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Gerade eben wurde Version 4.2.4 veröffentlicht Unofficial Skyrim Special Edition Patch
Mit folgenden Änderungen:
Mit folgenden Änderungen:
USSEP Fixes
- A pillar in the Temple of Kynareth was missing a BSX Flags node when its collision was attached in Bug #13345. (Bug #29048)
- Ongoing reports, which we have NOT been able to validate in any way, about the unwanted effects book not being added to your inventory have been addressed. That book will now be found leaning against the bookshelf in the Temple of Kynareth. We feel this strikes a balance between having a second shrine object in there with the normal one and the fact that people don't want clutter on their lesser powers menu. This will be the last time we deal with this. If this solution offends your sense of immersion, too bad. If you think we should have been dicks and forced this in via an MCM, too bad, that cuts out too many people who could otherwise benefit from this being here. Any further reports on this subject will be ignored as this solution is as benign as it's going to get.
- In The Affairs of Hagravens (dunBlindCliffQST) a previous fix put in place to properly handle killing Petra or Melka caused quest progression to be stopped because the wrong quest stage was being used in the test condition. We have now changed this to the correct stage check and this should allow the quest to resolve properly regardless of what order things are done in. (Bug #29340)
- The following duplicated texture files have been removed from the USSEP:
- textures\actors\dragon\dragon_swamp.dds (Bug #29309)
- textures\actors\goat\goat_d.dds (Bug #29308)
- textures\actors\elk\elkbody.dds (Bug #29307)
- meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\00013480.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\00013480.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\00013B97.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\00013B97.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\00034D97.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\00034D97.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001338E.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\0001338E.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\000133AF.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\000133AF.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001364D.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\0001364D.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\000132AD.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\000132AD.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001E7D5.NIF (Bug #29304)
- textures\architecture\farmhouse\stonewall01_n.dds (Bug #29301)
- Somewhere along the way, Aringoth's updated facefen files got left out of the package. (meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001334a.nif, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\0001334a.dds) (Bug #29116)
- Ugor's level was altered for no valid reason back in USKP 1.2.5. This change has been removed, which reverts Bug #7248.
- Two corrupted navmeshes in Wolfskull Cave that the CK somehow added and then attributed to our .esp file have been removed as they are just random stray verts with no connections to anything. (Bug #29169)
- A navmesh edit north of Mzinchaleft was no longer linked to the vanilla navmesh it connected with for some reason. (Bug #29168)
- A navmesh edit on top of a tower at Fort Amol was no longer linked to the vanilla navmesh it connected with for some reason. (Bug #29168)
- At some point back in 2015 during the original USLEEP merge, a script property was lost on a fix for Haknir's Shoal that is intended to disable rieklings that shouldn't be left in place. This property has now been restored. (Bug #29382)
- An undocumented change to the material type for the "Nord Hero Bow" has been reverted because it breaks the benefits given by the Steel Smithing perk when tempering the bow. (Bug #29091)
