RoterHase
Angehöriger
Update auf 295
295 [30/9/2011] [bluesky404,Gratis_monsta,Lojack,myk002,PacificMorrowind,valda,Waruddar]
• Many thanks to Arthmoor, silverbluemoon, Zoar5, GabaZieute, and VKS, who contributed their time, gave us feedback, and beta tested solutions for several difficult bugs. It's community members like you that help Wrye Bash succeed!
• First-run Usability Improvements:
• Default options and widget sizes have been revamped for a smoother first-time experience
• More startup errors are shown in a popup messagebox instead of just being dumped to the log
• Default window sizes have been increased so you can actually see their contents on first load
• Debug .bat file now works for all supported Python versions and all Python installation paths instead of being hardcoded to look for c:/Python27
• Wrye Bash can now be started from any directory instead of requiring Mopy as the working directory
• Bashed Patch:
• Usability improvements:
• Mods with tags that are being bashed for the first time will now automatically be checked and bolded in the bashed patch dialog.
• Corresponding patchers will be automatically enabled and bolded.
• If you would rather do things manually, you can turn the new autocheck behavior off in the ini.
• When you enable a mod or tweak in a patcher, the corresponding patcher is now auto-checked (always on – not controlled by the ini).
• Assorted tweakers:
• New tweak: Skyrim-style Weapons.
• New tweak: Uniform Groundcover.
• CBash 'Magic: Script Effect Silencer' tweak fixed.
• PBash 'Default icons' tweak fixed.
• VORB tweak now assigns special skeletons correctly.
• Fixed type mismatch that was preventing custom values for float GMST tweaks from being applied correctly in CBash.
• Names tweaker:
• New tweak: Proper English Names: Staffs -> Staves.
• New tweak: Proper English Names: Dwarfs -> Dwarves.
• Updated NPC/Guard names csvs. (Contributed by Gratis_monsta)
• Updated Assorted to Cobl.csv for Replace Form IDs. (Contributed by Gratis_monsta)
• Merge Patcher no longer merges in script records that depend on missing masters.
• Refresh displayed values for tweakers with selectable options properly when configuration is reverted or imported.
• Revert to Default option added; just reverts the patch config to default.
• Settings tweaker:
• New tweaks:
• AI: Conversation Chance/AI: Conversation Chance - Interior: Chance of NPCs engaging each other in conversation (possibly also with the player (not in and in interiors respectively).
• Leveled Creature Max level difference
• BAIN:
• Automatic generation of INI tweak files when installing an INI that doesn't match the CRC of what is already installed
• BAIN Wizards: Updated the EditINI function to allow comments.
• Installer->open readme command added.
• Modified Clean Data command so that it doesn't remove DLC content or Wrye Bash-related files
• It also ignores other files that are commonly installed outside of Wrye Bash, such as Construction Set Extender and Sensual Walks animation files
• Don't reset subpackage selections if a wizard is started but canceled
• Speed improvement; readonly status for files in the data folder only changed if/when needed. (and removed bClearRO option from ini since it'll only occur on individual files/subfolder and only if needed now)
• Unicode Mode:
• Bugfixes from valda and bluesky404
• Added activation status as a new mods column/sort option.
• New mod commands:
• Load All will activate all mods (up to 255 of them, at least)
• Create BOSS Report will automatically gather the information you need to report a mod to the BOSS thread.
• Copy Mod Info will automatically gather the displayed info on a mod.
• Ghost will ghost just the selected mod(s)
• Export Patch Config... exports the selected patch's configuration to a file.
• File->Create Dummy Masters will generate empty plugins for each missing master a plugin has. This is useful for loading a Filter patch in TES4Edit.
• File->New Bashed Patch will generate a new, empty bashed patch with the next name in the sequence (Bashed Patch, 1.esp, etc.)
• Mods Tab->Clean Dummy Masters will delete any empty plugins created using the Create Dummy Masters command.
• Add Master command can now add multiple masters in one go.
