1. Fixed a crash when redressing a shop keeper girl.
2. Guard now has a name.
3. Both quests (for a shop and for a trainer) can be completed now (removed from active quests log).
4. Integrated a quest delayer - it will start now when PC is in Oak and Crosier Inn
5. Store furniture price is increased tenflod. Outfit a store for a 300g? Unrealistic.
6. Integrated an 'available market' system - now you can sell only so much stuff before hitting a wall.
Each week a value is calculated as a sum of your merch skill, fame, infamy and a special bonus tied to bought store upgrades. Then a random is called between this and 1, and a result is a max amount of gold (in thousands) you can get from a shop during this week. Upon reaching this limit sell probabilities will start to get lower, the more you oversell, the faster they get down - to be restored next week. So you can get good weeks and bad ones, like in RL.
This allows you to make use of selling stuff to traders again, as you can eat available market for your goods very fast. Get famous, get more skilled, more ppl will come to buy your stuff.
However, it will bring troubles too.
7. Integrated thievery system.
Each day a (virtual) thief has a chance to visit your store, that chance is based on same values as the possible sale amount, but in this case your infamy protects you. Be evil enough - and thieves will not even look at it!
Thieves may strike at either your office (stealing gold) or valut (stealing stuff from chests). You cannot recover stolen stuff by any means.
Protect your posessions! Hire a guard, and
8. Buy locks!