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Übersetzung Oblivion XP V 4.1.5 4.1.5

Ehm, nein ich benutze die Anzeige von OI (Ich bin mir nicht ganz sicher obs das gleiche wie das Vanilla ist und nur kleiner aber..)

Auf tesnexus habe ich viele gefunden zu DarN. Nun meine Frage nochmal an dich :D.

Habe diese gefunden und wollte fragen ob das die ist die du meinst und welches Pack ich dann aus Oblivion XP nehmen sollte. :?
 
Ja das ist es.
Habe dir mal eine PN gesendet.
Du kannst ein Komplett-Paket in deutsch haben. Auch Darn-UI falls dir das lieber ist, auch das Levelup-Menü von XP.
 
Eventuell hat jemand eine Antwort auf meine Frage zu dem neuen Darnifies UI 1.32.
Alle Voraussetzungen in den Settings des OMM stimmen aber beim Versuch zu aktivieren erhalte ich die Fehlermeldung C# Script fails to compile

Was läuft da falsch? Das Auswahlmenü bekannt von der Vorgängeromod kommt nämlich nicht
 
Also, danke Hopsing aber ich habs jetzt auch so hinbekommen :)

@giebi: Das kam bei mir auch immer..hatte bei mir aber nicht viel zu beudeuten. Danach hat es ganz normal entpackt.

Mach dir erstma keine Gedanken und wenn es dann im Spiel nicht klappt (sollte aber eigentlich) schauen wir mal weiter. :)
 
Und da haben wir wieder das Problem: Es klappt nicht. Bin aber mit der Vorgängerversion auch zufrieden. Da stimmt wenigstens die Schriftgröße und-stärke wieder
 
Hm..ich weiß jetzt nicht genau was du meinst?

Wobei ich in der Schriftgröße jetzt auch ein Problem habe..habe ja jetzt dieses
von tesnexus geholt. Leider überlappen sich da mehr als die Hälfte der Itemnamen.. und das sieht echt..schlimm aus und ich finde auch kein Item wieder in dem Gewusel, hat jemand vielleicht eine andere Lösung?
 
Genau dies habe ich mit meinem Einwand gemeint. Schau einmal in dem Download in der ReadMe. Dort sollten theoretisch Angaben stehen wie der Font bereich der Oblivion ini geändert werden muß damit es stimmt
 
Ehm, meinst du in der RedMe von DarN oder Oblivion XP? Ich habe nämlich die omod Datei von DarN und eigentlich keine Lust meine Festplatte noch mehr vollzumüllen (zumal meine Downloadgeschwindigkeit grad ganze 13kbs beträgt..)
Würdest du mir ansonsten mal die ReadMe zitieren? :lol:
 
Das ist jetzt ein wenig schwierig. Ich nutze die Omod Version von DarNifiesUi 1.3.1 weil diese funktioniert.

Meine Oblivion.ini im Ordner MyGames hat folgende Fonts eingetragen:

[Fonts]
sfontfile_1=Data\Fonts\DarN_Kingthings_Calligraphica_36.fnt
sfontfile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fnt
sfontfile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fnt
sfontfile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt

Schau einmal in dem Download deiner Version, es sei denn du hast ebenfalls eine Omod, welche Schriften dort im Ordner Fonts zu finden sind. Diese dann entsorechend in der ini eintragen dann geht es wieder. Du kannst aber auch einfach, nach anlegen einer Sicherungskopie, deine ini Fontsektion mit meinem Teil überschreiben und schauen ob es dann geht.
 
DarkUI'd DarN 1.6
By Gothic251

********************************************************************************
ALRIGHT!!!! I DID IT!!!!!!!

Here you go guys, I know how much you all ask DarN and Darkbirdy and god knows who else if there's a DarkUI version of DarNified UI 1.3.2. I worked my butt off (175 plus hours) changing the colors, fixing small bugs, and generally making a perfect DarkUI-ified DarNified UI. I've changed the colors of certain things in certain places that differ from the normal DarkUI, simply because the changes of DarNified UI called for this. For instance, when choosing a dialog option, the person's name is now whiter than the dialog choices, so as to make it easier to discern between the person's name and the options.

