Wenn du in Oblivion unter Einstellungen - > Video schaust und ganz herunterscrollst siehst du bei Anti Aliasing (AA) ob es aus ist
Zuletzt bearbeitet:
Übrigens kannst du mit der NVIDIA-Systemsteuerung auch problemlos AA, AF, etc. zusammen mit OBGE nutzen wenn du das möchtest.
Master176281
Ingnoring message.
Pre Hook
RESZ not supported.
Depth buffer texture (INTZ) (1024,768) created OK.
Depth buffer attached OK. 0
Ingnoring message.
Received load game message.
Loading a game.
Creating vertex buffers.
Creating shader textures.
Width = 1024, Height = 768
Setting shader surfaces.
Setting depth texture.
Loading the shaders.
Error opening shaderlist.txt file.
Added to list OK.
Loading the shaders.
Error opening shaderlist.txt file.
No texture data found in save file.
No shader data in save file.
Ingnoring message.
Alt Render target - width = 1024, height = 768
Alt Render target - width = 1024, height = 768
Alt Render target - width = 256, height = 256
Received save game message.
Ingnoring message.
Saving a game.
Calling TextureManager::SaveGame
ShaderManager::SaveGame
Shader index = 0
Shader (NormalFilterAA.fx) - Script refID = 2000800
Loading shader (data\shaders\NormalFilterAA.fx)
Shader compilation errors occured - trying legacy compiler.
Setting effects screen texture.
Shader (ssao_perf.fx) - Script refID = 2000800
Loading shader (data\shaders\ssao_perf.fx)
Setting effects screen texture.
Shader (ssao_test.fx) - Script refID = 2000800
Loading shader (data\shaders\ssao_test.fx)
OBSE: initialize (version = 19.6 010201A0)
oblivion root = F:\Neue Welten\Oblivion\
plugin directory = F:\Neue Welten\Oblivion\Data\OBSE\Plugins\
patched
loading from C:\Users\T K\Documents\My Games\Oblivion\Saves\quicksave.obse
Reading mod list from co-save
Loading strings
Loading array variables
DoLoadGameHook: C:\Users\T K\Documents\My Games\Oblivion\Saves\quicksave.ess
loading from C:\Users\ K\Documents\My Games\Oblivion\Saves\quicksave.obse
RenameGameHook: C:\Users\T K\Documents\My Games\Oblivion\Saves\autosave.ess -> C:\Users\T K\Documents\My Games\Oblivion\Saves\autosave.bak
renaming C:\Users\T K\Documents\My Games\Oblivion\Saves\autosave.obse -> C:\Users\T K\Documents\My Games\Oblivion\Saves\autosave.obse.bak
DoSaveGameHook: C:\Users\T K\Documents\My Games\Oblivion\Saves\autosave.ess
saving to C:\Users\T K\Documents\My Games\Oblivion\Saves\autosave.obse
RenameGameHook: C:\Users\T K\Documents\My Games\Oblivion\Saves\autosave.ess -> C:\Users\T K\Documents\My Games\Oblivion\Saves\autosave.bak
renaming C:\Users\T K\Documents\My Games\Oblivion\Saves\autosave.obse -> C:\Users\T K\Documents\My Games\Oblivion\Saves\autosave.obse.bak
DoSaveGameHook: C:\Users\T K\Documents\My Games\Oblivion\Saves\autosave.ess
saving to C:\Users\T K\Documents\My Games\Oblivion\Saves\autosave.obse
RenameGameHook: C:\Users\T K\Documents\My Games\Oblivion\Saves\quicksave.ess -> C:\Users\T K\Documents\My Games\Oblivion\Saves\quicksave.bak
renaming C:\Users\T K\Documents\My Games\Oblivion\Saves\quicksave.obse -> C:\Users\T K\Documents\My Games\Oblivion\Saves\quicksave.obse.bak
DoSaveGameHook: C:\Users\T K\Documents\My Games\Oblivion\Saves\quicksave.ess
saving to C:\Users\T K\Documents\My Games\Oblivion\Saves\quicksave.obse
OBSE: deinitialize
1. Ja.
2. Die von Gestern (Nexus Oblivion).
3. Nein.
Ingnoring message.
Pre Hook
RESZ not supported.