- Ghosts in Forelhost incorrectly drop physical loot instead of ghost loot like all the other ghosts in the game. They previously got other bug fixes relating to ghosts but the loot flag was overlooked. (Bug #29368)
- Similarly, ghosts in Halldir's Cairn incorrectly drop physical loot instead of ghost loot like all the other ghosts in the game. Halldir himself will not be flagged this way due to his dropping unique loot that would otherwise be lost. (Bug #29242)
- Urag-gro Shub does not offer the scrolls given to him in a previous fix because his custom vendor formlist did not include the VendorItemScroll keyword. (Bug #29210)
- Horse animation files do not play any sounds when associated with non-vanilla horse actors. Normally this would not be addressed by the USSEP but these assets are shipped as part of the base game and are used extensively by both vanilla and Creation Club added horses which makes it more complicated to fix without addressing it at the source. (meshes\actors\horse\animations\attack1.hkx, meshes\actors\horse\animations\attack2.hkx, meshes\actors\horse\animations\idle_head1.hkx, meshes\actors\horse\animations\idle_head3.hkx, meshes\actors\horse\animations\idle_headshake.hkx, meshes\actors\horse\animations\idle_pawing.hkx, meshes\actors\horse\animations\idle_rearup.hkx, meshes\actors\horse\animations\idle_tail1.hkx, meshes\actors\horse\animations\idle_tail2.hkx) (Bug #29343)
- Gloomreach Hive has no default acoustic space. It should have been set to cave dungeon. (Bug #29341)
- The MaleYoungEager voice recording in a hello topic in CW00Hello didn't match the other recordings. (sound\voice\skyrim.esm\maleyoungeager\cw00a_cw00hello_000d3c58_1.fuz) (Bug #29083)
- The NightEyeImodIntro effect caused a flicker right at the end of the transition that was due to incorrect changes made during an official SSE update at some point. (Bug #29046)
- The leveled list for master scrolls erroneously contains 2 expert level scrolls which are already represented in the proper expert list. [LItemScroll100Skill] (Bug #29185)
- DLC2SublistEnchNordicSwordAbsorbMagicka should be setting the entries to levels 20, 22, and 25 instead of all being level 1. This is how all of the other lists in this grouping work. (Bug #29094)
- DLC2SublistEnchNordicMaceFire and DLC2SublistEnchNordicWarAxeParalyze should both have the "Calculate All <= PC" and "Calculate From Each" boxes checked to be in line with the rest of the sublists. (Bug #29094)
- LItemArmorGauntletsHeavyBest and DLC2LItemArmorGauntletsHeavyBest are both missing Iron Gauntlets at level 1, and incorrectly have steel set to level 1 instead of level 6. All of the other LItemArmor*Best lists are set up this way. (Bug #29077)
- SublistEnchArmorSteelShield01, SublistEnchArmorSteelShield02, and SublistEnchArmorSteelShield03 are erroneously set up to check levels on the items in these sublists, when all of the other sublists are set for level 1. Since the levels are calculated where these sublists are actually called for, this can result in either no reward being given, or only resist magic shields until the player reaches at least level 7. (Bug #29071)
- LItemWarlockRobes: This list produced enchanted hooded and non-hooded robes at a 50:50 chance, but for no obvious reason, all unenchanted robes came without a hood. This has been corrected, so unenchanted robes are now either hooded or non-hooded at a 50:50 chance too. (Bug #29391)
- TreasWarlockChest, TreasWarlockChestBoss: These treasure chests are used in both necromancer and warlock dungeons, but only ever returned enchanted necromancer robes. Enchanted warlock robes were never found, although the items and a separate loot list existed in the game. (Bug #29399)
- NecromancerOutfitHood50: Unlike the naming convention suggests, the chance to obtain a hooded robe from this outfit was not anywhere near 50%. Note that his fix now also makes the unenchanted hooded necromancer robe actually obtainable in the game. With the outfits set up as they were, no NPC was ever wearing it, and necromancer robes do also not appear on vendor lists. (Bug #29417)
- Navmeshes near Movarth's Lair have some bad edge connections with each other. (Bug #29215)
