist die bei der du cobl im BESITZ haben MUSST sonst stürzt dein Spiel ab

die COBL(ka was das is) version war ja im download direkt bei der normalen dabei..

--> die version ist in dem download ordner.. aber meshes o.ä.(bsa usw)
hab ich nicht in die jeweil originalen ordner entpackt.. also dürfte es
daran nich legen

Edit: so.. hab mir jetz auch mal TES4LODGen geladen und errors in der ladereihenfolge(.esm)
korrigiert.. leider bestehen immernoch die selben fehler.. pinke dinge.. NPCs deren rüstung
teils pink, teils durchsichtig ist.... komplet schwarze, magentarote usw. flächen + abstürzen
des spiels unter bestimmten gegebenheiten

hab jetzt auch versucht ALLES außer den master files und den sachen für diese eine mod
aus zu machen.... selbe fehler..

ich kann mir das jetzt nur so erklären das die files fehlerhaft/unvollständig/doch unkompa-
tibel o.ä. sind..

oder fällt jemandem von euch nochetwas ein?
(das war übrigens der erste versuch überhaupt
von mir diese mod zu spielen)


Edit2:

für die denen es bei meinem problem hilft hab ich hier mal den text vom TES4LODGen
im spoiler
[Oblivion.esm] Loading file
[Oblivion.esm] File loaded
[Oblivion.esm] Start processing
[CyrodiilUpgradeResourcePack.esm] Loading file
[CyrodiilUpgradeResourcePack.esm] File loaded
[CyrodiilUpgradeResourcePack.esm] Start processing
[Fort Akatosh.esm] Loading file
[Fort Akatosh.esm] File loaded
[Fort Akatosh.esm] Start processing
[[DV] Visual Enhancement Compilation.esp] Loading file
[[DV] Visual Enhancement Compilation.esp] File loaded
[[DV] Visual Enhancement Compilation.esp] Start processing
[Quickstart_DV.esp] Loading file
[Quickstart_DV.esp] File loaded
[Quickstart_DV.esp] Start processing
[Knights.esp] Loading file
[Knights.esp] File loaded
[Knights.esp] Start processing
[DLCShiveringIsles.esp] Loading file
[DLCShiveringIsles.esp] File loaded
[DLCShiveringIsles.esp] Start processing
[DLCFrostcrag.esp] Loading file
[DLCFrostcrag.esp] File loaded
[DLCFrostcrag.esp] Start processing
[DLCSpellTomes.esp] Loading file
[DLCSpellTomes.esp] File loaded
[DLCSpellTomes.esp] Start processing
[DLCMehrunesRazor.esp] Loading file
[DLCMehrunesRazor.esp] File loaded
[DLCMehrunesRazor.esp] Start processing
[DLCOrrery.esp] Loading file
[DLCOrrery.esp] File loaded
[DLCOrrery.esp] Start processing
[DLCThievesDen.esp] Loading file
[DLCThievesDen.esp] File loaded
[DLCThievesDen.esp] Start processing
[DLCVileLair.esp] Loading file
[DLCVileLair.esp] File loaded
[DLCVileLair.esp] Start processing
[DLCHorseArmor.esp] Loading file
[DLCHorseArmor.esp] File loaded
[DLCHorseArmor.esp] Start processing
[MidasSpells.esp] Loading file
[MidasSpells.esp] File loaded
[MidasSpells.esp] Start processing
[FortAkatosh.esp] Loading file
[FortAkatosh.esp] File loaded
[FortAkatosh.esp] Start processing
[TheElderCouncil_TempleOfTheOne.esp] Loading file
[TheElderCouncil_TempleOfTheOne.esp] File loaded
[TheElderCouncil_TempleOfTheOne.esp] Start processing
[Unique Landscapes - Fallenleaf Everglade DV.esp] Loading file
[Unique Landscapes - Fallenleaf Everglade DV.esp] File loaded
[Unique Landscapes - Fallenleaf Everglade DV.esp] Start processing
[TheElderCouncil.esp] Loading file
[TheElderCouncil.esp] File loaded
[TheElderCouncil.esp] Start processing
[TheElderCouncil-FallenleafEverglade patch.esp] Loading file
[TheElderCouncil-FallenleafEverglade patch.esp] File loaded
[TheElderCouncil-FallenleafEverglade patch.esp] Start processing
[14:59] Background Loader: starting...
[00:00] Background Loader: loading "Oblivion.esm"...
[00:00] Background Loader: [Oblivion.esm] Loading file
[00:00] Background Loader: [Oblivion.esm] File loaded
[00:00] Background Loader: [Oblivion.esm] Start processing
[00:00] Background Loader: [Oblivion.esm] Header processed. Expecting 1252884 records
[00:00] Background Loader: [Oblivion.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "SKIL" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "BSGN" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "APPA" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "CLOT" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "FLOR" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "SLGM" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "SBSP" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "SGST" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Oblivion.esm] GRUP Top "REGN" processed
[00:01] Background Loader: [Oblivion.esm] GRUP Top "CELL" processed
[00:06] Background Loader: [Oblivion.esm] GRUP Top "WRLD" processed
[00:07] Background Loader: [Oblivion.esm] GRUP Top "DIAL" processed
[00:07] Background Loader: [Oblivion.esm] GRUP Top "QUST" processed
[00:07] Background Loader: [Oblivion.esm] GRUP Top "IDLE" processed
[00:07] Background Loader: [Oblivion.esm] GRUP Top "PACK" processed
[00:07] Background Loader: [Oblivion.esm] GRUP Top "CSTY" processed
[00:07] Background Loader: [Oblivion.esm] GRUP Top "LSCR" processed
[00:07] Background Loader: [Oblivion.esm] GRUP Top "LVSP" processed
[00:07] Background Loader: [Oblivion.esm] GRUP Top "ANIO" processed
[00:07] Background Loader: [Oblivion.esm] GRUP Top "WATR" processed
[00:07] Background Loader: [Oblivion.esm] GRUP Top "EFSH" processed
[00:07] Background Loader: [Oblivion.esm] Building FormID index
[00:09] Background Loader: [Oblivion.esm] FormID index built
[00:09] Background Loader: [Oblivion.esm] Building EditorID index
[00:09] Background Loader: [Oblivion.esm] EditorID index built
[00:09] Background Loader: [Oblivion.esm] Processing completed
[00:09] Background Loader: loading "CyrodiilUpgradeResourcePack.esm"...
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] Loading file
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] File loaded
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] Start processing
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] Adding master "Oblivion.esm"
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] Header processed. Expecting 8459 records
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "FACT" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "HAIR" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "EYES" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "RACE" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "SOUN" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "SCPT" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "ENCH" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "SPEL" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "ACTI" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "ARMO" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "BOOK" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "CLOT" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "CONT" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "DOOR" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "INGR" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "LIGH" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "MISC" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "STAT" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "FLOR" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "FURN" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "WEAP" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "AMMO" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "NPC_" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "CREA" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "LVLC" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "SLGM" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "KEYM" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "ALCH" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "LVLI" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "CELL" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "IDLE" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "PACK" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "CSTY" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "ANIO" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] GRUP Top "EFSH" processed