I also worked out a lot of niggles and bugs, such as when you are over encumbered, now in the inventory, like in the container, only the current encumbrance is red, not the max and the current and the slash.

I have tested this pretty extensively myself, but if any bugs or things arise, or if any colors look off, tell me, and I'll look into it.

I hope you guys like it,

Gothic251

********************************************************************************
This package includes the whole of DarNified UI version 1.3.2, and all of DarkUI version 2.40. It also contains Darkbirdy's DarkUI Loading Screens, and the Shivering Isles DarkUI Loading Screens by HTF. It also includes a DarkUI-ified Main Menu Video and Map-Scroll Video by Fritzdog. This also fixes tiling issues with the textures in the map and inventory screens, as thanks to the amazing work of Brumbek and belinda.
You may want to back up your Video folder first, in case you don't like Fritzdog's replacements.

If you are upgrading from a previous installation, please uninstall the old version before installing 1.6, as several files have been moved, and failure to delete them first will result in meaningless multiple files.

********************************************************************************
MANUAL INSTALLATION

First, if you have installed a previous version, uninstall the old version first. For uninstallation instructions, refer to lower down the readme. This will ensure a bug-free clean install of 1.6

1.
Extract “Fonts”, “Menus”, “Meshes”, “Textures” and “Video” folders to the Data folder.


2.
The mothod for DarNified Books has changed with DarNifiedUI 1.3.2. With the release of Grimbot’s Shivering Book Jackets, the amount of esps needed to accommodate everyone would have tripled. Now it is handled through Wrye Bash. In Wrye Bash version 1.54 and higher, there is an optional tweak option to DarNify all your books. For a tutorial on how to do this, go to this post on DarN’s forums.

http://darnified.net/forums/index.php?topic=50.0


3.
Edit “My Documents\My Games\Oblivion\Oblivion.ini” to use the new fonts.

Choose between the two font sizes (Large is just SLIGHTLY larger)

Normal fonts:
[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fnt
SFontFile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fnt
SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt

Large fonts:
[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fnt
SFontFile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fnt
SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt

Notice there is a new font 4, which is a VASTLY improved Daedric font. This Daedric font variation also adds the letter “X” to the Daedric alphabet, as previously it has never existed.

(New Optional Step)
Copy desired custom Font 1 (used in default books, main menu, and inventory page 1 and 2) to Data\Fonts and change

SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
to
SFontFile_1=Data\Fonts\xxxx.fnt

Placing the name of your font (EXACT NAME) in place of the x's.


4.
Install any optional menus or the loading screens by dragging and dropping folders into the Data folder. Only use the DarkUI'd Loading Screens if you AREN'T using “Atmospheric Loading Screens” by Galahaut.


(New Optional Step)
If you are using any other Loading Screen Replacer other than the default loading screens, I have included a DarNified version for it included in Optional Menus\Alternate Loading Screen xml's folder. Simply copy the appropriate version into your Menus folder.


5.
If you want to restore the classic menu format, simply drag and drop all files within Optional Menus\Classic Inventory to your Data folder. Let it be known that wz_Inventory is now even closer looking to the classic menu format, and to instantiate the wz_ abilities of it, one must click the icon in the top left hand corner of the inventory. To make it stay as wz_ formatting, simply edit Menus\Prefabs\darn\inventory_config.xml.


6.
If you want full color local maps (first map page, not second) (They really look AMAZING) open the Oblivion.ini and do a search for "blocalmapshader". If it has a 1, change it to 0. It really looks cool full-colored.

********************************************************************************
OMOD INSTALLATION

To use the OMOD, you MUST have OBMM v1.1.12 and 'Allow additional script types' must be set in OBMM settings.

Before you install DarkUI’d DarN via OMOD, make sure you uninstall any previous versions.

1. Extract the OMOD file to "(Oblivion install folder)\obmm\mods\"

2. Start up Oblivion Mod Manager.

3. Make sure the square by the mod name is green/tan. If it is red, uninstall the previously installed version.

4. Double-click the the mod in the right-hand side of the OBMM screen.

5. After the install process has finished, the square should turn blue.

6. DarNify Books in Wrye Bash. A tutorial on how to do this can be found on this post on DarN’s forums
http://darnified.net/forums/index.php?topic=50.0

********************************************************************************
USAGE

Since this version is so vastly improved over all previous version of DarNified/DarkUI’d DarN, explanations of its new functions must be made.

