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Frostfall 2.1 Change Log
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FEATURES
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* You can now start the mod in one of three different ways:
Look to the stars
SkyUI Only: Click the Frostfall Status button in the Frostfall MCM's Overview page.
Open the console, and type "set StartFrostfall to 1".
* New shiver sound effects for male and female when the player reaches "freezing" or "freezing to death". Can be toggled on and off.
* New force feedback options for controller users. You will feel a mild rumble when entering the Freezing state, a heavy rumble when entering Freezing to Death, and you will feel your heartbeat pulse when swimming in frigid water, which will slowly taper off before you die. Force feedback can be turned on or off.
* SkyUI Only: You can now set hotkeys for Weathersense and Survival Skills.
* SKSE Only: Hand-warming animations. They will play automatically only under the following circumstances:
You must be using SKSE.
You must be in 3rd person mode.
You must have your weapon sheathed.
You must be fairly close to the fire.
You must not be sitting, sleeping, or using some other piece of furniture.
You must not be placing a piece of camping equipment.
You must not be on horseback.
You must be stopped for a prolonged period of time (greater than 8 seconds)
To break out of the animation, press a movement key. (Controller users will have to press an attack key, jump, or weapon ready. There is no way to detect the joystick using SKSE at this time.)
* There is now an option to turn off Advanced Object Placement for camping supplies for those that have experienced performance issues. If it is turned off, you will place items by dropping them into the world, positioning them by dragging the item around, and the clicking on them and selecting Place. It will place the item in front of where you are standing. They will be placed perfectly level (flat), so find a flat-ish spot to camp if you use this mode for performance reasons.
* Wyrmstooth, a new quest and new landmass adventure mod, is now fully supported.
* Exposure and Wetness are now displayed in the tent menu system.
* Most waterfalls will now drench you when standing near or under them for a few seconds. I can't promise that this will work 100% of the time. If you see strange behavior, please report it.
* New in-game troubleshooter for the error message "You are already trying to place something" displaying when it should not.
* theRoadstroker's Rogue Sorceress Outfit will be fully supported in an optional compatibility patch that will launch simultaneously with 2.1. I've always loved this gear set and am happy that it is more fully supported now. This also now adds support for one-piece gear sets such as this (combination gloves, body, hands, and/or head gear in the same item). You will get an appropriate level of exposure protection when wearing his Outfit, and the cloak now acts as Linen. The cloak's used slot has been changed to 46 in the compatibility patch in order to bring it in line with most other cloak mods. A complete list of changes will be forthcoming.
* New recipe for brand new Woodcutter's Axe. This was originally avoided because of the catch-22 of needing firewood to craft the woodcutter's axe, and needing a woodcutter's axe to harvest firewood. Now that the player can use a Stone Hatchet to acquire firewood, this recipe now makes sense to have.
* Cleaned Pelts and Hide Lace can now be crafted from the Tanning Rack menu as well.
* You can now reclaim your amulet from your backpack at a tanning rack without losing the backpack.
* A new message will appear when loading your game: "You are now prepared to use camping equipment." This informs you when Frostfall's startup routines are complete. After this message appears, camping equipment can be placed and other features will begin working as well (W.E.A.R. etc).
BUG FIXES
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* Fixed an issue with Snowberry Extract not working under certain conditions.
* Cloaks are now checked in the WEAR arrays every time the game is loaded and repopulated if necessary, which should prevent the need to clean save in the future in some circumstances.
* Fixed an issue where the mod would think you were always a vampire after becoming a Dawnguard vampire, and then curing yourself.
* NPCs should no longer sandbox into the player's bed roll, preventing packing the tent.
* Breton Vampires can now see their backpacks when worn.
* Waiting in tents has been improved. Your timescale should (hopefully) now always return to the right one, at the right time.
* The radius that a campfire will heat a tent from has been increased. The radius a cooking pot can be placed away from a heat source has been slightly increased.
* Some of the text in the SkyUI MCM has been modified for clarity or corrected.
* You can now see your Adaptation bonus under Active Effects.
* Bandoliers should no longer spam the Papyrus log. Bandoliers should no longer be detected by Frostfall as gloves.
* Much better swimming detection. Should hopefully eliminate "You cannot do that while swimming" errors for most users.
* Backpack items will no longer display when invisible or ethereal, to prevent "floating items" without the invisibility effect from appearing.
* The player's scale should no longer be changed when using certain camping equipment.
* "Faint heat" messages while indoors should no longer appear, and should appear more relevantly when outdoors.
* The amount of time Frostfall allows its main script to run in a single loop has been lengthened. This should fix an issue where some users had exposure values that would not change. It is still recommended that those users tweak their Papyrus settings in Skyrim.ini in order to improve script performance.
* You will no longer lose your camping item when trying to place something and then moving through a load door. This will also no longer break your ability to place things in the future.
* You can no longer use Survival Skills, mortar and pestle, or drop items to place them while on horseback.
* Removed the collision mesh from lanterns that hang in the Large Hide Tent, which can cause camera issues.
* Cloaks detected using the legacy keyword method now grant the benefits of Linen cloaks when using W.E.A.R.
* The messages that display when in frigid water are now tied to the Condition Messages option.
* Resolved misc. papyrus log errors.
* A few remaining script-driven messages now have their own message objects to allow for proper translation.
* Cooking pots are placed slightly higher, and should be easier to activate once placed.
* The cloak textures for the fur cloak by Lorelai have been reduced in size. The clasp ornament has been reduced from 1024x1024 to 256. The fur texture has been reduced from 2048x2048 to 1024x1024. The normal maps remain the same. This should improve performance for some users and help avert memory-related issues.
CHANGES
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* Positive values of exposure now have a + sign in Weathersense and the tent menus.
* Weathersense now shows the incoming weather temperature, if a new weather is incoming. This should cause the visual weather to match Weathersense's reports much more often.
* It is now impossible to craft tents or backpacks using the Tanning Rack, or cooking pots at a Forge, before the mod has started or when the mod is shut down.
* Longbows now require Hide Lace instead of Leather Strips.
* Beast tails are now hidden when using Frostfall cloaks (Travel Cloaks)
* The commas in backpack names have been replaced with hyphens to allow for Customizable Favorites Menu support.
* The Weathersense Ring has been removed. Future SkyUI meters using the widget framework, along with the SkyUI Weathersense hotkey that can be used on horseback, has made this redundant and its implementation was never that good because it relies too heavily on the user's script performance in order to fire consistently, which led to a lot of bug reports.
* The vampirism check now only checks ActorTypeUndead. This will ensure more universal support. This also means some mods that make the player a Lich are now supported. The wording in the menus has also been modified to reflect this change.
* The Wet and Cold Compatibility Wizard is now simply a set of instructions, and does not actually do anything.
* SKSE + Hearthfire Only: The Quarried Stone to Dense Stone recipe has been changed to require 4 Quarried Stone for every 1 Dense stone, instead of the other way around.
KNOWN ISSUES
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* Blizzard AOE spells do not put out campfires, and Fire AOE spells do not light campfires. Implementing this would greatly overcomplicate the way campfires currently work.
* The View Status page does not show a + sign for positive values of exposure.