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] Building FormID index
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] FormID index built
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] Building EditorID index
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] EditorID index built
[00:09] Background Loader: [CyrodiilUpgradeResourcePack.esm] Processing completed
[00:09] Background Loader: loading "Fort Akatosh.esm"...
[00:09] Background Loader: [Fort Akatosh.esm] Loading file
[00:09] Background Loader: [Fort Akatosh.esm] File loaded
[00:09] Background Loader: [Fort Akatosh.esm] Start processing
[00:09] Background Loader: [Fort Akatosh.esm] Adding master "Oblivion.esm"
[00:09] Background Loader: [Fort Akatosh.esm] Adding master "CyrodiilUpgradeResourcePack.esm"
[00:09] Background Loader: [Fort Akatosh.esm] Header processed. Expecting 2705 records
[00:09] Background Loader: [Fort Akatosh.esm] GRUP Top "NPC_" processed
[00:09] Background Loader: [Fort Akatosh.esm] GRUP Top "CELL" processed
[00:09] Background Loader: [Fort Akatosh.esm] Building FormID index
[00:09] Background Loader: [Fort Akatosh.esm] FormID index built
[00:09] Background Loader: [Fort Akatosh.esm] Building EditorID index
[00:09] Background Loader: [Fort Akatosh.esm] EditorID index built
[00:09] Background Loader: [Fort Akatosh.esm] Processing completed
[00:09] Background Loader: loading "[DV] Visual Enhancement Compilation.esp"...
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] Loading file
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] File loaded
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] Start processing
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] Header processed. Expecting 256 records
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] GRUP Top "GMST" processed
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] GRUP Top "HAIR" processed
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] GRUP Top "EYES" processed
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] GRUP Top "RACE" processed
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] GRUP Top "MGEF" processed
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] GRUP Top "LIGH" processed
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] GRUP Top "GRAS" processed
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] GRUP Top "WATR" processed
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] GRUP Top "EFSH" processed
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] Building FormID index
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] FormID index built
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] Building EditorID index
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] EditorID index built
[00:09] Background Loader: [[DV] Visual Enhancement Compilation.esp] Processing completed
[00:09] Background Loader: loading "Quickstart_DV.esp"...
[00:09] Background Loader: [Quickstart_DV.esp] Loading file
[00:09] Background Loader: [Quickstart_DV.esp] File loaded
[00:09] Background Loader: [Quickstart_DV.esp] Start processing
[00:09] Background Loader: [Quickstart_DV.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [Quickstart_DV.esp] Header processed. Expecting 11 records
[00:09] Background Loader: [Quickstart_DV.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [Quickstart_DV.esp] GRUP Top "MISC" processed
[00:09] Background Loader: [Quickstart_DV.esp] GRUP Top "CELL" processed
[00:09] Background Loader: [Quickstart_DV.esp] Building FormID index
[00:09] Background Loader: [Quickstart_DV.esp] FormID index built
[00:09] Background Loader: [Quickstart_DV.esp] Building EditorID index
[00:09] Background Loader: [Quickstart_DV.esp] EditorID index built
[00:09] Background Loader: [Quickstart_DV.esp] Processing completed
[00:09] Background Loader: loading "Knights.esp"...
[00:09] Background Loader: [Knights.esp] Loading file
[00:09] Background Loader: [Knights.esp] File loaded
[00:09] Background Loader: [Knights.esp] Start processing
[00:09] Background Loader: [Knights.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [Knights.esp] Header processed. Expecting 10177 records
[00:09] Background Loader: [Knights.esp] GRUP Top "GLOB" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "FACT" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "SOUN" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "ENCH" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "SPEL" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "ACTI" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "ARMO" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "BOOK" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "CLOT" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "CONT" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "DOOR" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "LIGH" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "MISC" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "STAT" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "WEAP" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "CREA" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "LVLC" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "KEYM" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "LVLI" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "WTHR" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "REGN" processed
[00:09] Background Loader: <Note: [ACRE:0000C60F] (in GRUP Cell Temporary Children of Testarena [CELL:000250A4]) was injected into Oblivion.esm>
[00:09] Background Loader: <Note: [REFR:000547A2] (places CommonBrightBlue300 [LIGH:0005CF52] in GRUP Cell Temporary Children of TonyTest "TonyTestCell" [CELL:00054766]) was injected into Oblivion.esm>
[00:09] Background Loader: <Note: [REFR:0000C713] (places CommonBrightBlue400 [LIGH:0004CD52] in GRUP Cell Temporary Children of TonyTest "TonyTestCell" [CELL:00054766]) was injected into Oblivion.esm>
[00:09] Background Loader: <Note: [REFR:0000C714] (places CommonBrightOrangeWarm400 [LIGH:0004EAC4] in GRUP Cell Temporary Children of TonyTest "TonyTestCell" [CELL:00054766]) was injected into Oblivion.esm>
[00:09] Background Loader: <Note: [ACRE:0000C715] (in GRUP Cell Temporary Children of TonyTest "TonyTestCell" [CELL:00054766]) was injected into Oblivion.esm>
[00:09] Background Loader: <Note: [REFR:0000C716] (places CommonBrightBlue300 [LIGH:0005CF52] in GRUP Cell Temporary Children of TonyTest "TonyTestCell" [CELL:00054766]) was injected into Oblivion.esm>