First, we’ll start with the map menu. On the world map, you will notice a small symbol in the bottom right hand corner. Click this to bring up the map configuration tab. Using this tab, you can toggle any combination of markers from the map. You can also disable the player icon, quest markers, and so forth, increasing immersion and modularity to infinite highs. However, these settings will be lost when you quit the game, so if you wish to permanently change how the map menu works, configure “map_config.xml” in Data\Menus\Prefabs\darn.

Second, the stats menu. The original tab one and tab two have been combined into tab one, to show more info at once. Along with this, a mock “Major-Jims” ability has been added. The amount a stat is being modified will be shown next to the stat and the modified total of the stat will be shown next to the stat modifier. The same has been done to tab 2, which used to be tab 3.

The now empty tab five of the stats page has been turned into a configuration page. You can literally change EVERYTHING about the Hud, leading to infinite immersion. You can even imitate Immersive Interface with enough configuring. This will prove Immersive Interface obsolete, as with a few configurations, you have a custom Immersive Interface built into your installation of DarNifiedUI\DarkUI’d DarN. Again, like the map menu, these settings are lost upon quitting the game, and so you must configure “hudmainmenu_config.xml” in Data\Menus\Prefabs\darn. However, this configuring is made simple, as for each different configuration, the setting which you must change is told to you in the description for the setting ingame. So once you’ve got the Hud looking as you want to, simply take a screenshot or write down your settings, change the necessary xml settings, and voila, your own customized DarNifiedUI\DarkUI’d DarN Hud.

There is also an option to have the font at the start up screen (continue, new…) have the Daedric font, and upon mouse over, turn to the normal font. If you wish to have this, simply change the variable <_daedric>&false;</_daedric> in the file Data\Menus\Prefabs\darn\system_config.xml to <_daedric>&true;</_daedric>.

********************************************************************************
UNINSTALLATION

1. Delete ALL files associated with this mod.
This can be done rather easily by simply deleting the following folders
Data\Fonts
Data\Menus
Data\Meshes\Menus\Darn
Data\Textures\DarkUI
Data\Textures\Menus\Darn
Data\Textures\Menus\Stats
Data\Textures\Menus50\Stats
Data\Textures\Menus80\Stats


2. Edit your Oblivion.ini to the original font setup:

[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt

********************************************************************************
KNOWN ISSUES OR BUGS

- When you reach top rank in a faction, the next rank label will read 'DUMMY'.

The Unofficial Oblivion Patch, as made by Quarn and Kivan, now fixes this.
If you are not already using it, download the latest version of it. This mod fixes THOUSANDS of errors in Oblivion. Textures, Meshes, Sounds, Placement errors, Text errors, Havok errors; the list goes on. However, while it does fix the Faction Rank bug, it will not fix it for KOTN or SI. For the KOTN factions, download the latest version of the Unofficial Oblivion Mods Patch. For the SI faction, download the latest version of the Unofficial Shivering Isles Patch.

********************************************************************************
VERSION HISTORY

1.0
- Initial Release

1.1
- Fixed Spell_purchase Header text color
- Fixed recurring DarkUI issue with Inventory's middle bars having a gap
- Fixed recurring DarkUI issue with container's middle bars having a gap
- Fixed Control's Bars showing up as black


1.1.1
- Changed version on main menu, now actually says 1.1.1
- Fixed problem where hand to hand damage icon did not show up


1.2
- Fixed Faction rank color
- Added new 1.2 beta DarN Message Menus
- Changed main menu font color to original DarkUI color
- Added new optional menus
KCAS menus
Lighter Main menu Text, for dark background videos.



1.2.1
- Wow do I feel retarded. Added the missing DarN textures.
Breath Meter, Durability Bar, Compass Frames, and Fader Bars should now work correctly.


1.2.2
- In my haste to bring you the new fix, I broke something. This fixes the durability bar while in the inventory



1.2.3
- Man, I really need to learn to RTFM. Returned Durability bar to normal status, and here's why
Q: My durability bar doesn't go all the way up. Why?
A: It has a notch at 100%. Once you reach expert level in armorer, it will fill up completely (125%).


