- Added a new mini-boss
- Werewolfs now always drop a Werewolf Pelt
- Sneak-Attacking a sleeping humanoid will always lead to a lethal result
- Fortify Light/Heavy Armor enchantments and alchemy effects now increase the armor rating directly instead
- High Level NPC spellcasters and some other characters now possess a unique ability. They telepathically monitor their sorrounding area at all times and are able to also telepahtically alert sorrounding allies of the player's presence (Technically, you get a tremendous Detection penalty when being close to these individuals) - however, a Muffle Enchantment/Spell can counter these effects.
- The spell Raise Dead V has been improved so that it can raise about everything...
- Halved the max carry weight bonus Bags of Holding grant
- Rubies, Garnets and Sapphires can now be grinded to dust at the forge - Gem Dust can then be used as an ingredient for alchemic recipes
- Minor tweaks to dragon variants: Dragons with a more redish color pattern will now only use Fire based attacks
- Green dragons will now always use poison based attacks (and can paralyze with their bite attack) - Their Breath is very short ranged though, and they now tend to engage in melee. They also are much faster than most other dragons.
- Made many Vampire Lord bonuses static and increased their values greatly
- Increased the necessary amount of gold pieces to make a gold ingot by 100%
- Increased the skill rate of smithing
- Decreased the chance of randomly encountering any enchanted arrows
- Decreased the duration of lootable spider and chaurus poisons to one minute - this does only affect the duration of its damaging component. This also decreases the duration of the damaging effect of most poisons NPCs use on their weapons.
- Decreased the falling damage vampires and some other undead receive greatly
- Decreased the loot more common boss chests yield
- Fixed some issues related to the Vampire Lord (Bonuses and Penalties should now be applied correctly)
- Fixed some spelling mistakes
- Fixed some minor bugs
Added the following options:
° Resting Bonus for Skill Rates - Greatly increases the skill rate bonuses you get for sleeping
Changes in 0.992
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- Elven, Glass and Dragonscale Armor now also protect from arrows, though the effect is much less effective than that of Heavy Armor! Other light armor types remain unaffected!
- Silver Weapons can now be tempered
- Increased the Cooldown of Iceform and decreased its paralysis effect duration
- The perk "Precise Aim" now grants a stronger zoom and removed its passive damage bonus again
- The lockpicking perks have further been merged so each one now allows to pick locks one level above it.
- Lowered the damage bonuses of the Perk "Overdraw" slightly
- Lowered the Skill Rate bonuses from resting to +5/15/25%
- Lowered the necessary resistance to withstand the Shout Iceform - you now just need more than 50% frost resistance
- Lowered the bonus for stealing gold from the perk "Cutpurse"
- Lowered the chance that highly experienced blacksmiths have Glass or Ebony equipment for sale and the amount of more advanced smithing books at them.
- Handplaced some more Blacksmithing books.
- Added a key to Gallows Rock that can open all chests in that dungeon
- The Perks "Perfected Art", "Cutpurse" and "Nimble Fingers" only grant tehir bonuses when the target you're stealing from cannot see you.
- The NPC "Astrid" is now much more powerful
- The "Lost Knife Hideout" is now home to a new mini-boss...
- The Quest "Mind of Madness" will now be harder to accomplish. Suitable Alterations to the Pelagius Wing have been made...
- The Quest "Waking Nightmare" will now be harder to accomplish. Suitable Alterations to the Orcish Invaders have been made...
- The Quest "House of Horrors" will now be harder to accomplish. Suitable Alterations to the Tyranus have been made...
- The item "Necromancer's Amulet" will quickly drain Health, Magicka and Stamina when worn by someone below who'S MAgicka has not been leveled up to 300 or more. Also, black soulgems can now only be created with it between 23 and 24 PM.
- Very powerful Vampires received some more master level perks
- Several Dragon Maks are now treated as Heavy Armor again
- Decreased the passive magic resistance from Bretons to 15%
- Decreased the duration of the Breton Racial Power Dragonskin to 5 seconds, and increased absorption chance to 100%.
- Decreased the spell absorption chance of the Atronach Sign from 50% to 20%
- Decreased the necessary resistances for Freezing Spells further (They now range from 25% to 75%, depending on the spell)
- Decreased the melee damage of Giant Spiders greatly
- Decreased all Dragons' Breath Attack damage values
- Increased all Dragons' Armor penetration values
- Increased the damage ghosts receive from Silver Weapons
- Improved the Sword of Red Eagle greatly
- Improved the "later" version of the Blade of Woe greatly and renamed it to "Awakened Blade of Woe"
- Improved some animals' movement behaviour
- Changed some messages
- Handplaced more items and treasure...
- Exchanged the names of "Gruesome Shot" and "Point Blank Shot"
- Exchanged the damage values of Dwarven and Orcish Weapons
- Fixed some spelling mistakes
- Fixed a bug with the Spell "Phantasmal Killer (Rank III)
- Fixed a bug that caused certain Silverhand Members to still use Iron or Steel weapons
- Fixed the weight of Elven Longswords
- Fixed a bug with crossbows - Bethesda's stock script does not remove the armor penetration effect again when unequipped (I did not notice this in the first place since they cannot opened by default, you first have to make some tweaks I did not know of), which probably caused quite some miscalculations with characters who used a crossbow. This should now work properly. Just to be sure, if your character ever used a crossbow, you might want to equip one and then unequip it again.