[00:09] Background Loader: [Knights.esp] GRUP Top "CELL" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "WRLD" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "DIAL" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "QUST" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "IDLE" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "PACK" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "CSTY" processed
[00:09] Background Loader: [Knights.esp] GRUP Top "EFSH" processed
[00:09] Background Loader: [Knights.esp] Building FormID index
[00:09] Background Loader: [Knights.esp] FormID index built
[00:09] Background Loader: [Knights.esp] Building EditorID index
[00:09] Background Loader: [Knights.esp] EditorID index built
[00:09] Background Loader: [Knights.esp] Processing completed
[00:09] Background Loader: loading "DLCShiveringIsles.esp"...
[00:09] Background Loader: [DLCShiveringIsles.esp] Loading file
[00:09] Background Loader: [DLCShiveringIsles.esp] File loaded
[00:09] Background Loader: [DLCShiveringIsles.esp] Start processing
[00:09] Background Loader: [DLCShiveringIsles.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [DLCShiveringIsles.esp] Header processed. Expecting 0 records
[00:09] Background Loader: [DLCShiveringIsles.esp] Building FormID index
[00:09] Background Loader: [DLCShiveringIsles.esp] FormID index built
[00:09] Background Loader: [DLCShiveringIsles.esp] Building EditorID index
[00:09] Background Loader: [DLCShiveringIsles.esp] EditorID index built
[00:09] Background Loader: [DLCShiveringIsles.esp] Processing completed
[00:09] Background Loader: loading "DLCFrostcrag.esp"...
[00:09] Background Loader: [DLCFrostcrag.esp] Loading file
[00:09] Background Loader: [DLCFrostcrag.esp] File loaded
[00:09] Background Loader: [DLCFrostcrag.esp] Start processing
[00:09] Background Loader: [DLCFrostcrag.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [DLCFrostcrag.esp] Header processed. Expecting 1428 records
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "GMST" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "FACT" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "SOUN" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "ENCH" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "SPEL" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "ACTI" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "BOOK" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "CLOT" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "CONT" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "DOOR" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "LIGH" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "MISC" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "STAT" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "FLOR" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "CREA" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "KEYM" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "ALCH" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "REGN" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "CELL" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "WRLD" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "QUST" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "PACK" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "LVSP" processed
[00:09] Background Loader: [DLCFrostcrag.esp] GRUP Top "WATR" processed
[00:09] Background Loader: [DLCFrostcrag.esp] Building FormID index
[00:09] Background Loader: [DLCFrostcrag.esp] FormID index built
[00:09] Background Loader: [DLCFrostcrag.esp] Building EditorID index
[00:09] Background Loader: [DLCFrostcrag.esp] EditorID index built
[00:09] Background Loader: [DLCFrostcrag.esp] Processing completed
[00:09] Background Loader: loading "DLCSpellTomes.esp"...
[00:09] Background Loader: [DLCSpellTomes.esp] Loading file
[00:09] Background Loader: [DLCSpellTomes.esp] File loaded
[00:09] Background Loader: [DLCSpellTomes.esp] Start processing
[00:09] Background Loader: [DLCSpellTomes.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [DLCSpellTomes.esp] Header processed. Expecting 782 records
[00:09] Background Loader: [DLCSpellTomes.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [DLCSpellTomes.esp] GRUP Top "SPEL" processed
[00:09] Background Loader: [DLCSpellTomes.esp] GRUP Top "BOOK" processed
[00:09] Background Loader: [DLCSpellTomes.esp] GRUP Top "CONT" processed
[00:09] Background Loader: [DLCSpellTomes.esp] GRUP Top "LIGH" processed
[00:09] Background Loader: [DLCSpellTomes.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [DLCSpellTomes.esp] GRUP Top "CREA" processed
[00:09] Background Loader: [DLCSpellTomes.esp] GRUP Top "LVLI" processed
[00:09] Background Loader: [DLCSpellTomes.esp] GRUP Top "CELL" processed
[00:09] Background Loader: [DLCSpellTomes.esp] GRUP Top "WRLD" processed
[00:09] Background Loader: [DLCSpellTomes.esp] GRUP Top "DIAL" processed
[00:09] Background Loader: [DLCSpellTomes.esp] GRUP Top "PACK" processed
[00:09] Background Loader: [DLCSpellTomes.esp] Building FormID index
[00:09] Background Loader: [DLCSpellTomes.esp] FormID index built
[00:09] Background Loader: [DLCSpellTomes.esp] Building EditorID index
[00:09] Background Loader: [DLCSpellTomes.esp] EditorID index built
[00:09] Background Loader: [DLCSpellTomes.esp] Processing completed
[00:09] Background Loader: loading "DLCMehrunesRazor.esp"...
[00:09] Background Loader: [DLCMehrunesRazor.esp] Loading file
[00:09] Background Loader: [DLCMehrunesRazor.esp] File loaded
[00:09] Background Loader: [DLCMehrunesRazor.esp] Start processing
[00:09] Background Loader: [DLCMehrunesRazor.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [DLCMehrunesRazor.esp] Header processed. Expecting 5673 records
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CLAS" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "FACT" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "ENCH" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "SPEL" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "ACTI" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "ARMO" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "BOOK" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CLOT" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CONT" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "DOOR" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "INGR" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "LIGH" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "MISC" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "STAT" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "FURN" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "WEAP" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CREA" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "LVLC" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "KEYM" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "ALCH" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "LVLI" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CELL" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "WRLD" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "QUST" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "IDLE" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "PACK" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "LSCR" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "EFSH" processed
[00:09] Background Loader: [DLCMehrunesRazor.esp] Building FormID index
[00:09] Background Loader: [DLCMehrunesRazor.esp] FormID index built