1.3
- Remade from ground up with DarNified UI 1.2
1.2 changes are as follows
- Added larger font alternative
- Added Message Menu
- Added Sigil Stone Menu
- Added Enchantment Setting Menu
- Added TextEdit Menu
- Added Skill Perk Menu
- Made all files valid xml (fixed quite a few Bethsoft bugs in the process)
- Made edits to the required files for menu escape compatibility
hud_main_menu.xml
- Made a new location background graphic to work with the larger fonts
horizontal_floating_scroll.xml
- Changes to accommodate user limits in the Enchantment Setting Menu
DarNified Books
- Added compatible versions for Book Placement, Intelligence Overhaul and combinations thereof

- Fixed pop-up overlap problem with brumbeks no-tile version of the inventory/magic/stats screen
- Added in completely fixed Page Extension and Map Background textures, as fixed by belinda
- Added new, better-looking load lines (the things that separate your saves on the loading screen) (thanks to belinda)
- Added new optional menu, Sneak Icon At Center Screen
- Fixed problem with inventory/alchemy/enchanting/Sigil Stone/container/repair where certain icons would show lines on the sides, top, or bottom of the icon
- Made container and inventorywhileincontainer have same texture/size
- Fixed some slight icon placement errors
- Fixed Soulgem Recharge Text color
- Fixed Level Up stat modifier color back to green
- Fixed the HUD's Health Bar percentage shadow
- Fixed Negotiate scroll bar
- Fixed flickering vertical bar in magic menu
- Fixed Enchantment name focus box
- Fixed Sigil Stone name focus box
- Fixed Durability bar edge in HUD
- Fixed minor gaps in all menus
- Fixed health etc. bars to act like default UI's health bars (the edge doesn't go over the end knob)
- Fixed a couple of slight color errors
- Fixed graphically some textures
- Deleted unnecessary files (slight slimming and organizing)
- Put Loading Screens into Optional Menus to stop it from (potentially) conflicting with Atmospheric Loading Screens
- Fixed so many more small errors it's too long to list (and can't remember them all)




1.3.1
- Fixed many minor errors (mostly color errors)
- Fixed small graphical error with Loading/Saving screen's borders
- Removed Faction Rank Fix (See above in Known issues and bugs for reason)



1.3.5
- Added all changes from DarNified UI 1.2.1
1.2.1 changes are as follows
- Fix the tiling fix to work on texture size < high
- Fix some positioning in the hud bars
- Commented out a superfluous image in the hud
- Fix EnchantmentSetting Menu height overlap when items > 4
- Fix Audio Menu width calculation
- Depth change to the selector nif to prevent overlap in DarNified wz_Inventory

- Fixed slight errors



1.4
- Added all changes from DarNified UI 1.2.5 and 1.2.6
1.2.5 changes are as follows
- Added Loading Menu
- Added DarNified wz_Inventory
- Added Credits Menu
- Added custom options for font 1
- Updated Intelligence Overhaul plugins to 1.21

1.2.6 changes are as follows
- Fixed bug in credits menu causing user name not to appear in credits
- Made the UI compatible with Toggleable Quantity Prompt 2.0
- Dialog background is off when dialog subtitles are disabled
- Removed debug text from the enchantmentsetting menu
- Added Quest popup remover option
- Added "Cinematic dialog" options to dialog_config.xml
- Generic icon is now off when using message removers
- Added setting to remove sneak eye to hudreticle_config.xml
- Tweaked some positions in the Alchemy Menu
- Fixed color bug in the Alchemy Menu
- Enhanced version info in Main Menu
- Made proper generic message icon

- Fixed problem with Magic and Map menus' tabs (lingering original UI piece)
- In making this compatible with TQP, the arrow key confirmation functionality has been restored.
- Made Container menu less dependent (in doing so, got rid of a now useless file)
- Map menu page 1 and 2 now reach top of screen, instead of being 1 pixel short
- Fixed map page errors, fixed map borders (they are now actually visible when turned on)
- Updated\Minorly fixed KCAS menus
- Added DarNified Loading Screen xml’s for DarkUI’d Loading Screens (the ones included in this mod) and Atmospheric Loading Screens



1.4.5
- Removed mipmaps from wz_Inventory equip- icon as it caused terrible blurring
- Removed need for DarkUI Fix.esp. If you use it, you can now delete it and suffer no consequences. YAY!
- Completely remade the Readme. It now looks MUCH better and has a Q/A section (stolen from DarN! :p ), and the instructions should be MUCH clearer. So if you have a question, READ THE DAMN README!



