Autor: Elys
Version: 8.0
Sprachversion: Englische Version
Benötigt: TES IV Oblivion mit neustem Patch und
............ OBSE v0015 oder besser
............ Pluggy version 117 oder besser
Beschreibung:
Diese Mod fügt einen Zauber ein, mit dem man Map Marker mit 8 verschiedenen, selbstgewählten Texten kennzeichnen kann.
Man kann jetzt in der Map Markers Be Done.ini im Verzeichnis
Eigene Dateien\My Games\Oblivion\pluggy\User files selber 8 Texte für die Informationen eingeben. (es dürfen nur max. 8 Buchstaben sein, ohne Leerzeichen)
Hier mal ein Beispiel, wie es bei mir momentan aussieht:
Hier ist die ReadMe:
Hier mal ein Beispiel, wie es bei mir momentan aussieht:
Hier geht es zum Thread im Beth-Forum.
Version: 8.0
Sprachversion: Englische Version
Benötigt: TES IV Oblivion mit neustem Patch und
............ OBSE v0015 oder besser
............ Pluggy version 117 oder besser
Beschreibung:
Diese Mod fügt einen Zauber ein, mit dem man Map Marker mit 8 verschiedenen, selbstgewählten Texten kennzeichnen kann.
Man kann jetzt in der Map Markers Be Done.ini im Verzeichnis
Eigene Dateien\My Games\Oblivion\pluggy\User files selber 8 Texte für die Informationen eingeben. (es dürfen nur max. 8 Buchstaben sein, ohne Leerzeichen)
Hier mal ein Beispiel, wie es bei mir momentan aussieht:
Hier ist die ReadMe:
===================================================
Map Markers Be Done -Elys- v8
===================================================
1. Description
2. Requirements
3. Installing
4. Uninstalling
5. Backup
6. Contact and Information
7. Disclaimer
===============
1. DESCRIPTION
===============
This plugin adds a new spell "Map Marker Be Done" to the player.
This spell allows the player to append "[x]" to the name of any standard map marker.
Recasting the spell on an already renamed map marker will remove the "[x]" tag.
To use the spell, just cast it near the map marker you want to rename.
The spell also reveals map markers that are caught within its spell range.
Since v4, the spell allows optionally up to get a choice from 8 different custom tags.
To add custom tags, go in "Mes documents\My Games\Oblivion\Pluggy\User Files" folder and open "Map Markers Be Done.ini" with a basic text editor such as Notepad.
(If the file does not exist yet, or if some options are missing, you can either create them manually, or you can just cast the spell once in the game and the file and all the default settings will be automatically created)
Map Markers Be Done.ini contains the following lines:
[Settings]
RevealHidden=1
DetectRange=5250
[Tags]
Choice1=x
Choice2=
Choice3=
Choice4=
Choice5=
Choice6=
Choice7=
Choice8=
You just have to modify and add your custom tag for the 8 possible choices.
Tags must be only be made of alphabetic characters and the length of each tag is limited to 8 characters.
DetectRange value is how far the spell will scan for map markers around the player. You can increase or decrease the value. In any case it won't scan further than two cells away from the player.
If RevealHidden=0 then not yet discovered map markers won't be revealed on the map. However they will still appear on the spell map marker list.
If you are updating from v1, the first time you will use the spell again, it will update all your already tagged map markers from "[Done]" to "[x]"
================
2. REQUIREMENTS
================
Oblivion version 1.2.0416
Oblivion Script Extender ( http://obse.silverlock.org/ ) version 15.3 or above.
Pluggy version 116( http://karamail.nerim.net/elys/Pluggy/ ) or above.
==============
3. INSTALLING
==============
Copy "Map Markers Be Done -Elys-.esp" plugin to your "<Oblivion installation folder>\DATA\" folder.
( by default "C:\Program Files\Bethesda Softworks\Oblivion\Data\" )
Activate the plugin in your Oblivion Data Options.
================
4. UNINSTALLING
================
Remove "Map Markers Be Done -Elys-.esp" plugin from your "<Oblivion installation folder>\DATA\" folder.
( by default "C:\Program Files\Bethesda Softworks\Oblivion\Data\" )
===============
5. BACKUP
===============
As a surviving gold rule, always backup all your save games before trying a new mod. Better safe than sorry. It applies to this mod as well.
===========================
6. CONTACT AND INFORMATION
===========================
Elys on Bethesda Forums ( http://www.bethsoft.com/bgsforums/ )
===========================
7. DISCLAIMER
===========================
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
Map Markers Be Done -Elys- v8
===================================================
1. Description
2. Requirements
3. Installing
4. Uninstalling
5. Backup
6. Contact and Information
7. Disclaimer
===============
1. DESCRIPTION
===============
This plugin adds a new spell "Map Marker Be Done" to the player.
This spell allows the player to append "[x]" to the name of any standard map marker.
Recasting the spell on an already renamed map marker will remove the "[x]" tag.
To use the spell, just cast it near the map marker you want to rename.
The spell also reveals map markers that are caught within its spell range.
Since v4, the spell allows optionally up to get a choice from 8 different custom tags.
To add custom tags, go in "Mes documents\My Games\Oblivion\Pluggy\User Files" folder and open "Map Markers Be Done.ini" with a basic text editor such as Notepad.
(If the file does not exist yet, or if some options are missing, you can either create them manually, or you can just cast the spell once in the game and the file and all the default settings will be automatically created)
Map Markers Be Done.ini contains the following lines:
[Settings]
RevealHidden=1
DetectRange=5250
[Tags]
Choice1=x
Choice2=
Choice3=
Choice4=
Choice5=
Choice6=
Choice7=
Choice8=
You just have to modify and add your custom tag for the 8 possible choices.
Tags must be only be made of alphabetic characters and the length of each tag is limited to 8 characters.
DetectRange value is how far the spell will scan for map markers around the player. You can increase or decrease the value. In any case it won't scan further than two cells away from the player.
If RevealHidden=0 then not yet discovered map markers won't be revealed on the map. However they will still appear on the spell map marker list.
If you are updating from v1, the first time you will use the spell again, it will update all your already tagged map markers from "[Done]" to "[x]"
================
2. REQUIREMENTS
================
Oblivion version 1.2.0416
Oblivion Script Extender ( http://obse.silverlock.org/ ) version 15.3 or above.
Pluggy version 116( http://karamail.nerim.net/elys/Pluggy/ ) or above.
==============
3. INSTALLING
==============
Copy "Map Markers Be Done -Elys-.esp" plugin to your "<Oblivion installation folder>\DATA\" folder.
( by default "C:\Program Files\Bethesda Softworks\Oblivion\Data\" )
Activate the plugin in your Oblivion Data Options.
================
4. UNINSTALLING
================
Remove "Map Markers Be Done -Elys-.esp" plugin from your "<Oblivion installation folder>\DATA\" folder.
( by default "C:\Program Files\Bethesda Softworks\Oblivion\Data\" )
===============
5. BACKUP
===============
As a surviving gold rule, always backup all your save games before trying a new mod. Better safe than sorry. It applies to this mod as well.
===========================
6. CONTACT AND INFORMATION
===========================
Elys on Bethesda Forums ( http://www.bethsoft.com/bgsforums/ )
===========================
7. DISCLAIMER
===========================
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
Hier geht es zum Thread im Beth-Forum.
Zuletzt bearbeitet: