quote aus dem Bethesda Forum:
Nearly two years in the works myself and the rest of the Kvatch Rebuilt team are very proud to be able to announce that Kvatch Rebuilt has reached its first public release.
Contrary to the norm I will begin with the credits, after enduring countless team members joining and leaving, one switch of leadership and many trials and tribulations I think everyone who has helped out deserves it.
• Kvatch Rebuilt Team
Chrissuit33
Ionis
Elessar_VPR
kanjadd
greedo
Gez - Waltherp58
Molotox
Sandman53
ghostwalker71
CB Droege
Radik
Maniac One
Wolfen
dutchmam
vible
Lord Memphis
• Beta Testers
zaldir
xbolt
Aventhorn
bathe_in_septims
crodil56
Doubler
giskard
He-Who-isnot-There
HMS
It always rains at kvatch
Lucien Lachance
milkshake
mschmidt64
sim085
Tayla_88
t3h_noes
thezeus18
tomwvr
• Others
sainta117 (for letting us use his poem)
The Gecko Team (For the wonderfully useful TES:Gecko utility)
OBSE Team (for PrintToConsole, makes bug squashing so much easier!)
TheImperialDragon (Silgrad Tower) for his black candles.
All the forum members at Kvatch.net (You helped us through!)
Bethesda (for the game and CS)
Overview
Kvatch Rebuilt aims to rebuild the city of Kvatch from the ashes in which you find it, whilst blending as seamlessly as possible with the original game. The rebuilding takes place in several stages, from the clearing of the rubble to the city restored to its former glory.
Along the way you’ll find a variety of quests that introduce new locations, new characters, new armour and of course the rebuilt city to explore. Along the way you’ll also have the opportunity to become the Count (or Countess!) of Kvatch, depending on how you play through bits of the mod.
The complete city also features a brand new arena, where you can entertain or be entertained. It’s a bit different to the arena in the Imperial City though to keep things more interesting.
Modding Kvatch and Making dependent mods
The aim of distributing Kvatch Rebuilt with an esm is to make it easy to add to Kvatch as you would any other aspect of Oblivion. In order to make a dependent mod, load up the Kvatch Rebuilt.esm in the CS and start modding*. All the new city stages and interiors, items etc. are in the esm and should be prefixed with KR.
To take advantage of the quest marker feature simply add the condition GetQuestVariable KRPrelim KRQuestMarkers == 1 to any quest marker you add.
It would be great to have a list of any Kvatch Rebuilt dependent mods, so if you make one please let us know!
(*you may need to unpack the bsa to your data directory avoid all the mesh missing issues)
Known Issues, Bugs and Conflicts
Despite having three internal betas no team can eliminate 100% of bugs, if you find any please let us know at the contact details below and we will try to release an updated version as soon as possible.
• *********SPOILER WARNING********
If you are using a mod that alters the ID's of certain common creatures (eg. OOO), the in the fifth quest, A Sanguine Howl, when you need to collect souls, the spell will not recognise the added creatures. Therefore Kvatch Rebuilt has extra specific spawns for the necessary creatures that will be enabled. They can be found near places that you will have visited during the Kvatch Rebuilt quest line already.
********* END SPOILER WARNING********
• Molvirian's Cottage (near Cheydinhal) shares a similar location to the Tel Aryon mod (by Jon Satriani). It is recommended to either disable Tel Aryon till after the main rebuild is complete. If you must have both enabled always and don’t mind a bit of clipping and mesh holes load Kvatch Rebuilt after Tel Aryon, but don’t come crying to us about quirkiness around there! For those who use Tel Aryon I’d recommend keeping an eye on http://telaryon.wordpress.com for news on v2.0 which shouldn’t conflict with Kvatch Rebuilt.
• It’s obviously not best advised to run any of the other Kvatch overhaul mods alongside Kvatch Rebuilt. However to switch from one to another it is recommended to make a save somewhere away from Kvatch, deactivate the other Kvatch mod, load you save game and resave. Exit again and activate Kvatch Rebuilt and load up your save. A special note on the excellent Kvatch Aftermath by giskard (visit respawn.co.uk for more details on the mod), the above procedure should work fine from going from Aftermath to Rebuilt as measures have been taken and tested to help ensure compatibility in this respect. However it is recommended that you have finished the alternate Kvatch siege in Aftermath before switching (in the console ensure ‘GetStage MS49’ gives a value of 100). For going from Rebuilt to Aftermath follow the un-installation section above, before activating Aftermath.
• From the distance Kvatch may well still look burnt, even when the rebuild is complete.
• The ground is still burnt around the city. This is due to a limitation in the game engine. We have however tried our best to adapt. (Removing lava tiles from around Kvatch, using the autumn theme for any flora.)
Usage
It would be appreciated that if you want to use any new resources used in Kvatch Rebuilt mod, that you contact the Kvacth Rebuilt team. (Contact details below)
Other Kvatch Rebuilt Mods
We at Kvatch Rebuilt believe in and promote a healthy modding community. If our mod is not quite what you’re looking for you can try some of the alternatives listed below:
Kvatch Aftermath
Kvatch Tomorrow
Rebuilding Kvatch
Ashes of Kvatch
Kvatch No Fire
Download Links
TES Nexus
Contact
Please contact us on our forums at http://kvatch.net/forum
or either ‘Ionis the Bear’ or ‘Elessar_VPR’ on the Official TES Forums.
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