1.4.6
- Fixed many errors with the HUD Reticule
- Slightly rewrote parts of the readme to make it clearer




1.5
- Added all changes from DarNified UI 1.3
1.3 changes are as follows
- Moved all config files to prefabs\darn
- Cleaned up some config files considerably
- Scaled tabs in all menus to .75 and added hover effects
- Included DarNified Books for OOO
- Fixed a bug in the controls mapping menu (Bethsoft original)
- DarNified wz_Inventory is now the default inventory
- Tweaked 8 of the custom font 1 choices
Installer:
- Added filters for redundant items in the options page
- Made HUD, Stats Menu, Breathmeter, Subtitles and Info Menu one choice
Stats Menu:
- DarNified and merged page 1 and 2.
- Page 5 is now used for in game settings (actually part of the hud)
- Cleaned up and tweaked all pages
- Added modifier numbers where applicable in page 1 and 2
- Fixed page 2 layout prior to class selection (le. tutorial dungeon)
Main Menu:
- Made buttons vertical and static width
- Added option for Daedric menu
- Enhanced version info
HUD:
- Moved durability bar
- Prevented "talk" and "crown" icons from appearing in 3rd person mode (compromise)
- Added in game settings
- New settings:
- Global scale setting for hud elements
- Control POI icons in the compass: toggle quest/player marker/poi icons, reveal distance
- Global HUD transparency
- Compass background/frame on/off
- Statusbars fade as they fill up
- "Hide Essential" setting for characters ("No crown")
- Enemy Health Bar on/off
- Location Info on/off - frame on/off
- Messages on/off
- Magic effects on/off
- Level Up icon on/off
DarNified wz_Inventory:
- Added filters to hide irrelevant icons in grid popup
- Made proper icons show up in grid popup
- Fixed a bug in right aligned popup code (container theme)
- Fixed headers position bug on initial list view
- Optimized code considerably
Map Menu:
- Implemented full in-game scaling
- Added filters for location icons, quest markers, player marker and player location

- Restored the HUD Reticule back to its default status. If you use a custom Reticule, put it in its proper place from now on (textures\menus\misc\)
- Fixed some colors and alphas on the enchantmentsettings_menu.xml.
- Completely fixed map borders. Should now work on all resolutions.
- Fixed many other various odds and ends.



1.5.1
- Changed name of mod and all references to “DarN” to properly follow DarN’s name
- Fixed Magic Menu’s tab 2 from alchemy to arrow icon
- Fixed hud_back to proper DarkUI’d DarN version (was white instead of red)
- Fixed sneak icon from flickering. It now properly fades in and out
- Re-added DarNified Atmospheric Loading Screens xml (sorry :p )
- In Sigilstone menu, changed enchanted item name box from “Enchanted Item (Click to Change)” to “Name Enchanted Item”, as this is how it is in Spellmaking and Enchanting



1.5.5
- Added all changes from DarNifiedUI 1.3.1
1.3.1 changes are as follows:
- Fixed Arc Timer position
- Fixed Activation icons in 3rd person
- Fixed wrong tab icon for ranged spells in Magic Menu
- Fixed a prefab path in KCAS Level Up Menu
- Fixed Hand To Hand damage display in stats popup
- Fixed an error in Kingthings Calligraphica
- Smoothed out Sneak Eye visuals
- Added Autofade Cutoff setting
- Added Effect icons position setting
- Separated gfx and text hud alpha settings
- Reimplemented bGridSepNewline for the inventory
- Optimized map icon filter a bit
- Added filter for local map icons
- Removed in-game map scaling
- Added RealisticLeveling to mod detection
- Improved installer font handling
- Removed DarNified Books

- Made DarkUI version of the textures for the map config popups.



