Bin absolut ratlos, aber ich krieg die Mod nicht zum laufen. leigt es daran.:
Renderer Device Information:
Bloom lighting : yes
Refraction : no
Wenn ich den Shader betrache dann sieht der so aus?
Ohne Mod
Installation der OMOD
Habs auch mit dem 3.0 Shader versucht, auch da läuft die Mod nicht.
Wieso brache ich überhaupt 2.0 Shader und wieso zeigt meine Ini an das ich einen 3.0 Shader nutze, die Graka hat Shader 4.0 ich verstehe überhaupt nix mehr.
Und das Shaderpckage nutzt offensichtlich den 2.0 Shader- komisch. Habt ihr eine Idee?
Renderer Device Information:
ATI Radeon HD 3800 Series
ati2dvag.dll
RenderPath : BSSM_SV_2_B
PSversion : 300
VSversion : 300
VStarget : vs_2_0
PStarget : ps_2_b
PS2xtarget : ps_2_b
maxPS20inst : 512
3.0 Shaders : yes
Image space effects : yes
Nonpowerof2textures : yes
FP16ARGB blending : yes
FP16ARGB filtering : yes
High dynamic range : no
ati2dvag.dll
RenderPath : BSSM_SV_2_B
PSversion : 300
VSversion : 300
VStarget : vs_2_0
PStarget : ps_2_b
PS2xtarget : ps_2_b
maxPS20inst : 512
3.0 Shaders : yes
Image space effects : yes
Nonpowerof2textures : yes
FP16ARGB blending : yes
FP16ARGB filtering : yes
High dynamic range : no
Refraction : no
2.0 hair : yes
SLI mode : yes
Water shader : yes
Water reflections : yes
Water displacement : yes
Water high res : yes
Multisample Type : 2
Shader Package : 7
SLI mode : yes
Water shader : yes
Water reflections : yes
Water displacement : yes
Water high res : yes
Multisample Type : 2
Shader Package : 7
Wenn ich den Shader betrache dann sieht der so aus?
Ohne Mod
//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.08.299.0000
//
// Parameters:
//
// sampler2D Src0;
// sampler2D Src1;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// Src0 s0 1
// Src1 s1 1
//
ps_2_x
def c0, -0.5, 2, 0, 1
dcl t0.xy
dcl t1.xy
dcl_2d s0
dcl_2d s1
texld r0, t1, s1
add r0.w, r0.x, c0.x
mul r1.w, r0.z, r0.w
add r0.w, r0.y, c0.x
mad r1.x, c0.y, -r1.w, t0.x
mul r0.w, r0.z, r0.w
mad r1.y, c0.y, r0.w, t0.y
texld r0, r1, s1
texld r1, r1, s0
texld r2, t0, s0
mul r0.w, r0.w, r0.w
cmp r3.w, -r0.w, c0.z, c0.w
lrp r0, r3.w, r1, r2
mov oC0, r0
// approximately 15 instruction slots used (4 texture, 11 arithmetic)
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.08.299.0000
//
// Parameters:
//
// sampler2D Src0;
// sampler2D Src1;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// Src0 s0 1
// Src1 s1 1
//
ps_2_x
def c0, -0.5, 2, 0, 1
dcl t0.xy
dcl t1.xy
dcl_2d s0
dcl_2d s1
texld r0, t1, s1
add r0.w, r0.x, c0.x
mul r1.w, r0.z, r0.w
add r0.w, r0.y, c0.x
mad r1.x, c0.y, -r1.w, t0.x
mul r0.w, r0.z, r0.w
mad r1.y, c0.y, r0.w, t0.y
texld r0, r1, s1