[00:09] Background Loader: [DLCMehrunesRazor.esp] Building EditorID index
[00:09] Background Loader: [DLCMehrunesRazor.esp] EditorID index built
[00:09] Background Loader: [DLCMehrunesRazor.esp] Processing completed
[00:09] Background Loader: loading "DLCOrrery.esp"...
[00:09] Background Loader: [DLCOrrery.esp] Loading file
[00:09] Background Loader: [DLCOrrery.esp] File loaded
[00:09] Background Loader: [DLCOrrery.esp] Start processing
[00:09] Background Loader: [DLCOrrery.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [DLCOrrery.esp] Header processed. Expecting 183 records
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "SOUN" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "SPEL" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "ACTI" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "BOOK" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "DOOR" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "LIGH" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "MISC" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "STAT" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "LVLI" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "CELL" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "WRLD" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "DIAL" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "QUST" processed
[00:09] Background Loader: [DLCOrrery.esp] GRUP Top "PACK" processed
[00:09] Background Loader: [DLCOrrery.esp] Building FormID index
[00:09] Background Loader: [DLCOrrery.esp] FormID index built
[00:09] Background Loader: [DLCOrrery.esp] Building EditorID index
[00:09] Background Loader: [DLCOrrery.esp] EditorID index built
[00:09] Background Loader: [DLCOrrery.esp] Processing completed
[00:09] Background Loader: loading "DLCThievesDen.esp"...
[00:09] Background Loader: [DLCThievesDen.esp] Loading file
[00:09] Background Loader: [DLCThievesDen.esp] File loaded
[00:09] Background Loader: [DLCThievesDen.esp] Start processing
[00:09] Background Loader: [DLCThievesDen.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [DLCThievesDen.esp] Header processed. Expecting 2244 records
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "FACT" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "ENCH" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "SPEL" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "ARMO" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "BOOK" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "CLOT" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "CONT" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "MISC" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "STAT" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "WEAP" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "AMMO" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "CREA" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "LVLC" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "KEYM" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "ALCH" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "LVLI" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "CELL" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "WRLD" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "DIAL" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "QUST" processed
[00:09] Background Loader: [DLCThievesDen.esp] GRUP Top "PACK" processed
[00:09] Background Loader: [DLCThievesDen.esp] Building FormID index
[00:09] Background Loader: [DLCThievesDen.esp] FormID index built
[00:09] Background Loader: [DLCThievesDen.esp] Building EditorID index
[00:09] Background Loader: [DLCThievesDen.esp] EditorID index built
[00:09] Background Loader: [DLCThievesDen.esp] Processing completed
[00:09] Background Loader: loading "DLCVileLair.esp"...
[00:09] Background Loader: [DLCVileLair.esp] Loading file
[00:09] Background Loader: [DLCVileLair.esp] File loaded
[00:09] Background Loader: [DLCVileLair.esp] Start processing
[00:09] Background Loader: [DLCVileLair.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [DLCVileLair.esp] Header processed. Expecting 1278 records
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "FACT" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "SOUN" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "ENCH" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "SPEL" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "ACTI" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "ARMO" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "BOOK" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "CLOT" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "CONT" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "DOOR" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "INGR" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "LIGH" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "MISC" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "STAT" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "FLOR" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "FURN" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "WEAP" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "KEYM" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "LVLI" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "CELL" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "WRLD" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "DIAL" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "QUST" processed
[00:09] Background Loader: [DLCVileLair.esp] GRUP Top "PACK" processed
[00:09] Background Loader: [DLCVileLair.esp] Building FormID index
[00:09] Background Loader: [DLCVileLair.esp] FormID index built
[00:09] Background Loader: [DLCVileLair.esp] Building EditorID index
[00:09] Background Loader: [DLCVileLair.esp] EditorID index built
[00:09] Background Loader: [DLCVileLair.esp] Processing completed
[00:09] Background Loader: loading "DLCHorseArmor.esp"...
[00:09] Background Loader: [DLCHorseArmor.esp] Loading file
[00:09] Background Loader: [DLCHorseArmor.esp] File loaded
[00:09] Background Loader: [DLCHorseArmor.esp] Start processing
[00:09] Background Loader: [DLCHorseArmor.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [DLCHorseArmor.esp] Header processed. Expecting 182 records
[00:09] Background Loader: [DLCHorseArmor.esp] GRUP Top "SOUN" processed
[00:09] Background Loader: [DLCHorseArmor.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [DLCHorseArmor.esp] GRUP Top "BOOK" processed
[00:09] Background Loader: [DLCHorseArmor.esp] GRUP Top "CONT" processed
[00:09] Background Loader: [DLCHorseArmor.esp] GRUP Top "DOOR" processed
[00:09] Background Loader: [DLCHorseArmor.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [DLCHorseArmor.esp] GRUP Top "CREA" processed
[00:09] Background Loader: [DLCHorseArmor.esp] GRUP Top "CELL" processed
[00:09] Background Loader: [DLCHorseArmor.esp] GRUP Top "WRLD" processed
[00:09] Background Loader: [DLCHorseArmor.esp] GRUP Top "DIAL" processed
[00:09] Background Loader: [DLCHorseArmor.esp] GRUP Top "QUST" processed
[00:09] Background Loader: [DLCHorseArmor.esp] Building FormID index
[00:09] Background Loader: [DLCHorseArmor.esp] FormID index built
[00:09] Background Loader: [DLCHorseArmor.esp] Building EditorID index
[00:09] Background Loader: [DLCHorseArmor.esp] EditorID index built
