Skyrim - Enhanced Camera
Autor: LogicDragon
Übersetzung: keine Übersetzung notwendig!
Version: 1.0a - 15 September 2014
Benötigt: Skyrim 1.9.32.0.8 und SKSE Version 1.6.16 oder neuer.
Download: Nexus
Beschreibung
-----------
Das SKSE Plugin, macht Körper und Schatten in der 1.Person sichtbar. Es verwendet einen Hybrid-Modus, in dem sowohl die 1.Person Waffen sowie der Körper der 3.Person sichtbar sind.
Auch die Stellen, an denen das Spiel zur 3.Person wechselt (im Sitzen, basteln, reiten, Werwolf, Knockout/Tod, etc.) werden nun in der 1. Person dargestellt.
-Einstellungen können in der Datei 'SKSE\Plugins\SKSE_EnhancedCamera.ini' konfiguriert werden.
Change Log:
[video=youtube;ioLusJt4eYA]http://www.youtube.com/watch?v=ioLusJt4eYA[/video]
Übersetzung: keine Übersetzung notwendig!
Version: 1.0a - 15 September 2014
Benötigt: Skyrim 1.9.32.0.8 und SKSE Version 1.6.16 oder neuer.
Download: Nexus
Beschreibung
-----------
Das SKSE Plugin, macht Körper und Schatten in der 1.Person sichtbar. Es verwendet einen Hybrid-Modus, in dem sowohl die 1.Person Waffen sowie der Körper der 3.Person sichtbar sind.
Auch die Stellen, an denen das Spiel zur 3.Person wechselt (im Sitzen, basteln, reiten, Werwolf, Knockout/Tod, etc.) werden nun in der 1. Person dargestellt.
-Einstellungen können in der Datei 'SKSE\Plugins\SKSE_EnhancedCamera.ini' konfiguriert werden.
Change Log:
1.0a
- Fixed npc head tracking becoming disabled when opening a menu
- Fixed vampire lord visual glitches when waterwalking
- Added camera position ini settings for werewolf
- Fixed compatibility with Wet and Cold 1st person breath effects
- Fixed compatibility with Face to Face dialog zoom when enabling fov ini settings
1.0
- Added ini settings for configuring fNearDistance to reduce clipping
- Slightly improved magic effect shaders to now play on your character's body when weapons are not out
- Fixed a bug where 1st person arms disappear when the inventory menus are open
- Added ini settings to set camera position when horse/dragon riding to reduce camera clipping
- Added separate bow related ini settings for killmoves and 3rd person arms
- Improved bow aiming when horse riding
- Improved werewolf head bob to be more stable and enabled by default
- Fixed head position when riding carriages (during the Intro and mods)
- Fixed some bugs with odd looking killmoves (if enabled) and where magic and bow killmoves were not in 1st person
- Fixed the mysterious flame that appears when equipping certain master spells
0.9b beta
- Fixed compatibility with mods that rescale the player's shoulders
- Other minor fixes
0.9a beta
- Fixed issue with walls/objects disappearing when in fake 1st person if a mod changed fov
- Fixed moonwalking bug if view switched to 3rd person during a backwards 360 animation
- Added settings for changing fov
0.9 beta
- Fixed compatibility issues with Player Headtracking and Skyrim Hair Physics
- Player's 1st person height is now adjusted to match race scale to fix tall races being launched into the air when entering ragdoll mode due to feet clipping underground
- Added setting for first person cannibalism (Ring of Namira) and vampire feeding
- Added setting to improve compatibility with 360 animation mods
- Fixed missing arms when reading an Elder Scroll
- Fixed the massive arrows bug
0.8b beta
- Fixed body sometimes becoming invisible in interiors
- Fixed bugs with blood/light level not drawn correctly on player body
- Added a fix for torches when sitting
0.8a beta
- Fixed crash with XPMS skeleton mod
- Added compatibility for head scale in Enhanced Character Edit/RaceMenu
- Fixed visible arms in map menu
0.8 beta
- Beta Release
- Fixed npc head tracking becoming disabled when opening a menu
- Fixed vampire lord visual glitches when waterwalking
- Added camera position ini settings for werewolf
- Fixed compatibility with Wet and Cold 1st person breath effects
- Fixed compatibility with Face to Face dialog zoom when enabling fov ini settings
1.0
- Added ini settings for configuring fNearDistance to reduce clipping
- Slightly improved magic effect shaders to now play on your character's body when weapons are not out
- Fixed a bug where 1st person arms disappear when the inventory menus are open
- Added ini settings to set camera position when horse/dragon riding to reduce camera clipping
- Added separate bow related ini settings for killmoves and 3rd person arms
- Improved bow aiming when horse riding
- Improved werewolf head bob to be more stable and enabled by default
- Fixed head position when riding carriages (during the Intro and mods)
- Fixed some bugs with odd looking killmoves (if enabled) and where magic and bow killmoves were not in 1st person
- Fixed the mysterious flame that appears when equipping certain master spells
0.9b beta
- Fixed compatibility with mods that rescale the player's shoulders
- Other minor fixes
0.9a beta
- Fixed issue with walls/objects disappearing when in fake 1st person if a mod changed fov
- Fixed moonwalking bug if view switched to 3rd person during a backwards 360 animation
- Added settings for changing fov
0.9 beta
- Fixed compatibility issues with Player Headtracking and Skyrim Hair Physics
- Player's 1st person height is now adjusted to match race scale to fix tall races being launched into the air when entering ragdoll mode due to feet clipping underground
- Added setting for first person cannibalism (Ring of Namira) and vampire feeding
- Added setting to improve compatibility with 360 animation mods
- Fixed missing arms when reading an Elder Scroll
- Fixed the massive arrows bug
0.8b beta
- Fixed body sometimes becoming invisible in interiors
- Fixed bugs with blood/light level not drawn correctly on player body
- Added a fix for torches when sitting
0.8a beta
- Fixed crash with XPMS skeleton mod
- Added compatibility for head scale in Enhanced Character Edit/RaceMenu
- Fixed visible arms in map menu
0.8 beta
- Beta Release
[video=youtube;ioLusJt4eYA]http://www.youtube.com/watch?v=ioLusJt4eYA[/video]
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