texld r1, r1, s0
texld r2, t0, s0
mul r0.w, r0.w, r0.w
cmp r3.w, -r0.w, c0.z, c0.w
lrp r0, r3.w, r1, r2
mov oC0, r0
// approximately 15 instruction slots used (4 texture, 11 arithmetic)
Installation der OMOD
//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.08.299.0000
//
// Parameters:
//
// sampler2D s0;
// sampler2D s1;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// s0 s0 1
// s1 s1 1
//
ps_2_0
def c0, -0.0058749998, 0, 0.0109799998, 0.0269949995
def c1, 0, -0.00592500018, 0.0647590011, 0.120985001
def c2, -0.00469999993, 0, 0.176033005, 0.00499999989
def c3, 0, -0.00473999977, 0.5, 1
def c4, -0.00352500007, 0, -0.504999995, 0.199470997
def c5, 0, -0.00355500006, 0, 0
def c6, -0.00234999997, 0, 0, 0
def c7, 0, -0.00236999989, 0, 0
def c8, -0.00117499998, 0, 0, 0
def c9, 0, -0.00118499994, 0, 0
dcl t0.xy
dcl_2d s0
dcl_2d s1
add r10.xy, t0, c1
add r9.xy, t0, c0
add r8.xy, t0, c2
add r7.xy, t0, c3
add r6.xy, t0, c4
add r5.xy, t0, c5
add r4.xy, t0, c6
add r3.xy, t0, c7
add r2.xy, t0, c8
add r1.xy, t0, c9
add r0.xy, t0, -c8
texld r10, r10, s0
texld r9, r9, s0
texld r8, r8, s0
texld r7, r7, s0
texld r6, r6, s0
texld r5, r5, s0
texld r4, r4, s0
texld r3, r3, s0
texld r2, r2, s0
texld r1, r1, s0
texld r0, r0, s0
mul r10.xyz, r10, c0.z
mad r9.xyz, r9, c0.z, r10
mad r8.xyz, r8, c0.w, r9
mad r7.xyz, r7, c0.w, r8
mad r6.xyz, r6, c1.z, r7
mad r5.xyz, r5, c1.z, r6
mad r4.xyz, r4, c1.w, r5
mad r3.xyz, r3, c1.w, r4
mad r2.xyz, r2, c2.z, r3
mad r1.xyz, r1, c2.z, r2
mad r10.xyz, r0, c2.z, r1
add r4.xy, t0, -c9
add r8.xy, t0, -c6
add r7.xy, t0, -c7
add r6.xy, t0, -c4
add r5.xy, t0, -c5
add r3.xy, t0, -c2
add r2.xy, t0, -c3
add r1.xy, t0, -c0
add r0.xy, t0, -c1
texld r4, r4, s0
texld r9, r8, s0
texld r8, r7, s0
texld r7, r6, s0
texld r6, r5, s0
texld r5, r3, s0
texld r3, r2, s0
texld r2, r1, s0
texld r1, r0, s0
texld r0, t0, s0
mad r10.xyz, r4, c2.z, r10
texld r4, t0, s1
add r0.w, r4.x, c2.w
add r0.w, -r0.w, c3.z
cmp r0.w, r0.w, c3.x, c3.w
mad r9.xyz, r9, c1.w, r10
add r1.w, r4.x, c4.z
mad r8.xyz, r8, c1.w, r9
cmp r1.w, r1.w, c3.x, c3.w
mad r7.xyz, r7, c1.z, r8
mul r0.w, r0.w, r1.w
mad r6.xyz, r6, c1.z, r7
add r2.w, r4.y, c2.w
mad r5.xyz, r5, c0.w, r6
add r1.w, r4.y, c4.z
mad r3.xyz, r3, c0.w, r5
add r2.w, -r2.w, c3.z
mad r2.xyz, r2, c0.z, r3
cmp r2.w, r2.w, c3.x, c3.w
mad r1.xyz, r1, c0.z, r2
mul r0.w, r0.w, r2.w
mul r2.xyz, r0, c4.w
cmp r1.w, r1.w, c3.x, c3.w
mad r1.xyz, r1, c3.z, r2
mul r0.w, r0.w, r1.w
cmp r0.xyz, -r0.w, r1, r0
mov r0.w, c3.w
mov oC0, r0
// approximately 80 instruction slots used (22 texture, 58 arithmetic)
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.08.299.0000
