- Mounted combat. Vilja can fight enemies from the horseback. (We hope to further improve this feature in the next version. What happened - and what has delayed this release - is that Amgepo's computer collapsed this weekend. As he is the one working on the mounted combat, he has not been able to do the final adjustments he had planned. Still, as it may take a while before he has a new computer up and running, we decided to not delay the release any further.)
- Vilja can wear cloaks, pouches, jewelry also when she is wearing armor, and you can configure her behaviour. For instance, you can tell her to not wear helmet indoors in cities, you can tell her whether or not she is supposed to combine jewelry and armor or armor and backpacks.
- You can now teach Vilja to cast various spells from spelltomes (but only after she has learnt her first spells through her questline). (Of course you won't be able to teach her to cast a fireball. Vilja can't cast fireballs, if she could, she would have to stop bugging the player about that she wants to learn how to do it)
- You can teach her to make new potions from all the ingame recipes.
- She will only say SayOnce-comments once (We made a cure for the SayOnce-bug from Skyrim ver 1.7 that makes npcs repeat SayOnce-entries at each game-reload).
- More interaction with vanilla followers. She has quite a few new interactive scenes with J'zargo, Kharjo, Jenassa and Aranea, and some new also with the the Farkas - Aela - Lydia voicetypes (i.e. the followers that she already previously had scenes with). She also has scenes with Rayya (Hearthfire housecarl), who has the same voicetype as Aela.
- Campfire and Campsite. Vilja can make a Campfire and she can set up her own tent where the two of you can sleep when you are traveling together. Both campfire and campsite are Frostfall-compatible!
- Vilja can now shed light. In her topic "Would you please do me a favour" she has a topic for "shed light". This will make her cast a custom spell that looks quite nice. When it wears off, she will cast it again until you tell her to stop sheding light.
- Vilja's dialog tree has been reworked and should hopefully be more intuitive now. In the main topic "Travel together", you will also find an overview over decisions you have made (fighting style, essential/protected, whether or not she should swim in her outfit etc).
- If you find some of her habits really annoying, you can configure them so she will stop doing them (only after you have known her for some days, of course!). Like asking to lead the way or suggesting what to do next or wander off to inns to have a drink.
- She has a new system for "being thirsty" - put drinks in her inventory and she will use them instead of asking you for something to drink. Once she has been drinking them all, she'll be complaining until you give her new drinks.
-You can now toggle whether or not you want Vilja to remove her outfit when she is swimming
- An alternate follow-distance has been incorporated for those who feels that she is pushing them off cliffs and such.
- Vilja has a new, more immersive, way to summon her horse Bruse.
- Bruse has a functional speed multiplyer and should always keep up with the players horse (but you have to ride your horse once since you installed the mod before this will work!!)
- Bruse has new unique textures (by Lycanthrops).
- Leifur has a new improved texture (by Lycanthrops)
- More awareness. She will recognize and comment on corpses, in particular if a Friend dies, both when it happens and occasionally afterwards (if Lydia dies, for instance, she is not unlikely to mention how empty Breezehome seems without her, when you are in Breezehome that is)
- More random chatter and more randome scenes with various npcs.
- Lots of new place-, quest- and people- chatter related to the college of Winterhold.
- Lots of new place-related chatter, among other things when Vilja visits orc strongholds.
- The schedule Vilja uses when she is "at home" has been expanded - among other things she might occasionally wander off for the pub in the evening.(And if she has other followers in tow, they will of course tag along with her)
- Some slight changes have been made to Vilja's background story in order to make it better match the looks of Solstheim (like "I left from Raven Rock" instead of "I left from Fort Frostmoth")
- Vilja now has alternate traders to go to if the original ones are dead. She won't go shopping on her own initiative if the original traders are dead, but you can still tell her to go and do shopping in all cities. If also the alternate traders are dead, she will default to "well, where do you want me to go and shop, as I cannot do any shopping here?". I.e. no more instances of scenes that aren't running properly because the trader is dead.
- Cured some noteable bugs, like the one making her go forever silent if she is told to shut up. Also some smaller glitches, like Vilja walking away after visiting Tel Mithryn, have been attended to.
- Further tweaking of the dialog, hopefully she should now never talk about irrelevant things in dungeons. And hopefully the feeling of her being "nagging" should be gone.