1.92 - Fixed issues with pickpocketing not be properly detected. Fixed issues with guards not properly arresting civilians. Modified some of the conditions to make guards get back on their horse. Made RGO compatible with PiiiP (RGO will disable it's own Z-key code and allow PiiiP to function properly.) Fixed the 'highest bounty' issue. Added in more debug messages.
1.91 - Fixed issues of Guards not functioning properly (this was due to the new Horse Code I put in in version 1.90. Always remember to check your reference variables, kids.) Also, Civilians will also no longer drown themselves if player is being sneaky and using waterbreathing.
1.90 - Tested and fixed the 3rd party crimegold scripts. 3rd party mods can now add crime gold, remove crime gold, and modify crime gold (tested and shown to work properly now.) Also added a very obvious easter egg.
1.89b - Finally fixed the ModCrimeGold issues. Made some changes / fixes to the '3rd party mod' scripts. Fixed some odd bugs caused by the new system for Guards knocking out the player.
1.89a - Fixed issues with other mods using ModCrimeGold, which would cause RGO to go into an infinite loop that would continuously add crime-gold to the player. Fixed an issue with the '3rd party mod' scripts, so now 3rd party mods should now be able to add and remove crime-gold so long as they follow 'proper' procedures. Fixed an issue with guards knocking out the player - this feature will only be enabled if you are just starting the mod for the first time, or reset the mod to defaults, or change the setting back to true.
1.89 - Fixed issues with NPCs voicing wrong crimes. Fixed issue with exponentially increasing bounty. Fixed issue with infamy going up and down at random times. Added in a new system so third party mods can add and remove crime-gold in an easy manner. Third party modders will want to look at the RenCrimeThirdMod script for examples.
1.88c - Fixed a problem with wildly increasing bounty, and should stop some odd behavior when NPCs flee from the player and are attacked by Guards.
1.88b - Fixed an issue with lockpicking that would always add bounty to the player.
1.88a - Fixed a problem when RGO was running in OBSE mode. This should fix the in-game instant-CTD issue that many people were experiencing.
1.88 - Fixed problems with NPCs not caring about stealing. Found and fixed a major issue with the OBSE / non-OBSE transition system. Some users may need to clean-save RGO in order to have the mod function properly. Added in some extra debugging information (named the Crime Rings, which shouldn't appear on-screen unless Debug Mode is enabled, or there is a glitch in the mod.)
1.87a – This release should fix many of the problems that people were having with RGO not working properly. The problem was I forgot to encapsulate OBSE code, so it always ran, which would crash games not running OBSE.
1.87 – A lot of behind-the-scenes changes. Nothing really noticeable in-game, though.
1.86 – RGO should play nice now with other mods that modify Crime Gold / have Guards attack the player – or at least not cause as many inconsistencies. Fixed a problem with NPCs going to jail. Fixed a problem where Guards would accost the player even if the player had not committed a crime. Fixed a problem with Pay Fine not working properly. Modified permissions / legal stuff.
1.85 – Added in Russian translation by Antrix. Fixed some problems where companions / NPCs would not be arrested properly.
1.84a – Fixed problems with Configuration Menu.
1.84 – Added in Japanese translation by Aryn. Added in Spanish translation by migck. Fixed problems with getting out of Skingrad jail. Fixed a problem where crime-gold would be erroneously reset.
1.83a – Updated Legal Stuff / Disclaimer, fixed a major bug that was causing bounties to be forgotten as soon as the player was out of sight of Guards.
1.83 – Centralized the text portion of the Configuration Menu into one script so that it makes it easy for people to translate it from English into other languages (but these script translations will need to be sent to me.) Removed dependencies on many dialogue options (but not all) so that users running non-English versions of Oblivion can hear it in their own language.
1.82a – Fixed problems with the Pluggy Debugging system. The file will now be properly erased every time Oblivion is started. Added in more debug messages in order to help diagnose more problems with the mod.
1.82 – Changed Configuration Ring to a Misc Item, fixed problem with Imperial Corruption quest, added in code to detect when RGO is no longer running alongside OBSE / Pluggy, fixed problems with some variables not resetting to defaults when requested. RGO will now truncate the RGODebugFile.txt file every time user opens Oblivion, thus stopping the file from growing too large.
1.81 – Did a whole lot of testing (miigwetch throttlekitty!) and hopefully fixed many of the problems with Guards not arresting / guards arresting too much / bounties not working properly, etc.
1.8a – Fixed some problems with the new Pluggy support. Added in more debug info.
1.8 – Added in OBSE / Pluggy support. Added in a console command to remove / stop all the Easter Eggs in the mod. Added an option in the Configuration Menu to disable Civilian Rings.