//
// Parameters:
//
// sampler2D s0;
// sampler2D s1;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// s0 s0 1
// s1 s1 1
//
ps_2_0
def c0, -0.0058749998, 0, 0.0109799998, 0.0269949995
def c1, 0, -0.00592500018, 0.0647590011, 0.120985001
def c2, -0.00469999993, 0, 0.176033005, 0.00499999989
def c3, 0, -0.00473999977, 0.5, 1
def c4, -0.00352500007, 0, -0.504999995, 0.199470997
def c5, 0, -0.00355500006, 0, 0
def c6, -0.00234999997, 0, 0, 0
def c7, 0, -0.00236999989, 0, 0
def c8, -0.00117499998, 0, 0, 0
def c9, 0, -0.00118499994, 0, 0
dcl t0.xy
dcl_2d s0
dcl_2d s1
add r10.xy, t0, c1
add r9.xy, t0, c0
add r8.xy, t0, c2
add r7.xy, t0, c3
add r6.xy, t0, c4
add r5.xy, t0, c5
add r4.xy, t0, c6
add r3.xy, t0, c7
add r2.xy, t0, c8
add r1.xy, t0, c9
add r0.xy, t0, -c8
texld r10, r10, s0
texld r9, r9, s0
texld r8, r8, s0
texld r7, r7, s0
texld r6, r6, s0
texld r5, r5, s0
texld r4, r4, s0
texld r3, r3, s0
texld r2, r2, s0
texld r1, r1, s0
texld r0, r0, s0
mul r10.xyz, r10, c0.z
mad r9.xyz, r9, c0.z, r10
mad r8.xyz, r8, c0.w, r9
mad r7.xyz, r7, c0.w, r8
mad r6.xyz, r6, c1.z, r7
mad r5.xyz, r5, c1.z, r6
mad r4.xyz, r4, c1.w, r5
mad r3.xyz, r3, c1.w, r4
mad r2.xyz, r2, c2.z, r3
mad r1.xyz, r1, c2.z, r2
mad r10.xyz, r0, c2.z, r1
add r4.xy, t0, -c9
add r8.xy, t0, -c6
add r7.xy, t0, -c7
add r6.xy, t0, -c4
add r5.xy, t0, -c5
add r3.xy, t0, -c2
add r2.xy, t0, -c3
add r1.xy, t0, -c0
add r0.xy, t0, -c1
texld r4, r4, s0
texld r9, r8, s0
texld r8, r7, s0
texld r7, r6, s0
texld r6, r5, s0
texld r5, r3, s0
texld r3, r2, s0
texld r2, r1, s0
texld r1, r0, s0
texld r0, t0, s0
mad r10.xyz, r4, c2.z, r10
texld r4, t0, s1
add r0.w, r4.x, c2.w
add r0.w, -r0.w, c3.z
cmp r0.w, r0.w, c3.x, c3.w
mad r9.xyz, r9, c1.w, r10
add r1.w, r4.x, c4.z
mad r8.xyz, r8, c1.w, r9
cmp r1.w, r1.w, c3.x, c3.w
mad r7.xyz, r7, c1.z, r8
mul r0.w, r0.w, r1.w
mad r6.xyz, r6, c1.z, r7
add r2.w, r4.y, c2.w
mad r5.xyz, r5, c0.w, r6
add r1.w, r4.y, c4.z
mad r3.xyz, r3, c0.w, r5
add r2.w, -r2.w, c3.z
mad r2.xyz, r2, c0.z, r3
cmp r2.w, r2.w, c3.x, c3.w
mad r1.xyz, r1, c0.z, r2
mul r0.w, r0.w, r2.w
mul r2.xyz, r0, c4.w
cmp r1.w, r1.w, c3.x, c3.w
mad r1.xyz, r1, c3.z, r2
mul r0.w, r0.w, r1.w
cmp r0.xyz, -r0.w, r1, r0
mov r0.w, c3.w
mov oC0, r0
// approximately 80 instruction slots used (22 texture, 58 arithmetic)
Habs auch mit dem 3.0 Shader versucht, auch da läuft die Mod nicht.
Wieso brache ich überhaupt 2.0 Shader und wieso zeigt meine Ini an das ich einen 3.0 Shader nutze, die Graka hat Shader 4.0 ich verstehe überhaupt nix mehr.
Und das Shaderpckage nutzt offensichtlich den 2.0 Shader- komisch. Habt ihr eine Idee?
Zuletzt bearbeitet: