SkyrimBee
Ehrbarer Bürger
Ehm, nö, kein bisschen?
Doch sicher!
Bei ND gabs doch die animierten Container! In Vanilla Oblivion nicht. Die hat erst der liebe Eddy eingebaut.
Ehm, nö, kein bisschen?
Doch sicher!
Bei ND gabs doch die animierten Container! In Vanilla Oblivion nicht. Die hat erst der liebe Eddy eingebaut.
Captain Bee bittet um Aufklärung :O
Version 1.08
- Updated 38 of the interior farmhouse meshes to improve UV mapping.
- Toned down the tomato's brightness.
- Added Whiterun drawbrigde using real 3D rings. Warning, this increases the polycount by about 80,000.
- Fixed bottom stump texture for furniture to not be super-bright since I forget to add black alpha channel to normal map. Thanks to JohnGreenArt for spotting this.
- Added modified Skyrim HD Lite textures for the vanilla furniture I haven't improved. These textures were added to make all furniture have consistent textures with my SMIM meshes. Plus Skyrim HD didn't align the texture right so I fixed that. Per usual,
- Added improved signrtpost01.nif for Riften that removes the really ugly black part of the mesh that made no sense...
- Updated the loading screen mesh "loadscreenblackbriar01.nif" to use my new 3D rings. Plus I changed it to use the same wood texture the actual game does (and to fix ugly black wood part).
Version 1.09 February 24, 2012
- Archery Target and Target Tripod meshes have been SMIM'd, that is to say they now look awesome instead of BBB (blocky, blurry, and bad).
- Changed the Whiterun Drawbridge rings to be steel colored to match vanilla. Thanks to the users for making me go fix this. Har har.
- Actually fixed the glowing bottom stump texture for furniture this time. Forgot to save it as DXT1 last time. Forgive me world!
- Minor changes to clutter furniture and dresser textures for better alignment. Not perfect yet.
- More customization options added. All the 3D rings stuff can now be optionally disabled for less powerful machines. The "Core" files are now the less graphically intensive stuff.
- Made the .txt readme way more awesome with cool 3D headings, yes, even .txt files are better in SMIM!
Brumbek schrieb:The .esp fixes 5 locations. It will change names of those 5 cells to English. There are French, German, and Italian translations in the works right now. Will post them shortly to my page.Hitmanov schrieb:can u tell me what for is the .esp file?
experience tells me it probably will partially change game language (names of some items), am i right?
anyone using this mod on non-english skyrim?
Version 1.161 March 12, 2012
Fixed the Imperial Tent Akatosh Logo so it won't crash the game.
Farmhouse 3D Rope option: fixed one Farmhouse Walkway mesh (walkwaybend03.nif) that had flipped normals for the 3D rope.
[...] CBBE, [...] ein absolutes MUST-HAVE!
Und da ich des Wartens überdrüssig war, hab ich mir das eben selbst übersetzt (musste ich darüberhinaus noch nichtmal selbst machen, hat das Tool gemacht).
Kann jedem folgendes Tool empfehlen: TESVSnip-Translator-Helper.