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original readme:
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Vertical Limit climbing mod
v. 1.01
A mod for The Elder Scrolls III: Morrowind
Tribunal / Bloodmoon / GOTY Required!
Created with MW v. 1.6.1820
by GhanBuriGhan
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Description:
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This mod adds climbing to the game, in a way similar to Daggerfall. You can now climb almost every obstacle with a more or less vertical surface if you have the skill.
How does it work? To climb, you first need climbing equipment. You can buy climbing equipment from a number of traders and pawnbrokers, e.g. at Arrille's tradehouse in Seyda Neen, in Balmora at Ra'virr's and Dralasa Nithyron's shops, in Ald-ruhn in Daynes Redothril's pawnshop, and in Suran from the pawnbroker Goldy Belaram. You may also find one as random loot. If you are starting a new game, you can get your limbing equipment during the character generation process in the room with Sellus Gravius.Finally,if you can't wait to try it out, give yourself one via console:
player->additem gbg_climbing_belt 1.
I strongly recommend to tie the climbing equipment to a quick key for ease of use (press F1, select "inventory item", then the climbing equipment).
To climb, face the surface you want to climb and run into it, so that you are "running in place". Now equip the climbing gear or press the fastkey you assigned. There will often be a short delay (ca. 3-4 seconds) but eventually you will start climbing the wall. To change the direction you climb (up / down) press the quick-key again (or equip climbing gear again) without stopping to run. So to climb down from a ledge you are standing on you can, with some skill, do the following: Edge backwards until you begin to fall. Immediately hit run forward, and the climbing gear quickkey. Hit quickkey a second time to begin climbing down.
Climbing depends on acrobatics skill. There will be a check against acrobatics every few seconds, and if you fail, you will fall. The speed with which you climb depends on your speed attribute - you need fairly high speed to really be able to climb faster. The height you can climb on average thus depends both on your acrobatics skill and your speed. Khajiit and Bosmer get racial boni for climbing. Khajiit, as natural climbers always climb at top speed,and of course profit from their natural acrobatics bonus. Bosmer, born and raised in trees, loose their grip less easily than other races. As a Khajiit thief or acrobat you will be an excellent climber from the very beginning.
Even the best can't climb endlessly, though: You will loose your grip when your fatigue falls to 0.
Climbing terminates when an obstacle overhead (a ceiling, a larger overhang, a ridge, etc.) blocks your vertical ascent, or the surface is for some other reason getting you stuck. The same applies for climbing down.
You can not climb with a weapon drawn.
Hope you enjoy the mod, have fun!
A warning: Climbing was not foreseen by the makers of Morrowind, so it is theoretically possible that this mod may allow you to get to places you weren't meant to go. However, levitation lets you fly everywhere anyway, and I am not aware of a situation where climbing would break the game.
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Installation:
Unzip to your morrowind/data files/ folder
Enable the mod: in the launcher, under data files, check the vertical limit ESM file. As with every mod It is advisable to save under a new name and keep a copy of an older savegame. However, due to the nature of this mod, I do not foresee much trouble when removing it.
If you have used an older version of this mod installed, you should clean your save befoe using this version: Load MW without any version of Vertical Limit, ok any error messages, save to a fresh slot, quit morrowind, enable the new esp., and continue playing from the new save you made.
In case you use other mods that change levelled lists (e.g. many weapon and item mods), use a levelled list merger tool, such as Ghostwheel's TesTool (
http://www34.brinkster.com/ghostwheel/ )
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Known issues:
- Climbing can be jerky, and sometimes even results in unpleasant screen "flickering". This is a game engine problem and cannot easily be changed.
- Some surfaces look like they should be climbable, but get the player stuck in the vertical direction.This results in inability to climb them. Try jumping or move slightly left and right to get unstuck, or find a better spot.
- You may sometimes "warp" through vertical obstacles, although very rarely.
- Climbing depends on acrobatics, but trains athletics (due to the running).
- Using EnableRaceMenu interrupts the function of the script on the climbing gear, and allows it to be equipped. Remove and reequip it to get it going again.
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Version history:
1.02:
-Added climbing down feature
-Improved nudge script
1.01 (closed beta):
-Reworked and optimized scripts
-Added falling script to avoid "sticking to wall" effect.
-Added variable climbing speed
-Added racial bonuses
-Added climbing to character generation tutorial, and added unclimbable walls to census office courtyard
-Added climbing gear to more traders
-Made ghostfence unclimbable
-Added inability to climb with weapon drawn
beta 0.5:
- initial beta release
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Credits and contact:
made by GhanBuriGhan 13.June.2004
beta testing v 1.01: Falcon
Please report bugs on the elder scrolls modding forum or via email to GhanBuriGhan@gmx.net
The Elder Scrolls, Morrowind, etc. are property of Behthesda Softworks
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Note to modders:
- As with all my mods, you can use and modify this mod for your own projects, as long as you
give credit where its due.
- The ability to climb may change the way in which the player can move in your self-made levels. If you want to make surfaces in your mod non-climbable, either have this mod loaded while creating yours or just add the short global variable "DoNotClimbMe" with default 0 to your mod, and add a script to your surface that contains the following code:
;Makes an unclimbable surface:
;Modders: copy and paste this to any object you want to make unclimbable
float timer
short touched
set timer to timer + GetSecondsPassed
; make sure player does not get stuck in no climbing mode:
if ( CellChanged == 1 )
set DoNotClimbMe to 0
endif
if ( GetCollidingPC == 1 )
Set DoNotClimbMe to 1
Set timer to 0
Set touched to 1
else
if ( timer > 2 )
if ( touched == 1 )
Set DoNotClimbMe to 0
Set timer to 0
Set touched to 0
endif
endif
endif
If you want to block climbing on a static you will have to place invisible walls. You can see an example of this in the mod where I used the activator GBG_NoclimbCollision to block escape of the character during character generation.