1.5.6
- Fixed the stats menu having white bars across it for some users.
- Implemented Spewboy's Cleaner Loading Bar texture.
- Added a menu for Troll's Themed Raplacer - DarkUI version, as made by Khalim.



1.6
- Added all changes from DarNifiedUI 1.3.2
1.3.2 changes are as follows:
- Fixed white square bug in the stats menu
- Fixed minimum (no) area in enchantmentsetting menu says "9"
- Fixed a height inconsistency with the Stats Menu
- Cleaned up Magic Menu a bit
- Added config file for Persuasion Menu
- Added scrollbar to Message Menu for long texts (eg. Kyoma's Journal Mod)
- Added alignment options to HUD Location text
- Script: Added compatability for Oblivion XP Levelling
- Script: Fixed some issues with modular installs
- Script: Hopefully fixed "Palatino" error
- Script: Mod detection now also detects active mods

-Fixed some minor OMOD script bugs

********************************************************************************
FAQ

Q: Why is my hud cut off at the bottom?
A: Make sure the iSafeZone* values in the Oblivion.ini are set to the default (20).

Q: My browser gives me some rubbish error message when I open the xml files!
A: Open them with a normal text editor. Do not use Word or anything that inserts formatting codes.

Q: What is that brown bar below my weapon?
A: That's the durability bar. It shows the health of your currently equipped weapon.

Q: My durability bar doesn't go all the way up. Why?
A: It has a notch @ 100%. Once you reach expert level in armorer, you will be able to fill it up completely (125%).

Q: My loot menu lags. Why?
A: That's there in default Oblivion. It’s called loot lag, and there’s (basically) no way to fix it.

Q: My resolution is < 1024 and...
A: Anything below 1024x768 will look bad, and you won’t be able to read text. Use something other than DarNified UI /DarkUI’d DarN.

Q: I'm making some adjustments to some settings and nothing happens, WTF?
A: The settings you're adjusting are probably overridden. This will change in the future, as per the work of the brilliant DarN.

Q: I'm editing the Oblivion.ini and nothing changes, WTF?
A: Make sure you're editing the right one (My Documents/My Games/Oblivion/Oblivion.ini). Don’t EVER mess with the Oblivion_default.ini in your Oblivion folder.

Q: So my text shows up messed up/large/not showing up... what’s up?
A: Did you edit your Oblivion.ini? I bet you didn’t. Seriously, if you’re not going to read the readme, I don’t know why you’re using mods. READ THE README!!!!! (Well, you kinda are now. You get my point. :p )

********************************************************************************
CONTACT

My name on the Bethsoft Elderscrolls Forums is gothic251. Don't be afraid to drop me a PM.

********************************************************************************
CREDITS

HUGE thanks go to:
DarN - Thanks for everything and for being so helpful and understanding.
Darkbirdy
Fritzdog
Brumbek - Thanks for the textures and the constant attempts to help. :p
HTF
Brianmac - For figuring out the menu texture problem
Belinda - Where would my mod be without your bug reports/fixed tex's?
Luchaire – For skinning DarNUI/DarkUI’d DarN and a couple of tex’s
Anybody who has reported an error

And Everybody for the support!!! (70000+ Downloads strong!!!)

********************************************************************************
LICENSING/LEGAL

You wanna use my stuff in your mod? HUH? Just ask me! I’ll more than likely allow you to use it. I mean, none of this is actually MADE by me (well, some of it is), I just spend hundreds of hours putting it together and fixing it.

********************************************************************************

LINKS

Tesnexus
http://www.tesnexus.com/downloads/file.php?id=11280

Planet Elder Scrolls
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2897

Bethsoft Forum thread
http://www.bethsoft.com/bgsforums/index.php?showtopic=861322

Die Font sache habe ich dir fett makiert
 
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Also ich habe es auch mal wieder provbiert und habe die neueste DarNified OMOD von Nexus heruntergeladen und normal installiert. Da kahm wieder mal die C# Compails filed oder so (die meldung die Giebie eine Seite vorher beschrieben hat). Ich habe die Meldung igrnoriert und habe alles überschreiben lassen (hatte OI Interface). Danach habe ich den [Fonts] abschnitt der INI aus der ReadMe in meine INI kopiert und normal Oblivion XP (neueste) darüber installiert. Und klappt alles^^