[00:09] Background Loader: [DLCHorseArmor.esp] Processing completed
[00:09] Background Loader: loading "MidasSpells.esp"...
[00:09] Background Loader: [MidasSpells.esp] Loading file
[00:09] Background Loader: [MidasSpells.esp] File loaded
[00:09] Background Loader: [MidasSpells.esp] Start processing
[00:09] Background Loader: [MidasSpells.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [MidasSpells.esp] Header processed. Expecting 19080 records
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "GLOB" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "FACT" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "HAIR" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "EYES" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "RACE" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "SOUN" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "LTEX" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "ENCH" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "SPEL" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "ACTI" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "ARMO" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "BOOK" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "CLOT" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "CONT" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "DOOR" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "INGR" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "LIGH" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "MISC" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "STAT" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "FLOR" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "WEAP" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "AMMO" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "CREA" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "SLGM" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "KEYM" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "ALCH" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "LVLI" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "WTHR" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "CLMT" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "CELL" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "WRLD" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "DIAL" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "QUST" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "IDLE" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "PACK" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "CSTY" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "WATR" processed
[00:09] Background Loader: [MidasSpells.esp] GRUP Top "EFSH" processed
[00:09] Background Loader: [MidasSpells.esp] Building FormID index
[00:09] Background Loader: [MidasSpells.esp] FormID index built
[00:09] Background Loader: [MidasSpells.esp] Building EditorID index
[00:09] Background Loader: [MidasSpells.esp] EditorID index built
[00:09] Background Loader: [MidasSpells.esp] Processing completed
[00:09] Background Loader: loading "FortAkatosh.esp"...
[00:09] Background Loader: [FortAkatosh.esp] Loading file
[00:09] Background Loader: [FortAkatosh.esp] File loaded
[00:09] Background Loader: [FortAkatosh.esp] Start processing
[00:09] Background Loader: [FortAkatosh.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [FortAkatosh.esp] Adding master "CyrodiilUpgradeResourcePack.esm"
[00:09] Background Loader: [FortAkatosh.esp] Adding master "Fort Akatosh.esm"
[00:09] Background Loader: [FortAkatosh.esp] Header processed. Expecting 4485 records
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "FACT" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "SOUN" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "ACTI" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "ARMO" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "BOOK" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "CLOT" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "CONT" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "DOOR" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "FURN" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "CREA" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "KEYM" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "REGN" processed
[00:09] Background Loader: <Note: [REFR:02000F97] (places AnvilLCdoor01 "Holztür" [DOOR:00010570] in GRUP Cell Persistent Children of FortAkatoshArsenalStorage "Fort Akatosh Zeughaus "Depot"" [CELL:0201E1CD]) was injected into Fort Akatosh.esm>
[00:09] Background Loader: <Note: [REFR:02000F3C] (places LegionHelmet "Kaiserl. Reiter-Helm" [ARMO:0009416A] in GRUP Cell Temporary Children of FortAkatoshArsenalStorage "Fort Akatosh Zeughaus "Depot"" [CELL:0201E1CD]) was injected into Fort Akatosh.esm>
[00:09] Background Loader: <Note: [REFR:02000F67] (places LegionShield "Legionsschild" [ARMO:000352D3] in GRUP Cell Temporary Children of FortAkatoshArsenalStorage "Fort Akatosh Zeughaus "Depot"" [CELL:0201E1CD]) was injected into Fort Akatosh.esm>
[00:09] Background Loader: <Note: [REFR:02000F68] (places LegionShield "Legionsschild" [ARMO:000352D3] in GRUP Cell Temporary Children of FortAkatoshArsenalStorage "Fort Akatosh Zeughaus "Depot"" [CELL:0201E1CD]) was injected into Fort Akatosh.esm>
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "CELL" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "WRLD" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "DIAL" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "QUST" processed
[00:09] Background Loader: [FortAkatosh.esp] GRUP Top "PACK" processed
[00:09] Background Loader: [FortAkatosh.esp] Building FormID index
[00:09] Background Loader: [FortAkatosh.esp] FormID index built
[00:09] Background Loader: [FortAkatosh.esp] Building EditorID index
[00:09] Background Loader: [FortAkatosh.esp] EditorID index built
[00:09] Background Loader: [FortAkatosh.esp] Processing completed
[00:09] Background Loader: loading "TheElderCouncil_TempleOfTheOne.esp"...
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] Loading file
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] File loaded
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] Start processing
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] Header processed. Expecting 496 records
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] GRUP Top "FACT" processed
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] GRUP Top "SPEL" processed
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] GRUP Top "ACTI" processed
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] GRUP Top "BOOK" processed
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] GRUP Top "CONT" processed
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] GRUP Top "DOOR" processed
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] GRUP Top "CELL" processed
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] GRUP Top "WRLD" processed
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] GRUP Top "DIAL" processed
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] GRUP Top "QUST" processed
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] GRUP Top "IDLE" processed
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] GRUP Top "PACK" processed
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] Building FormID index