• Fixed Settings backup files should have WB version in their names.
• Ghosting fixed to remove the ugly chance of having both .ghost and .esp versions of the same mod.
• Replacers tab and associated code totally removed.
• BALO is now officially deprecated, having been entirely superseded by BOSS. If you are still using it, please consider using BOSS instead.
• Fixed CBash crash while scanning for dirty edits on some plugins
• Fixed launching of bashmon
• Startup:
• Fixed startup processing so you can in one startup both backup and restore settings.
• Added -L/--Language as cmdline options to set Wrye Bash's language.
• Added warning if user has more than 325 esp/ms/bsa in the data folder and aren't using ghosting (and more strongly worded warning if more than 400).
• Ini Tab -> list active ini's command added.
• ModChecker:
• Fixed default size to be wide enough to display all buttons.
• Added option to toggle display of CRCs for mods in the mod list.
• Added option to toggle display of version numbers for mods in the mod list.
• Display note if no dirty mods are found (so that users know that it did successfully check and isn't malfunctioning).
• List Mods: crc display is off by default and added code to enable crc display if 'c' is pressed.
• Most untranslatable strings adjusted to be translatable (adds more than 240 strings that can now be translated).
• UI components in the Mods and Saves Tabs are now resizable
• Progress bars now shown in several cases where the program could be perceived to be hung but was actually processing data
• Fixed progress bar disappearing for some people while loading the installers tab
• UI colors are now customizable with the Colors Dialog. This allows you to change what colors Wrye Bash uses for various informational purposes. This only configures the custom colors that Wrye Bash uses. Anything else uses your system defaults, so if you want to change those, you'll need to do it through your OS.
• Save->Edit Spells will now work with corrupted/malformed/unexpectedly formed mod files; will just skip those mod files rather than fatally choking (and if in debug mode will say the mod is skipped and why).
• Custom launcher buttons now support launching of msi created shortcuts.
• Mod->Export Script has new option to skip export of comments (and a spiffy new export dialogue).
• CBash no longer causes random occurances of googly eyes
• Many thanks to Arthmoor, silverbluemoon, Zoar5, GabaZieute, and VKS, who contributed their time, gave us feedback, and beta tested solutions for several difficult bugs. It's community members like you that help Wrye Bash succeed!
• First-run Usability Improvements:
• Default options and widget sizes have been revamped for a smoother first-time experience
• More startup errors are shown in a popup messagebox instead of just being dumped to the log
• Default window sizes have been increased so you can actually see their contents on first load
• Debug .bat file now works for all supported Python versions and all Python installation paths instead of being hardcoded to look for c:/Python27
• Wrye Bash can now be started from any directory instead of requiring Mopy as the working directory
• Bashed Patch:
• Usability improvements:
• Mods with tags that are being bashed for the first time will now automatically be checked and bolded in the bashed patch dialog.
• Corresponding patchers will be automatically enabled and bolded.
• If you would rather do things manually, you can turn the new autocheck behavior off in the ini.
• When you enable a mod or tweak in a patcher, the corresponding patcher is now auto-checked (always on – not controlled by the ini).
• Assorted tweakers:
• New tweak: Skyrim-style Weapons.
• New tweak: Uniform Groundcover.
• CBash 'Magic: Script Effect Silencer' tweak fixed.
• PBash 'Default icons' tweak fixed.
• VORB tweak now assigns special skeletons correctly.
• Fixed type mismatch that was preventing custom values for float GMST tweaks from being applied correctly in CBash.
• Names tweaker:
• New tweak: Proper English Names: Staffs -> Staves.
• New tweak: Proper English Names: Dwarfs -> Dwarves.
• Updated NPC/Guard names csvs. (Contributed by Gratis_monsta)
• Updated Assorted to Cobl.csv for Replace Form IDs. (Contributed by Gratis_monsta)
• Merge Patcher no longer merges in script records that depend on missing masters.
