Hooked: kernel32.dll
Hooked: kernel32.dll
Hooked: user32.dll
Hooked: d3dx9_27.dll
Hooked: d3dx9_43.dll
Detoured GetRenderedSurfaceParameters(); succeeded
Replacing the built-in shaders.
Detoured GetShaderBinary(); succeeded
Detoured LoadTextureFile(); succeeded
Init: D3D9.DLL queried.
Init: D3D9.DLL loaded.
Init: Took over Direct3DCreate9.
OD3D9: Driver queried from 0x015c76d7
OD3D9: Driver 0x01812560 constructed from 0x015c7643 (1 drivers available)
OD3D9: Driver 0x01812560 destructed from 0x015cd7c5 (0 drivers left)
OD3D9: Driver queried from 0x015c76b8
OD3D9: Driver 0x01816118 constructed from 0x015c7643 (1 drivers available)
OD3D9: Device queried from 0x0076a547
OD3D9: Device 0x01816238 constructed from 0x015cd8bb (1 devices available)
Loading texture (data\textures\shaders/unbound.dds)
Pre Hook
RESZ not supported.
Depth buffer texture (INTZ) (1680,1050) created OK.
Depth buffer attached OK. 0
Init: NVCPL.dll queried.
Loading texture (data\textures\effects\water_NRM_LOD.dds)
Loading texture (data\textures\effects\water_NRM_LOD.dds)
Linking to existing texture.
Loading texture (data\textures\effects\water_NRM.dds)
Loading texture (data\textures\effects\water_NRM.dds)
Linking to existing texture.
Received load game message.
Loading a game.
Creating effect vertex buffers.
Creating full screen textures.
Width = 1680, Height = 1050
Format = A8R8G8B8
Loading the effects.
Shader compiling messages occured in data\shaders\LightShafts_PCS.fx:
includes/Sun.hlsl(137,58): warning X3206: implicit truncation of vector type
F:\Bethesda Softworks\Oblivion\memory(104,33): warning X3206: 'mul': implicit truncation of vector type
F:\Bethesda Softworks\Oblivion\memory(104,21): warning X3206: implicit truncation of vector type
F:\Bethesda Softworks\Oblivion\memory(114,2): warning X3206: implicit truncation of vector type
F:\Bethesda Softworks\Oblivion\memory(234,9): warning X3206: implicit truncation of vector type
F:\Bethesda Softworks\Oblivion\memory(277,40): error X3004: undeclared identifier 'EFFECTCOND_ACHANNEL'
F:\Bethesda Softworks\Oblivion\memory(277,6): error X3012: 'conditions': missing value
Added to list OK.
Loading the effects.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Loading effect that already exists. Returning index of existing effect.
Save file links 3 textures.
Error loading texture list: too small.
No effect data in save file.
Effect (NormalFilterAA.fx) - Script refID = 4000800
Effect (Volumetric_SSII.fx) - Script refID = 4000800
Effect (HBAO.fx) - Script refID = 4000800
Effect (Ring_SSAO.fx) - Script refID = 4000800
Shader compiling messages occured in data\shaders\Ring_SSAO.fx:
F:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop only executes for 0 iteration(s), consider removing [loop]
F:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop doesn't seem to do anything, consider removing [loop]
F:\Bethesda Softworks\Oblivion\memory(167,26): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop only executes for 0 iteration(s), consider removing [loop]
F:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop doesn't seem to do anything, consider removing [loop]
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,26): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop only executes for 0 iteration(s), consider removing [loop]
F:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop doesn't seem to do anything, consider removing [loop]
F:\Bethesda Softworks\Oblivion\memory(167,26): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop only executes for 0 iteration(s), consider removing [loop]
F:\Bethesda Softworks\Oblivion\memory(166,8): warning X3557: loop doesn't seem to do anything, consider removing [loop]
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,26): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
F:\Bethesda Softworks\Oblivion\memory(167,10): warning X4008: floating point division by zero
Effect (Volumetric_SSAO.fx) - Script refID = 4000800
Effect (DepthOfField.fx) - Script refID = 4000800
Effect (CrysisDoF.fx) - Script refID = 4000800
Effect (Bokeh_Circle_DoF.fx) - Script refID = 4000800
Effect (Bokeh_Hexagon_DoF.fx) - Script refID = 4000800
Effect (Pseudo_Bokeh_DoF.fx) - Script refID = 4000800
Effect (Godrays.fx) - Script refID = 4000800
Loading effect that already exists. Returning index of existing effect.
Effect (CelShader+EdgeAA.fx) - Script refID = 4000800
Effect (ColorEffects.fx) - Script refID = 4000800
Shader compiling messages occured in data\shaders\ColorEffects.fx:
F:\Bethesda Softworks\Oblivion\memory(175,12): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Effect (ColorMood.fx) - Script refID = 4000800
Effect (ENBColorEffect.fx) - Script refID = 4000800
Loading effect that already exists. Returning index of existing effect.
Effect (HLSLbleachbypass.fx) - Script refID = 4000800
Effect (HLSLColorGrading03.fx) - Script refID = 4000800
Effect (HLSLvignette.fx) - Script refID = 4000800
Shader compiling messages occured in data\shaders\HLSLvignette.fx:
F:\Bethesda Softworks\Oblivion\memory(59,29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Effect (obsharpen.fx) - Script refID = 4000800
Effect (Water.fx) - Script refID = 3000ed5
Found filename : effects\water_NRM_LOD.dds
Loading texture (data\textures\effects\water_NRM_LOD.dds)
Linking to existing texture.
Creating shader vertex buffers.