Ingnoring message.
Ingnoring message.
Pre Hook
RESZ not supported.
Depth buffer texture (INTZ) (1920,1080) created OK.
Depth buffer attached OK. 0
Ingnoring message.
Received load game message.
Loading a game.
Creating vertex buffers.
Creating shader textures.
Width = 1920, Height = 1080
Setting shader surfaces.
Setting depth texture.
Loading the shaders.
Loading shader (data\shaders\Godrays.fx)
Setting effects screen texture.
Added to list OK.
Loading the shaders.
Loading shader (data\shaders\Godrays.fx)
Setting effects screen texture.
Save file links 0 textures.
Shader Index = 1
Shader num = 0
Filename = AmbientDungeons.fx
Enabled = 1
RefID = 11000ED3
Is in use = 1
Loading shader (data\shaders\AmbientDungeons.fx)
Float brightness = 1.000000(1)
Float contrast = 1.033333(1)
Float saturation = 1.000000(1)
Setting effects screen texture.
Inserting the shader into the list.
Ingnoring message.
Alt Render target - width = 1920, height = 1080
Shader (AmbientDungeons.fx) - Script refID = 11000ed3
Loading shader that already exists. Returning index of existing shader.
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 256, height = 256
Received save game message.
Ingnoring message.
Saving a game.
Calling TextureManager::SaveGame
ShaderManager::SaveGame
Shader index = 1
Shader AmbientDungeons.fx has 5 parameters.
Found float: name - brightness, size - 1, data[0] - 1.150000
Found float: name - contrast, size - 1, data[0] - 1.100000
Found float: name - saturation, size - 1, data[0] - 1.200000
Found texture: name - thisframe - not in texture list.
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 256, height = 256
Received save game message.
Ingnoring message.
Saving a game.
Calling TextureManager::SaveGame
ShaderManager::SaveGame
Shader index = 1
Shader AmbientDungeons.fx has 5 parameters.
Found float: name - brightness, size - 1, data[0] - 1.150000
Found float: name - contrast, size - 1, data[0] - 1.100000
Found float: name - saturation, size - 1, data[0] - 1.200000
Found texture: name - thisframe - not in texture list.
Received ExitGame message.
Calling Release Device
Releasing thisframe surface.
Releasing thisframe texture.
Releasing lastpass surface.
Releasing lastpass texture.
Releasing lastframe surface.
Releasing lastframe texture.
Releasing shader vertex buffer.
Depth buffer : Lost device callback.
Releasing the depth buffer surface.
Releasing the depth buffer texture.