• Refresh displayed values for tweakers with selectable options properly when configuration is reverted or imported.
• Revert to Default option added; just reverts the patch config to default.
• Settings tweaker:
• New tweaks:
• AI: Conversation Chance/AI: Conversation Chance - Interior: Chance of NPCs engaging each other in conversation (possibly also with the player (not in and in interiors respectively).
• Leveled Creature Max level difference
• BAIN:
• Automatic generation of INI tweak files when installing an INI that doesn't match the CRC of what is already installed
• BAIN Wizards: Updated the EditINI function to allow comments.
• Installer->open readme command added.
• Modified Clean Data command so that it doesn't remove DLC content or Wrye Bash-related files
• It also ignores other files that are commonly installed outside of Wrye Bash, such as Construction Set Extender and Sensual Walks animation files
• Don't reset subpackage selections if a wizard is started but canceled
• Speed improvement; readonly status for files in the data folder only changed if/when needed. (and removed bClearRO option from ini since it'll only occur on individual files/subfolder and only if needed now)
• Unicode Mode:
• Bugfixes from valda and bluesky404
• Added activation status as a new mods column/sort option.
• New mod commands:
• Load All will activate all mods (up to 255 of them, at least)
• Create BOSS Report will automatically gather the information you need to report a mod to the BOSS thread.
• Copy Mod Info will automatically gather the displayed info on a mod.
• Ghost will ghost just the selected mod(s)
• Export Patch Config... exports the selected patch's configuration to a file.
• File->Create Dummy Masters will generate empty plugins for each missing master a plugin has. This is useful for loading a Filter patch in TES4Edit.
• File->New Bashed Patch will generate a new, empty bashed patch with the next name in the sequence (Bashed Patch, 1.esp, etc.)
• Mods Tab->Clean Dummy Masters will delete any empty plugins created using the Create Dummy Masters command.
• Add Master command can now add multiple masters in one go.
• Fixed Settings backup files should have WB version in their names.
• Ghosting fixed to remove the ugly chance of having both .ghost and .esp versions of the same mod.
• Replacers tab and associated code totally removed.
• BALO is now officially deprecated, having been entirely superseded by BOSS. If you are still using it, please consider using BOSS instead.
• Fixed CBash crash while scanning for dirty edits on some plugins
• Fixed launching of bashmon
• Startup:
• Fixed startup processing so you can in one startup both backup and restore settings.
• Added -L/--Language as cmdline options to set Wrye Bash's language.
• Added warning if user has more than 325 esp/ms/bsa in the data folder and aren't using ghosting (and more strongly worded warning if more than 400).
• Ini Tab -> list active ini's command added.
• ModChecker:
• Fixed default size to be wide enough to display all buttons.
• Added option to toggle display of CRCs for mods in the mod list.
• Added option to toggle display of version numbers for mods in the mod list.
• Display note if no dirty mods are found (so that users know that it did successfully check and isn't malfunctioning).
• List Mods: crc display is off by default and added code to enable crc display if 'c' is pressed.
• Most untranslatable strings adjusted to be translatable (adds more than 240 strings that can now be translated).
• UI components in the Mods and Saves Tabs are now resizable
• Progress bars now shown in several cases where the program could be perceived to be hung but was actually processing data
• Fixed progress bar disappearing for some people while loading the installers tab
• UI colors are now customizable with the Colors Dialog. This allows you to change what colors Wrye Bash uses for various informational purposes. This only configures the custom colors that Wrye Bash uses. Anything else uses your system defaults, so if you want to change those, you'll need to do it through your OS.
• Save->Edit Spells will now work with corrupted/malformed/unexpectedly formed mod files; will just skip those mod files rather than fatally choking (and if in debug mode will say the mod is skipped and why).
• Custom launcher buttons now support launching of msi created shortcuts.
• Mod->Export Script has new option to skip export of comments (and a spiffy new export dialogue).
• CBash no longer causes random occurances of googly eyes