Depth buffer texture (INTZ) (1680,1050) created OK.
Depth buffer attached OK. 0
Ingnoring message.
Received load game message.
Loading a game.
Creating vertex buffers.
Creating shader textures.
Width = 1680, Height = 1050
Setting shader surfaces.
Setting depth texture.
Loading the shaders.
Loading shader (data\shaders\Ring_SSAO.fx)
Setting effects screen texture.
Loading shader (data\shaders\CrysisDoF.fx)
Setting effects screen texture.
Loading shader (data\shaders\Godrays.fx)
Setting effects screen texture.
Loading shader (data\shaders\obsharpen.fx)
Setting effects screen texture.
Loading shader (data\shaders\PostEffects.fx)
Shader compilation errors occured - trying legacy compiler.
Setting effects screen texture.
Loading shader (data\shaders\ENBColorEffect.fx)
Setting effects screen texture.
Loading shader (data\shaders\Quickblur.fx)
Setting effects screen texture.
Added to list OK.
Loading the shaders.
Loading shader (data\shaders\Ring_SSAO.fx)
Setting effects screen texture.
Loading shader (data\shaders\CrysisDoF.fx)
Setting effects screen texture.
Loading shader (data\shaders\Godrays.fx)
Setting effects screen texture.
Loading shader (data\shaders\obsharpen.fx)
Setting effects screen texture.
Loading shader (data\shaders\PostEffects.fx)
Shader compilation errors occured - trying legacy compiler.
Setting effects screen texture.
Loading shader (data\shaders\ENBColorEffect.fx)
Setting effects screen texture.
Loading shader (data\shaders\Quickblur.fx)
Setting effects screen texture.
No texture data found in save file.
No shader data in save file.
Ingnoring message.
Alt Render target - width = 1680, height = 1050
Shader (RealisticHealth.fx) - Script refID = 71000ce7
Loading shader (data\shaders\RealisticHealth.fx)
Setting effects screen texture.
Shader (PostEffects.fx) - Script refID = 20000ce7
Loading shader (data\shaders\PostEffects.fx)
Shader compilation errors occured - trying legacy compiler.
Setting effects screen texture.
Loading texture (data\textures\effects/underwaterdistortion.dds)
Alt Render target - width = 256, height = 256
Received save game message.
Ingnoring message.
Saving a game.
Calling TextureManager::SaveGame
ShaderManager::SaveGame
Shader index = 2
Shader RealisticHealth.fx has 8 parameters.
Found float: name - contrast, size - 1, data[0] - 1.000000
Found float: name - brightness, size - 1, data[0] - 1.000000
Found float: name - saturation, size - 1, data[0] - 1.000000
Found float: name - radialcontrast, size - 1, data[0] - 0.000000
Found float: name - radialbrightness, size - 1, data[0] - 0.000000
Found float: name - radialsaturation, size - 1, data[0] - 0.000000
Found texture: name - thisframe - not in texture list.
Shader PostEffects.fx has 14 parameters.
Found float: name - texelSize, size - 1, data[0] - 0.000595
Found float: name - rcpres, size - 2, data[0] - 0.000595
Found float: name - blurx, size - 1, data[0] - 19.786186
Found float: name - blury, size - 1, data[0] - -3.132169
Found int: name - applyWaterRefraction, size - 1, data[0] - 0
Found float: name - anim, size - 1, data[0] - 1.000000
Found texture: name - thisframe - not in texture list.
Found texture: name - lastpass - not in texture list.
Found texture: name - refractmap - not in texture list.
Found texture: name - depthbuffer - not in texture list.
Alt Render target - width = 1680, height = 1050
Received ExitGame message.
Calling Release Device
Releasing thisframe surface.
Releasing thisframe texture.
Releasing lastpass surface.
Releasing lastpass texture.
Releasing lastframe surface.
Releasing lastframe texture.
Releasing shader vertex buffer.
Depth buffer : Lost device callback.
Releasing the depth buffer surface.
Releasing the depth buffer texture.
extern float showraypass = 1;
Bei welchem Update?
@Timey16
Benutzt du das support plugin?
Benutz du Godrays Version 5?
Wie groß ist deine OBGEv2.dll (Versionsnummer?)?