- More performance tweaks that should further reduce any script lags and FPS loss
- Added new optional files:
° Vanilla Death Cam (Resets the reload time after dying to the vanilla amount of 5 seconds again)
° Slower Arrows (Fired projectiles are slower)
° Easier Bartering (Makes selling and buying things a lot less harsh)
Consol Commands:
° No Paralyzing Poisons:
This consol command toggles the paralysis effects spiders and some NPCs can apply:
Set AA000XarrianParalyticPoisonControl to 1 (0 will enable it again)
° No Slowdown on low Stamina:
Set AA000XarrianStaminaSlowControl to 1 (0 will enable it again)
° No Staggering on being Hit:
Set AA000XarrianStaggeringControl to 1 (0 will enable it again)
° No Stamina Consumption and Magicka regeneration stop while Running and Swimming:
Set AA000XarrianRunningStaminaControl to 1 (0 will enable it again)
° No Health Weight (Turns off your Health affecting carry weight)
Set AA000XarrianHealthWeightControl to 1 (0 will enable it again)
° No Heavy Armor Stamina Consumption (Turns off both the passive Stamina drain and the penalty when Sprinting)
Set AA000XarrianHeavyArmorStaminaControl to 1 (0 will enable it again)
Changes in 0.99
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- Experimental Performance Tweaks:
Decreased the updates of scripts constantly used by about 66% - this should decrease any script lag that may result from other script intensive contents.
However, this may not work on old savegames, but since it all runs fine anyways in most cases, it's not that critical that it's a real drawback not to get it.
Also, I am not sure if any problems might result with this tweak - affected features are:
° Passive Armor skill gain
° Fast Travelling
° Weapon Dropping
° Random Dawnguard Vampire Spawns
- Decreased the carry weight bonus vampires get greatly
- Added the following spells:
° Umbral Sanctuary (Rank II) - Illusion, Master, obtainable only by perks - It works just as Umbral Sanctuary (Rank I), but is instead targeted and channeled on a single actor
° Ward (Rank II) now also renders the caster immune to many paralysis effects as long as it is maintained.
° Ward (Rank III) now also renders the caster immune to many paralysis and life drain effects as long as it is maintained.
° Waterbreathing now also negates any stamina penalties when swimming, even wearing heavy armor. (This might not work on current savegames, though, due to how the engine handles the stamina drain effect used for the feature)
- Altered the following enchantments:
° Fortify Stamina is now available in two ranks; the second one also rendering the target immune to most paralysis effects.
° Waterbreathing now also negates any stamina penalties when swimming, even wearing heavy armor. (This might not work on current savegames, though, due to how the engine handles the stamina drain effect used for the feature)
- Altered the following perks:
° Poison Placement has been merged with the 2. rank of Nimble Fingers
° Keymaster has been merged with Cutpurse
° The required perks for Perfected Art have been adjusted
° Arcane Thesis is now called Artificer's Insight
- Added some more size variations to certain creatures
- Added two sets of playable Greybeard Robes (one to High Hrothgar, one in Ustengrav)
- Greatly improved the Sword of Lord Harkon
- Saddled Horses can now be used as storage - whenever you mount or dismount them while you do not have anything equipped to your right hand, their inventory screen will pop up where you can manage everything to your liking. (Please tell me if it is too tedious or if it feels alright - I did not yet find a more "comfortable" way to include this without making use of any third party programs.)
- Handplaced another unique Mini-Boss encounter with unique loot.
- Further decreased the value of self crafted poisons that deal damage over time. This also fixes the too large amount of skill gained when working with Dremora Hearts.
- The Perk "Soulgem Mastery" now allows to craft Soulgems at a forge from Moonstoon and Quicksilver ingots. If you have the perk, you can craft better soulgems the better your skill level.
- You can also craft Black Soulgems at a forge if you have the Perk "Soulgem Mastery" and an enchantment skill level of 100. But you also need the Necromancer's Amulet in your possesion to do that. The ingredients are a Grand Soulgem and a Human Skull.
- When you possess the Wabbajack (Meaning if it's currently in your inventory), you can now turn regular Tomatos into Soul Tomatos at the cooking pot. Soul Tomatoes are working just like black soulgems, they only weigh less and are, well, tomatos. Try to eat them with cheese and a Sweetroll! Sheogorath approves it!
- Vampires and Werewolves also get the Strong Stomach Feature
- Further lowered the chance of finding Orcish, Elven and Dwarven equipment randomly
- Fixed some spelling mistakes
- Fixed some minor bugs with loot lists
- Fixed some minor placement bugs
- Fixed and cleaned some unneccassary entries
- Fixed the dragon's fear aura effect to be unabsorbable
- Fixed an issue with too many vampires wearing ebony armor
- Fixed a bug that seems to have caused wearing Heavy Armor to also increase the charge amount of certain enchantments (e.g. The Mace of Molag Bal) - But I must say, I am not quite sure if it will work. If it does not, please report it!