Version 1.30 gibt es jetzt auch hier
Version 1.32 January 20, 2013
SMIM'd the Quill object used in about 60 places. The default mesh was ok but the texture was terrible. I improved the mesh and made a new texture.
Version 1.33
Updated adventure load screen art that used a quill (loadscreenadventure01.nif). Now uses SMIM quill.
Made Tankards and 3D Skeletal Remains optional installs in case people don't want them.
Made an alternate darker Tankard texture that looks more like the vanilla tankards. The default SMIM install still uses the brigher texture.
Fixed Skeleton Skull misaligned cheekbones and fingers on Nordic Catacomb big series (norcathallbg) (my mistake).
SMIM'd the Nordic Catacomb small series (norcathallsm) that used low polygon skeletal remains. Now uses the highly-detailed skeleton creature mesh and texture.
UV fixes on the coin bag meshes (coinbaglarge.nif, coinbagmed.nif, coinbagsmall.nif) for the rope and bag and vertex placement changes on the rope since I just happened to spot these errors.
Changelog:
- SMIM'd the Farmhouse Woven Fence set used in over 800 places. Now featuring real 3D branches instead of the ugly flat 2D texture. Dense or light install options added.
- SMIM'd the Dreamcatcher (wallbasket meshes) series to replace the ultra-ugly 2D feathers with real 3D feathers, the same feather mesh as the Quill.
- Included SMIM'd Quill for writing animation mesh as well.
- Fixed missing alpha on Nordic Catacomb small series (nrcathallsm), which was my mistake. Thanks to Pow_R_Toc_H for spotting this.
- UV fixes for the transparent dirt on the Nordic Catacomb small series, which I spotted when fixing my mistake above.
Changelog:
- Fixed norcathallsm1way01.nif mesh that got corrupted for no apparent reason causing a CTD upon loading a cell using that mesh. Grr.
Version 1.342
Fixed missing alpha properties on three Nordic Catacomb small series meshes that I accidentally deleted.
On the bright side, fixing the alpha error let me find and fix a vanilla mistake on norcathallsm3way01.nif & norcathallsm3way02.nif (leather piece floating in mid-air on L1_Details01 block).
Die kann einfach verwendet werden Der Download hier ist auch einfach nur die englische Version, die so oder so keine Textänderungen verursacht.
Changelog:
- Mesh fix for side panel on commonshelf03.nif.
- Mesh fix for bottom of commonshelf01.nif, commonshelf04.nif, commonshelf04open.nif, uppershelf01.nif.
- UV fixes and restored missing triangle on wardrobe01.nif, commonshelf01.nif, commonshelf04.nif, commonshelf04open.nif, commonshelf05.nif, cupboard01.nif, uppercupboard01.nif, uppershelf01.nif, uppershelf02.nif, upperwardrobe01.nif).
- Updated a few furniture shelf meshes to reduce visible seams on the top planks (commonshelf03.nif, commonshelf04.nif, commonshelf04open.nif, commonshelf05.nif, uppershelf02.nif).
- Removed Rim and Back lighting flags from the Tomato. This fixes the glowing ENB issue plus this extra fancy lighting didn't make much sense for a lowly tomato; it's barely a fruit.
- Slightly updated dwemer clutter texture to make it just ever so better.
- Made the darker Tankard texture the default install when doing a quick full installation. I did this since it is closer to the vanilla appearance so better for lore.
- New all gray Farmhouse Woven Fence option for those who prefer the gray look to the multi-colored. Does not reduce flickering since the flickering is caused by how the engine works.
- Minor UV fix on potions load screen to fix feather black line (loadscreenpotions01.nif).
- Updated DLC02 Dragonborn adventure02 load screen art that used a lantern (loadscreenadventure02.nif). Now uses SMIM lantern for lantern install option. Dragonborn NOT required.
- Updated magic shop load screen art that used a lantern (loadscreenshopsmagic01.nif). Now uses SMIM lantern for lantern install option.
- Updated money load screen art that used a quill (loadscreenmoney01.nif). Now uses SMIM quill.
- Fixed ugly seams and UV stretching on skeleton NPC and its variants. This is a non-static mesh fix but I've included it anyway. All mods that edit or add new skeleton NPC meshes should be updated using my fixed skull.
- Fixed ugly seams and UV stretching on all human skeleton skulls. This includes three load screen arts (sinister, skeleton, magic shops). I may have missed some that are hiding as part of other random meshes. Report if you see some.
- SMIM'd the Dwemer Gyro (dwarvengyro.nif) and Centurion Core variant (centuriondynamocore01.nif). The default was a really low-polygon mess with a recyled texture that barely fit.
- Mesh fix for side panel on cupboard01.nif and uppercupboard01.nif.