Vieleicht hilfts ja jemandem, meine Meinung zu der Mod:
Echt Klasse :good: :win:

Schade aber dass das Level Up Minü noch in Englisch ist aber die Bilder die, die Atribute/Skills sympolisieren reichen da aus um sich zu orientieren :D
 
Ich habe mal ne Frage zu DarNified:
Also ich habe mir meine UI bzw. HUD einstellungen zurechtgerückt und war fertig. Klappt auch alles doch wenn ich das Spiel beende und später nochmal starte hat er die Einstellungen nicht gespeichert!!!
Ist das normal, das man die immer wieder neu machen muss oder liegt das daran das mein Oblivion immer wenn ich mein Spiel beende ein Problem festellt und beendet werden muss?
Und wie kann ich dann die Einstellungen speichern, das Spiel stürtzt nicht im Spiel ab aber immer wenn cich es beende, deshalb stört es mich nur sehr gering.

Ich hoffe ihr könnt mir schnell helfen!
 
Das muss du in der Datei ändern:
Oblivion\Data\menus\prefabs\darn\hudmainmenu_config.xml
einfach mit einem Editor öffnen und die Werte die du im Spiel ermittelt hast notieren und dort eintragen.

Oblivion\Data\menus\levelup_menu.xml <- das ist die Datei die das Menü in Englisch bringt.
Kopiere dir einfach die Datei aus dem Vanilla-Ornder von XP dort hin.
Die ist in Deutsch, vorher aber auf jedenfall die Originaldatei sichern.
Das Einstellungsmenü, also der rechte TAB bleibt aber weiterhin in Englisch.
 
Zuletzt bearbeitet:
Ja, wenn ich ingame in meinem Statistik Menü bn und beim rechten Tab bin.

Ich versuchs sofort.

EDIT:
Der Befehl "saveini" funktioniert leider nicht aber ich habe die änderungen mir notiert und in die hudmainmenu_confi g.xml eingetragen (auch wenn ich mich sofort zurechtgefunden habe ;) :)) und volia. Es funtzt^^
 
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Gibt es eigentlich eine Statistik bei Oblivion XP? In der Readme habe ich dazu nichts gefunden. Also eine Statistik, die anzeigt, wieviel XP ich für Gegner, Quests, Bücher lesen, Orte entdecken, etc. bekommen habe. Bei den Gegnern wäre auch interessant, welche Gegner und wieviel davon man getötet hat :)
 
Also, erstmal danke giebi und Master of Desaster. Aber so ganz begreife ich das nicht. Ich soll jetzt also in meiner ini bei der Font Sektion die Sachen eintragen die ihr mir zitiert habt. :huh: Aber ich benutze ja DarkUI'd DarN 1.6 .. :?

Tut mir leid, hab grad irgendwie ein Brett vorm Kopf :D würde mich über eine Ausführung für Blöde aber freuen..:oops:
 
Das ist kein relativ großes Ding. Einmal ausgehend davon das du dir die Omod Version geholt hast solltest du im Data Ordner von Oblivion einen Ordner Font(s) haben mit folgenden (untger anderem evtl) Schriftarten:

DarN_Kingthings_Petrock_14.fnt
DarN_Kingthings_Petrock_14.tex
DarN_Kingthings_Petrock_16.fnt
DarN_Kingthings_Petrock_16.tex

DarN_LG_Kingthings_Petrock_14.fnt
DarN_LG_Kingthings_Petrock_14.tex
DarN_LG_Kingthings_Petrock_18.fnt
DarN_LG_Kingthings_Petrock_18.tex

DarN_Oblivion_28.fnt
DarN_Oblivion_28.tex


Blau= Normale Schriftgröße
Rot= Große Schrift


Dann sieht in diesem Fall der Fonts Bereich in deiner Oblivion ini aus dem Ordner MyGames so aus:


[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fnt
SFontFile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fnt
SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt


Dies wäre der Fall wenn du normale große Schrift möchtest.
Eine größere Schrift erhält man bei der Verwendung der Schriftarten die den Zusatz LG im Namen tragen (LG= large)


einfach wie oben bereits schon einmal beschrieben ersetzen.
 
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