- Navmeshes near Lakeview Manor have some bad edge connections with each other that were caused by errors in the Hearthfire DLC. (Bug #29214)
- Navmeshes alongside Lakwview Manor had incomplete preferred navigation. (Bug #29213)
- A navmesh island in the Golden Glow Estate basement was preventing one of the NPCs from navigating. (Bug #29331)
- The Mortar and Pestle shop in Dawnstar does not always open up when it should due to faction ownership issues on the cell and the door. Several items inside the shop also incorrectly had NPC ownership when they should have none so that the faction ownership takes effect. (Bug #29287)
- The effects for the Cyclone and Battle Fury shouts lacked the MagicShout keyword. (DLC2VoiceCyclone01FFAimedArea, DLC2VoiceCyclone02FFAimedArea, DLC2VoiceCyclone03FFAimedArea, DLC2VoiceBattleFuryFFSelf) (Bug #29241)
- The names for the Zahkriisos' Ire and Dukaan's Fury masks were attached to the wrong perks. (Bug #29239)
- Paralyze has no impact data set information linked because there was no data set to link it with. (Bug #29113)
- Two parts of Riekling bridges had incorrect Havok material sounds set. (meshes\dlc02\architecture\riekling\dlc2rieklingbridgeplatformsmall.nif, meshes\dlc02\architecture\riekling\dlc2rieklingbridgeplatform01.nif) (Bug #29162)
- The Dwarven female armor ground object is using an incorrect environment map. (meshes\armor\dwarven\dwarvencuirassfgo.nif) (Bug #29081)
- Investor perk dialogue does not use the correct condition checks to determine the amount of gold the player needs to be able to invest. (Bug #29335)
- Random innkeeper dialogue in Raven Rock was repeating itself too soon and not allowing all of the available responses to have a chance to play. These will now take 24 hours to reset just like all of the other rumor topics elsewhere in the game. (Bug #29332)
- Boti and Jofthor should no longer talk about how Fastred might leave for Riften if she has already done so. (Bug #29243)
- Objectives for Toying With The Dead (FreeformRiften21) were still being added to the quest log even if you'd never been to see Vekel about finding the books. (Bug #29310)
- During Chasing Echoes (DLC1VQ04) Serana should no longer spam dialogue about her mother being on the other side of the portal if you should decide to leave the ruins before entering the portal. (Bug #29131)
- In the random event, "An enemy's gratitude" (WIKill04), it is possible for the person giving the reward to be killed and thus cause the quest to get stuck because you can no longer collect. The "enemy" alias in this quest is now marked protected so that they cannot be killed by random hostiles before you have the chance to collect. (Bug #29128) [NR]
- During Lisbet's Missing Shipment (FreeformMarkarthE) if Lisbet is killed before either finding the statue or returning it to her once found, the quest will be permanently stuck in your log and the statue cannot be dropped. To resolve this, a death event has been added to Lisbet's alias which will fail the quest if she dies and stop it. (Bug #29064)
- CompanionsHousekeepingScript: The SetUpCompanions() function call can become deadlocked and cause the Companions quest system to fail to initialize after chargen. Since this issue manifests at the beginning of a game, it is not possible to fix retroactively. If you are having problems with the Companions quest line on an existing save, the best thing you can do is go do something else and wait. The deadlock should eventually be resolved by the Papyrus VM. (Bug #29333)
- DLC1_SF_DLC1HunterBaseIntroEn_01008A8C: This fragment failed to manipulate the gates in Dawnguard Castle as intended because it called the animations directly on the references instead of their Default2StateActivator scripts. (Bug #29293)
- 0002be20: Carlotta's stall marker is slightly misaligned with the counter. (Bug #29371)
- 000eebca: Canis root embedded in the floor. (Bug #29337)
- 000B8F37: Gauntlet dummy object was incorrectly loading boots. (Bug #29313)
- 001067C7: Shadowmark which has been obscured by plants added with the initial SSE release. (Bug #29208)