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] FormID index built
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] Building EditorID index
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] EditorID index built
[00:09] Background Loader: [TheElderCouncil_TempleOfTheOne.esp] Processing completed
[00:09] Background Loader: loading "Unique Landscapes - Fallenleaf Everglade DV.esp"...
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] Loading file
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] File loaded
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] Start processing
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] Header processed. Expecting 2007 records
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] GRUP Top "ACTI" processed
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] GRUP Top "CONT" processed
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] GRUP Top "MISC" processed
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] GRUP Top "STAT" processed
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] GRUP Top "CREA" processed
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] GRUP Top "LVLI" processed
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] GRUP Top "WRLD" processed
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] Building FormID index
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] FormID index built
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] Building EditorID index
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] EditorID index built
[00:09] Background Loader: [Unique Landscapes - Fallenleaf Everglade DV.esp] Processing completed
[00:09] Background Loader: loading "TheElderCouncil.esp"...
[00:09] Background Loader: [TheElderCouncil.esp] Loading file
[00:09] Background Loader: [TheElderCouncil.esp] File loaded
[00:09] Background Loader: [TheElderCouncil.esp] Start processing
[00:09] Background Loader: [TheElderCouncil.esp] Adding master "Oblivion.esm"
[00:09] Background Loader: [TheElderCouncil.esp] Adding master "CyrodiilUpgradeResourcePack.esm"
[00:09] Background Loader: [TheElderCouncil.esp] Header processed. Expecting 40655 records
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "FACT" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "HAIR" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "SOUN" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "ENCH" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "SPEL" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "ACTI" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "ARMO" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "BOOK" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "CLOT" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "CONT" processed
[00:09] Background Loader: <Note: tecwallgatedoor "Stadttor" [DOOR:006D1479] was injected into Oblivion.esm>
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "DOOR" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "INGR" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "LIGH" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "MISC" processed
[00:09] Background Loader: <Note: tecELnativepole02 [STAT:006D147B] was injected into Oblivion.esm>
[00:09] Background Loader: <Note: teccastlegateeldoras [STAT:006D147F] was injected into Oblivion.esm>
[00:09] Background Loader: <Note: teceldorasguardtower01 [STAT:006D147E] was injected into Oblivion.esm>
[00:09] Background Loader: <Note: tecELpalace01 [STAT:006D147C] was injected into Oblivion.esm>
[00:09] Background Loader: <Note: tecELtower [STAT:006D147A] was injected into Oblivion.esm>
[00:09] Background Loader: <Note: tecELwallwatergate [STAT:006D147D] was injected into Oblivion.esm>
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "STAT" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "FURN" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "WEAP" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "AMMO" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "CREA" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "KEYM" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "ALCH" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "SBSP" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "LVLI" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "REGN" processed
[00:09] Background Loader: [TheElderCouncil.esp] GRUP Top "CELL" processed
[00:09] Background Loader: <Note: TecValenwoodArenthia "Arenthia Stadtbezirk" [WRLD:006D1478] was injected into Oblivion.esm>
[00:10] Background Loader: [TheElderCouncil.esp] GRUP Top "WRLD" processed
[00:10] Background Loader: [TheElderCouncil.esp] GRUP Top "DIAL" processed
[00:10] Background Loader: [TheElderCouncil.esp] GRUP Top "QUST" processed
[00:10] Background Loader: [TheElderCouncil.esp] GRUP Top "IDLE" processed
[00:10] Background Loader: [TheElderCouncil.esp] GRUP Top "PACK" processed
[00:10] Background Loader: [TheElderCouncil.esp] GRUP Top "LSCR" processed
[00:10] Background Loader: [TheElderCouncil.esp] Building FormID index
[00:10] Background Loader: [TheElderCouncil.esp] FormID index built
[00:10] Background Loader: [TheElderCouncil.esp] Building EditorID index
[00:10] Background Loader: [TheElderCouncil.esp] EditorID index built
[00:10] Background Loader: [TheElderCouncil.esp] Processing completed
[00:10] Background Loader: loading "TheElderCouncil-FallenleafEverglade patch.esp"...
[00:10] Background Loader: [TheElderCouncil-FallenleafEverglade patch.esp] Loading file
[00:10] Background Loader: [TheElderCouncil-FallenleafEverglade patch.esp] File loaded
[00:10] Background Loader: [TheElderCouncil-FallenleafEverglade patch.esp] Start processing
[00:10] Background Loader: [TheElderCouncil-FallenleafEverglade patch.esp] Adding master "Oblivion.esm"
[00:10] Background Loader: [TheElderCouncil-FallenleafEverglade patch.esp] Adding master "TheElderCouncil.esp"
[00:10] Background Loader: [TheElderCouncil-FallenleafEverglade patch.esp] Header processed. Expecting 107 records
[00:10] Background Loader: [TheElderCouncil-FallenleafEverglade patch.esp] GRUP Top "WRLD" processed
[00:10] Background Loader: [TheElderCouncil-FallenleafEverglade patch.esp] Building FormID index
[00:10] Background Loader: [TheElderCouncil-FallenleafEverglade patch.esp] FormID index built
[00:10] Background Loader: [TheElderCouncil-FallenleafEverglade patch.esp] Building EditorID index
[00:10] Background Loader: [TheElderCouncil-FallenleafEverglade patch.esp] EditorID index built
[00:10] Background Loader: [TheElderCouncil-FallenleafEverglade patch.esp] Processing completed
[00:10] Background Loader: [Knights.bsa] Loading Resources.
[00:10] Background Loader: [DLCShiveringIsles - Meshes.bsa] Loading Resources.
[00:10] Background Loader: [DLCShiveringIsles - Sounds.bsa] Loading Resources.
[00:10] Background Loader: [DLCShiveringIsles - Textures.bsa] Loading Resources.
[00:10] Background Loader: [DLCShiveringIsles - Voices.bsa] Loading Resources.
[00:12] Background Loader: [DLCFrostcrag.bsa] Loading Resources.
[00:12] Background Loader: [DLCOrrery.bsa] Loading Resources.
[00:12] Background Loader: [dlcthievesden.bsa] Loading Resources.
[00:12] Background Loader: [DLCVileLair.bsa] Loading Resources.
[00:12] Background Loader: [DLCHorseArmor.bsa] Loading Resources.
[00:12] Background Loader: [MidasSpells.bsa] Loading Resources.
