Changelog:
- ADDED IN THE USE OF BLOOD POINTS! (optional); blood points will be consumed when you use your Vampiric abilities - abilities may be unavailable if you do not have enough points left; use my MCM or the console command "set EnableVampireBloodPoints to 10000" (set to 0 to disable)
- If you are using Blood Points, you can now disable the feed timer so time will not affect satiation, only your use of points will; use my MCM or the console command "set BloodMeterDisableFeedTimer to 10000" (set to 0 to restore the feed timer)
- Reveal Auras, Mistwalker, and Deflect Light and Shadow will no longer have Stamina or Magicka costs with Blood Points enabled; Reveal Auras will, however, slowly consume blood while it is active
- Please check out my mod website for even more details on Blood Points
- Added in a customizable blood meter to keep track of your blood pool (SKSE and SKyUI required)
- Adjusted scripting so you now see stage change messages as a Vampire Lord
- Adjusted Mortal's Mask and Frost Cloud so they now properly display cost instead of cost per second
- Adjusted Mortal's Mask so it wont raise your Illusion skill ridiculously fast
- Adjusted the volume of Night Vision and Vampire Vision so it isn't so loud
- Adjusted the PlayerVampireQuest script so you are added to a common faction with those you turned/summoned creatures when changing to a vampire and progressing through stages (it used to be only when you fed)
- Removed the General MCM option of "Only Blood Can Heal" and replaced it with 3 separate options in the Miscellaneous section so you can enable or disable the effectiveness of food and drink, potions, and/or healing magic
- Vampire Lord form will now have access to Praestare Sanguinare
- Mistwalker, Blink Attack, and Unholy Grasp have had their cooldowns adjusted to 1 hour, 2 hours, and 3 hours (game time) respectively - timers can be disabled in the MCM if you wish
- Added in an additional Vampire Hunter, but it's a bit of a surprise. T is the one who is hiring the assassins to track you down, and this NPC will now make appearances in person to try and destroy you
- Added the spell, Stendarr's Aura, to some of the Dawguard Hunters my mod introduces
- Updated all the Vampire Hunter FaceGen data (many thanks to Void123 for this!) so there shouldn't be any face mismatches now. This has increased the size of the download considerably though ... sorry.
- Vampire Hunters and Assassins will now be capped at level 200
- Vampire Hunters have had defensive perks added: Agile Defender, Custom Fit, Unhindered, Shield Wall, or Power Bash depending on the NPC
- Silver poison has been strengthened on Vampire Hunter weapons at higher levels