Update 6.4 Maintaince release
Locked the secret door in the chapel during the first battle of kvatch to prevent Daedra from using (makes martin slightly late but he always turns up EVENTUALLY).
Made the Daedra used in the Kvatch battles weaker.
Added a secret teleport between the AU and the Kvatch Mages guild as part of the OMG support.
Removed the last traces of the Legion Tower feature that got destroyed by Tes4Gecko during a mod clean prior to 6.0 (still finding more damage it caused all the time).
Removed Pathgrid changes from Skingrad and tweaked the warehouses instead.
Totally rebuilt the path nodes in side kvatch and all locations added by this mod to improvement movement and clean up some path grid issues.
Added back the topic to the slum quest that explained the player needed 10k to upgrade the slum area (still testing this).
Various optimizations and dead wood trimmed to reduce the file size so i can add even more to it and make it grow again lol.
Replaced Bruma Fur Armour with demoncleaner Wolf Pelt Armour (renamed to Bruma Fur Armour)
Added demoncleaner Wolf Pelt Armour to some Bruma Traders operating out of Bruma.
Cloned the Leather Armour Meshes and Textures for the chorrol armour to allow easy reskinning later (if anybody fancies skinning these let me know).
Update 6.5
Repaired some more of the corrupt files a TES4Gecko mod clean left behind from the 5.3 days.
THEN fixed the 00028E72 LazareMilvan to avoid further damage.
Renamed the Armour Folder to Armor so the new armour will show (my mistake, sorry, english and all that)
Please note that the corrupt files and the LazareMilvan fixes were both serious issues and have been fixed here safely without a mod reset being needed. This issue would have been fixed in 6.4 but I needed time to plan the best way to fix this issue because the fix it self causes damage and that damage had to be minimized before the fix was attempted.
Update 6.6
Fixed a couple of NPC packages that used the old Slum Quest condition and thus never ran, this means the mason and funeral director now actually go to work.
Fixed and Renamed the Export Profits to TAXES so the player now earns 1000GP in Taxes every Loredas Market day after the warehouse is built (Sundas is reset day, do not skip it or you do not get paid the next loredas).
A new news paper called the Kvatch Chronicle has been created to add depth to the city and the citizens. This news paper will explain events that happen in the city as you progress though the kvatch quests but remember the quests are dynamic and these are broadly based on sections of the plot rather than individual quests in order to remain accurate. When you have finished the quests and the sisters of hope have appeared, it will highlight individual citizens in special stories so you can see what they get up to. I hope this adds to the immersion of the city and explains some of the extra depth I have added to it over the years. I may expand the news after the plot in the future and the system should allow me to do that.
Deleted the Export Profit Quest and reworked many old quests to use a new Market Day Quest to control them.
Fixed Many Market day issues so they execute on time most times, sound is an odd issue, often you have to enter a different cell and return to update that, just the way the game works I guess.
Stopped Toby Lank selling to players who are not Thieves Guild Members
Stopped Necromancer Merchants selling to players who are not Necromancers guild members.
Tweaked Various Necromancer packages so they appear around kvatch after the Necromunda quest is completed.
60 new lines of voice acted dialog to bring the city to life and expand one the NPCs jobs and backgrounds.
New street signs
New Bard who will sing to you for a small fee.
Update 6.7
Forced martin to go to the chapel on time every time after the battle of kvatch without the player needing to wait 1 hour anymore.
Altered the early Count of Kvatch quest so the player gets his briefing from Ocato (and a log entry) instead of a just log entry.
Edited Ocatos original greeting NQDImperialCityNPC "Excuse me, the Empire doesn't run itself, you know. Submit a complaint to the usual department and I'm sure someone will take care of it." so it is no longer an automatic goodbye message, this allows the player to speak to Ocato.
No edits to Ocato him self was made for compatibility reasons.
This version adds support for the Elder Council Mod to the Kvatch Aftermath mod.
Update 6.8
Revamped the castle dancer in side kvatch. Now it comes in 2 flavours, Male or Female and dances to music. Also it uses one of Umpas dance idleanims so the dance is more interesting too. Also the Dancers how have a new topic of their own called dance, so if they ever stop dancing, you can order them to start dancing again. Now the Girls can enjoy the dancing too
Update 6.9
Added support for The Elder Council Mod. Attaining Imperial Rank of Duke or Duchess in the Elder Council Mod will cause your Kvatch Rank to rise to Duke or Duchess when you return to the Great Dinning hall inside Kvatch. Why make the player enter that room first ? Well you can only reach that room after you have become Count and upgraded the castle, that is why
Please note that none of the quests were edited, this mearly fixes the ranks seen in the player stats so Kvatch and TEC Ranks match once you become Duke or Duchess. Added support for Legion Players. Any Legion Greeting that does not name the players rank is a Kvatch Aftermath Legion feature. The feature has been added to all City Guards and all Legioneers so all NPCs performing Police like duties will recognise you as a Legioneer as you pass by anywhere in Cyrodiil. This last feature will support any Legion Mod but is intended to support TEC. If you use The Elder Council (TEC) Mod, you must be wearing the Legion Uniform and be on duty before other NPCs will greet you as a Legioneer.