[00:13] Background Loader: [C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\] Setting Resource Path.
[00:13] Background Loader: finished
[00:14] LOD Generator: starting
[00:14] LOD Generator: Replacing Tamriel [WRLD:0000003C]
[00:44] LOD Generator: Replacing Toddland [WRLD:00000858]
[00:44] LOD Generator: Replacing ToddTestLand2 [WRLD:00000879]
[00:44] LOD Generator: Replacing MQ15TestWorld3 [WRLD:0000145B]
[00:44] LOD Generator: Replacing EmptyWorld [WRLD:0000568F]
[00:44] LOD Generator: Replacing SEWorld "Sheogoraths Reich" [WRLD:00009F18]
[00:49] LOD Generator: Replacing TestTree [WRLD:0000CC48]
[00:49] LOD Generator: Replacing TestHopeTrees [WRLD:0000CD21]
[00:49] LOD Generator: Replacing SETest [WRLD:00011100]
[00:49] LOD Generator: Replacing SETheFringe "Das Randland" [WRLD:00011F7B]
[00:49] LOD Generator: Replacing SETheFringeOrdered "Das Randland" [WRLD:00011F7C]
[00:50] LOD Generator: Replacing SENSBliss "Bliss" [WRLD:00011F7D]
[00:50] LOD Generator: Replacing SENSCrucible "Tiegeln" [WRLD:00011F7E]
[00:50] LOD Generator: Replacing SENSPalace "Palastanlagen" [WRLD:000122E5]
[00:50] LOD Generator: Replacing SETestGrant "Grant's SE test World" [WRLD:0001329F]
[00:50] LOD Generator: Replacing SEVitharnWorld "Vitharn-Außenhof" [WRLD:00014D44]
[00:50] LOD Generator: Replacing BloatedFloatAtSea "Bloated Float at Sea" [WRLD:000164F6]
[00:50] LOD Generator: Replacing CamoranParadise "Camorans Paradies" [WRLD:00017C71]
[00:50] LOD Generator: Replacing TestMurkDweller "TestMurkDweller" [WRLD:0001804D]
[00:50] LOD Generator: Replacing TestHungerWorld "TestHungerWorld" [WRLD:000192EE]
[00:50] LOD Generator: Replacing TestShambles "TestShambles" [WRLD:00019F13]
[00:50] LOD Generator: Replacing TestRegion "TestDementiaRegionGen" [WRLD:0001AEB1]
[00:50] LOD Generator: Replacing TestExRuin [WRLD:0001B082]
[00:50] LOD Generator: Replacing TestGnarlWorld "GnarlWorld" [WRLD:0001B5C1]
[00:50] LOD Generator: Replacing MS14World "The Painted World" [WRLD:0001BB37]
[00:50] LOD Generator: Replacing BrumaWorld "Bruma" [WRLD:0001C318]
[00:50] LOD Generator: Replacing BravilWorld "Bravil" [WRLD:0001C319]
[00:50] LOD Generator: Replacing AnvilWorld "Anvil" [WRLD:0001C31A]
[00:50] LOD Generator: Replacing LeyawiinWorld "Leyawiin" [WRLD:0001C31B]
[00:50] LOD Generator: Replacing CheydinhalWorld "Cheydinhal" [WRLD:0001C31C]
[00:50] LOD Generator: Replacing SkingradWorld "Skingrad" [WRLD:0001C31D]
[00:50] LOD Generator: Replacing OblivionMQKvatch "Ebene von Oblivion" [WRLD:0001D0BC]
[00:51] LOD Generator: Replacing TestGragtown [WRLD:00023ECF]
[00:51] LOD Generator: Replacing TestWorld [WRLD:0002525F]
[00:51] LOD Generator: Replacing MS37World "Frostfire Glade" [WRLD:00025B2B]
[00:51] LOD Generator: Replacing TestFortRuinsExtWarehouse [WRLD:00025E52]
[00:51] LOD Generator: Replacing ICTheArcaneUniversity "Kaiserstadt, Geheime Universität" [WRLD:0002C107]
[00:51] LOD Generator: Replacing ICMarketDistrict "Kaiserstadt - Marktbezirk" [WRLD:0002C108]
[00:51] LOD Generator: Replacing ICArboretumDistrict "Kaiserstadt-Baumgarten" [WRLD:0002C109]
[00:51] LOD Generator: Replacing ICTalosPlazaDistrict "Kaiserstadt, Talos-Platz-Bezirk" [WRLD:0002C10A]
[00:51] LOD Generator: Replacing ICElvenGardensDistrict "Kaiserstadt - Elfengarten-Bezirk" [WRLD:0002C10B]
[00:51] LOD Generator: Replacing ICTempleDistrict "Kaiserstadt, Tempelbezirk" [WRLD:0002C10C]
[00:51] LOD Generator: Replacing ICArenaDistrict "Kaiserstadt - Arenaviertel" [WRLD:0002C10D]
[00:51] LOD Generator: Replacing ICImperialPrisonDistrict "Kaiserstadt - Gefängnis-Bezirk" [WRLD:0002C10E]
[00:51] LOD Generator: Replacing ICImperialPalace "Kaiserstadt - Palast" [WRLD:0002C10F]
[00:51] LOD Generator: Replacing MS13CheydinhalOblivionWorld "Reich von Oblivion" [WRLD:0002C4F8]
[00:51] LOD Generator: Replacing OblivionRD004 "Ödnis von Oblivion" [WRLD:0002C5E4]
[00:51] LOD Generator: Replacing TestGatekeeper "TestGatekeeper" [WRLD:00030F9D]
[00:51] LOD Generator: Replacing KvatchPlaza "Kvatch" [WRLD:00032AFE]
[00:51] LOD Generator: Replacing ChorrolWorld "Chorrol" [WRLD:0003633E]
[00:51] LOD Generator: Replacing AnvilCastleCourtyardWorld "TestEndGame" [WRLD:00038D48]
[00:51] LOD Generator: Replacing DAPeryiteRealm "Reich von Peryite" [WRLD:0003CA6F]
[00:51] LOD Generator: Replacing OblivionRD001 "Ödnis von Oblivion" [WRLD:0003E50A]
[00:51] LOD Generator: Replacing OblivionRD002 "Ödnis von Oblivion" [WRLD:0003F551]
[00:52] LOD Generator: Replacing TestElytraWorld [WRLD:00040FCA]
[00:52] LOD Generator: Replacing TestFleshAtronach "TestFleshAtronach" [WRLD:000411A3]
[00:52] LOD Generator: Replacing TestBaliwogWorld "TestBaliwog" [WRLD:0004419F]
[00:52] LOD Generator: Replacing MQ14OblivionWorld "Ebene von Oblivion" [WRLD:00045F94]
[00:52] LOD Generator: Replacing TestCreaturesGrummiteWorld "GrummitWelt" [WRLD:00046AC6]
[00:52] LOD Generator: Replacing ICImperialPalaceMQ16 "Kaiserstadt - Palast" [WRLD:0004A250]
[00:52] LOD Generator: Replacing ICTempleDistrictMQ16 "Kaiserstadt, Tempelbezirk" [WRLD:0004A251]
[00:52] LOD Generator: Replacing OblivionRD003 "Ödnis von Oblivion" [WRLD:0004A99F]
[00:52] LOD Generator: Replacing OblivionRD005 "Ödnis von Oblivion" [WRLD:0004FAED]
[00:52] LOD Generator: Replacing SEManiaGarden "Mania-Garten" [WRLD:0004FE12]
[00:52] LOD Generator: Replacing SEDementiaGarden "Dementia-Garten" [WRLD:0004FE13]
[00:52] LOD Generator: Replacing OblivionRD006 "Ödnis von Oblivion" [WRLD:0005222A]
[00:52] LOD Generator: Replacing MQ10BrumaOblivionGate "Ebene von Oblivion" [WRLD:00054A08]
[00:52] LOD Generator: Replacing TestJyggylag "TestJyggylag" [WRLD:000558AF]
[00:52] LOD Generator: Replacing KvatchEast "Kvatch" [WRLD:0005CF61]
[00:52] LOD Generator: Replacing TestCreatureSkeletalHoundWorld [WRLD:00060235]
[00:52] LOD Generator: Replacing SETestCylarne "Cylarne Test Exterior" [WRLD:00061D1F]
[00:52] LOD Generator: Replacing DreamWorld "Prüfung der Entschlossenheit" [WRLD:000704CD]
[00:52] LOD Generator: Replacing KvatchEntrance "Kvatch" [WRLD:00071F7C]
[00:52] LOD Generator: Replacing TestAyleid "TestAyleid" [WRLD:0007897B]
[00:52] LOD Generator: Replacing SETestIsland "SETestIsland" [WRLD:00078C22]
[00:52] LOD Generator: Replacing PalePassWorld "Fahler Pass" [WRLD:000852F9]
[00:52] LOD Generator: Replacing DreamWorld02 "Grotte des Mutes" [WRLD:00085680]
[00:52] LOD Generator: Replacing TGTempleOfTheEmperorZero [WRLD:00091268]
[00:52] LOD Generator: Replacing E3Kvatch [WRLD:00097CDA]
[00:52] LOD Generator: Replacing ArkvedsTowerWorld "Arkved's Oasis" [WRLD:000988A3]
[00:52] LOD Generator: Replacing DABoethiaRealm "Reich von Boethia" [WRLD:00099C14]
[00:52] LOD Generator: Replacing OblivionRD007 "Ödnis von Oblivion" [WRLD:00099C15]
[00:52] LOD Generator: Replacing TestMatt [WRLD:000AAAAA]
[00:52] LOD Generator: Replacing TestAlanBears [WRLD:0018AE30]
[00:52] LOD Generator: Replacing TecValenwoodArenthia "Arenthia Stadtbezirk" [WRLD:006D1478]
[00:53] LOD Generator: Replacing TestAyleid "TestAyleid" [WRLD:050028DA]
[00:53] LOD Generator: Replacing MidasDeadWorld "Annwyn" [WRLD:0E0484D8]
[00:53] LOD Generator: Replacing MidasIceWorld "Eisebene" [WRLD:0E0659C0]
[00:53] LOD Generator: Replacing MidasTreeWorld "Naturebene" [WRLD:0E067ED9]
[00:53] LOD Generator: Replacing MidasCryptWorld "Ebene des Todes" [WRLD:0E0692E6]
[00:53] LOD Generator: finished (you can close this application now)
 
