v0.046a: Fixes the save crash bug in 0.045a.
v0.045a -- 7 January 2012: Another quick release to fix a few significant bugs along with a few new features:
- Added filter text (display only records with an editor ID containing that text) and active only (display just the active mod records) controls.
- Leveled lists sort records by level when being saved. Fixed level list saving bug.
- Support for saving of plugins with localized strings (click the "Edit-Use Local Strings" menu to toggle on/off). String files are backed up on save just like plugin files.
- Perk sections can now be added and deleted.
- Edit mod author/description (under the Edit menu).
- New editable records: Camera Shot, Sounds
- Added bounds data handling to most records (only editable via batch edit currently).
I hope people don't mind the large amount of major bugs and being beta testers for SkyEdit but it greatly speeds development by having a few dozen/hundred people using it and doing all different things to expose all kinds of various issues. Note that SkyEdit by default backs up changed files when saving to your "Skyrim\Data\Backup" folder but keeping an occasional separate backup of any important project is also suggested.
Older release notes are found below.
v0.041 -- 4 January 2012: This is a quick release to fix a few significant bugs:
- Fixed resource viewer crash
- Fixed "HasSpell" function selection in conditions
- Fixed condition corruption in magic related records and recipes
- Beta of editable Perks (warning, this is very untested but mostly complete and ready for testing)
v0.04a -- 3 January 2011: Significant changes from the last release include:
- New Editable Records: Activators, Armatures (ARMA), Soul Gems, Shouts, Words of Power
- Variety of major/minor bug fixes
- Addition of a basic raw/hex data dialog viewer (right-click and choose "Raw Data View..."). This works with any record type including "non-editable" types.
- Condition data can accept script variables for param1/2 (enter as "::VariableName")
I think I've managed to figure out the majority of the
PERK data format which will be my first next target for the next release.