- 0505DD6F: Rock added to cover up an exposed gap in a mountain cliff. (Bug #28907)
- 000A0F5F: Adjusted an iceberg piece with an exposed gap. (Bug #29045)
- 00019844: Misplaced draugr corpse. (Bug #29085)
- 000DAE5E: The double bed in Addvar's House had an incorrect ownership setting, which resulted in Greta being unable to use it, and therefore she was never able to sleep at all. (Bug #29090)
- 000E9A14: Misplaced sack. (Bug #29163)
- 000638AE, 00064F62, 000775F8: Floating rocks. (Bug #29375, Bug #29092)
- 00085FB1: Misplaced plate. (Bug #29383)
- 0009965E, 0009965F, 000D2A70, 000D2A7C: Misplaced thickets and shrubs. (Bug #29384)
- doomSerpentAbility: "Paralyze the target for 5 seconds, and do 25 points." -> "Paralyzes and does <25> points of damage per second to the target for <5> seconds." (Bug #28549)
- TG02BToniliaBranchTopic02: "At the end of the day you'll find that all we care about down here is how much gold you can make us." -> "At the end of the day, you'll find that all we care about down here is how much gold you can make us." (Bug #29088)
- dunDuskglowQST [000C25B2]: "I'll take you down too. I'm not splitting this horde with anyone." -> "I'll take you down, too. I'm not splitting this hoard with anyone." (Bug #29089)
- MQDelphineConcordat: "Also trampled on the sacred name of Talos, and gave the Thalmor free reign to stamp out Talos worship throughout the Empire." -> "Also trampled on the sacred name of Talos, and gave the Thalmor free rein to stamp out Talos worship throughout the Empire." (Bug #29119)
- CW02BAnAxe: "Yes. An axe. How long have you been in Skyrim. Give the man my axe." -> "Yes. An axe. How long have you been in Skyrim? Give the man my axe." (Bug #29120)
- DBNazirEvictionBranchTopic [0006F9A4]: "Idiot. I may not have a lot of rules, but that doesn't give you free reign to do as you please." -> "Idiot. I may not have a lot of rules, but that doesn't give you free rein to do as you please." (Bug #29121)
- MQDelphineJusticiars: "Why does the Empire allow the Thalmor free reign?" -> "Why does the Empire allow the Thalmor free rein?" (Bug #29122)
- CWTulliusWhiterunHave: "We can't give the rebellion free reign through the center of Skyrim." -> "We can't give the rebellion free rein through the center of Skyrim." (Bug #29123)
- CW00TulliusForcegreetTopic [000D5145]: "Are my men now giving free reign to anyone who wanders into the castle?" -> "Are my men now giving free rein to anyone who wanders into the castle?" (Bug #29124)
- ThrowVoiceLine [000E0CB5]: "Hey, slug-breath!" -> "Hey, slug breath!" (Bug #29164)
- Shout03 [000A82B7]: "Vaaz...Zol!" -> "Vaaz... Zol!" (Bug #29165)
- [0200C6FB]: "Hsss...Hsss" -> "Hsss... Hsss"
- [0200C6FC]: "Lah...Haas!" -> "Lah... Haas!"
- [02014CA6]: "Neh...Viir!" -> "Neh... Viir!"
- [02014CA7]: "Neh...Viir!" -> "Neh... Viir!"
- [0201A15F]: "Vaaz...Zol!" -> "Vaaz... Zol!"
- [0201A160]: "Lah...Haas!" -> "Lah... Haas!"
- [0201A161]: "Qoth...Zaam!" -> "Qoth... Zaam!"
- RevenantScroll: "Scroll of Revanant" -> "Scroll of Revenant" (Bug #29184)
- CaravanScene7 [00072CFE]: "Hm. I had not thought of it that way." > "Hmm. I had not thought of it that way." (Bug #29194)
- EnchDraugrWarAxeFrost01, EnchDraugrGreatswordFrost01, EnchDraugrBattleAxeFrost01, EnchDraugrSwordFrost01, EnchDraugrWarAxeHonedFrost01, EnchDraugrSwordHonedFrost01, EnchDraugrGreatswordHonedFrost01, EnchDraugrBattleAxeHonedFrost01, EnchImperialSwordFrost1, EnchIronWarAxeFrost01, EnchIronSwordFrost01, EnchSteelWarAxeFrost1, EnchSteelSwordFrost01, EnchSteelMaceFrost1: Corrected inconsistencies in the suffixes of weapons with the EnchWeaponFrostDamage01 enchantment. Some were using the "of Cold" suffix and the rest were using the "of Chills" suffix. The "of Chills" suffix is more in line with the naming used for higher level versions of the frost damage enchantment. (Bug #29206)
- WoodElfRace: "Wood elves make good scouts and thieves, and there are no finer archers in all of Tamriel." > "Wood Elves make good scouts and thieves, and there are no finer archers in all of Tamriel." (Bug #29378)