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Also dann weiß ich nicht mehr weiter sorry...
Aber jetzt hab ich eine frage die mich betrifft;)
Kann ich noch was bei der Legion machen nachdem ich Hauptmann geworden bin?
 
JAAA!!!.. endlich.. ich habs irgendwie geschafft das problem selber zu fixen..
jedenfalls das mit der fehlerhaften anzeige..

ob die abstürze noch da sind teste ich noch.. werde dann hier antworten


Edit:

scheinbar hab ich alles "gefixt"..


hab aber mal ne frage.. bei Patroilien... z.b. der nach anvil:

ich reite hin, ziehe die rüstung aus, reise zum turm und zieh die rüstung an
(, da der typ bei dem justizministerium ja sagte das die patroulie zuende ist,
sobaldich in anvil angekommen bin und dann die rüstung ausziehen darf...)

-->die frage: warum krig ich keine belohnung/keine neuen aufträge/keinen rang o.ä. nachdem
ich wieder bei dem typen bin?

oder muss man hin UND zurück reiten, mit der rüstung angekleidet?
 
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JAAA!!!.. endlich.. ich habs irgendwie geschafft das problem selber zu fixen..
jedenfalls das mit der fehlerhaften anzeige..

ob die abstürze noch da sind teste ich noch.. werde dann hier antworten


Edit:

scheinbar hab ich alles "gefixt"..


hab aber mal ne frage.. bei Patroilien... z.b. der nach anvil:

ich reite hin, ziehe die rüstung aus, reise zum turm und zieh die rüstung an
(, da der typ bei dem justizministerium ja sagte das die patroulie zuende ist,
sobaldich in anvil angekommen bin und dann die rüstung ausziehen darf...)

-->die frage: warum krig ich keine belohnung/keine neuen aufträge/keinen rang o.ä. nachdem
ich wieder bei dem typen bin?

oder muss man hin UND zurück reiten, mit der rüstung angekleidet?
Glückwunsch!!!!!:clap:du musst in das schloss von anvil dann kommt eine meldung das du es geschafft hast!
dann kannst du die rüstung ausziehen und zum palast reisen
 
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ah.. danke :).. vllt sollte man das bei der mod etwas detaillierter im dialog
erzählen...

nur doof das ich jetzt die ganze zeit hin und her geritten bin, aber nur
hätte ins schloss gehen müssen :eek:

naja.. nehm ich halt den fliegenden teppich von Midas Magic :p


Edit:

hab da ein problem.. bei mir stürzt das spiel aber immernoch an ein paar stellen hab..
z.b. wenn ich zum turm reisen will stürzt das manchmal ab..
oder wenn ich aus der kaiserstadt raus gehe stürzt das manchmal ab..
Visual Encha... hab ich aus gemacht und die .esp gelöscht.. problem is immernoch da..


achja..
@kingkemmo:

ich bin stark davon überzeugt, dass es noch mehr ränge gibt, da ich nun auch hauptmann bin und
nach einigen patroulien immernoch "events" kommen wie beispielsweise, dass man 500gold vom
rat bekommt...
hab grad sogar ne quest von dem lordkanzler bekommen(bin immernoch hauptmann).. frag mal bei dem
nach..
 
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reicht es wirklich nur aus die esp zu löschen ?
Versuche auch das andere Zeug von Visu zu löschen, bei mir hing auch mein Spiel, weil ich noch etwas im Ordner von der Mod hatte
Ist zwar eigentlich nicht zu beachten, aber probier mal alles von Visu aus deinem Ordner zu löschen
 
hab mal ne andere frage.. bin jetzt hauptmann und herzog von colovia..
hab auch mit ocato gesprochen und die quest beendet usw...

aber -> ich finde mein zimmer nicht.. wo ist das?
(bei den zimmern der anderen ratsmitglieder ist es nicht)

und.. angeblich soll ich "jetzt" zugang "zum Palast" haben... ist damit der turm
gemeint? und wenn "ja", welche abschnitte genau?... hab bisher keinen teil
gefunden wofür ich extra zugang bekommen hab/erwünscht bin
 
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also wie gesagt du kannst ja im fort akatosh anfangen und in der truhe das im haus steht also im Fort Akatosh HQ da sind schlüssel und schriftrollen und dort bekommst dann zugang zu allen Zälten zu den Signaltürmen zu den lagerräümen und zum obigen stock des hauses von Akatosh HQ da steht ein Zimmer für dich in der du deine Sachen lagern kannst schlafen kannst lesen kannst und und und auserdem bekommst du die schlüssel zum geheimen tempel von akatosh da kannst du am alter mit dem general und anderen leuten beten
PS:wie wird man denn Herzog von Colovia?
 
also wie gesagt du kannst ja im fort akatosh anfangen und in der truhe das im haus steht also im Fort Akatosh HQ da sind schlüssel und schriftrollen und dort bekommst dann zugang zu allen Zälten zu den Signaltürmen zu den lagerräümen und zum obigen stock des hauses von Akatosh HQ da steht ein Zimmer für dich in der du deine Sachen lagern kannst schlafen kannst lesen kannst und und und auserdem bekommst du die schlüssel zum geheimen tempel von akatosh da kannst du am alter mit dem general und anderen leuten beten
PS:wie wird man denn Herzog von Colovia?


bisher war ich garnich in fort akatosh(hab neues spiel gemacht)..

alles was ich meinte mit der frage kam durch die aufgaben usw im turm..

herzog von colovia wird man wenn man die HQ durch hat und dann mit
Ocato spricht..

als herzog von colovia sollte ich nämlich ein zimmer und zugang zum
palast bekommen... aber weder das zimmer finde ich, noch igrendwelche
"freigeschalteten zugänge"..
ich hab nichma schlüssel für den palast bekommen.. die einzigsten schlüssel
die ich im laufe der quests im turm bekommen hab sind ganz am ende die
für das angebliche zimmer für mich


Edit: hab nocheine frage.. Fort Akatosh --> erste befehle --> patroullie...
wie geht das da mit den patroullien?.. also wann ist eine patroullie wirklich
beendet usw... krige nämlich keine neuen befehle in die kiste..
 
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Genau das kapier ich auch nicht mit dem ersten befehl!!!!!!!!!!!!!!!!!
achja und wodo wärst du so nett und könntest mir villeicht sagen wie die schlüssel für dein Quartier heißt?
Also die schlüssel die Ocato dir gegeben hat!
 
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der schlüssel heißt "Herzog von Colovia", also genauso wie mein bürgerlicher rang

Edit:

wann krig ich eig eine neue quest nach der mit den signalfeuern?
 
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