Name: Real Wildlife - Skyrim
Autor: Nedius
Version: 1.3.2
Übersetzung: norden
Download: skyrim.nexusmods / scharesoft.de
Beschreibung:
Dies ist nur eine Übersetzung der Mod von Nedius, ich danke Ihm für die Erlaubnis.
Das Wild in Skyrim verhält sich stets gleich? Die Mod Real Wildlife fügt zusätzliche Tiere für alle Rassen und in verschiedenem Alter ein. Außer dem passt sie das Verhalten der Tiere ihrem Alter an.
Es gibt neue Beute, neue Krankheiten, neue Arten..........ach, schaut selber.
!!!!!!! Umstellung der Nummerierung der ESP für den NMM, es ist möglich das ihr 2 ESP im Dataordner habt. bitte nur die 0.1 behalten!!!!!!!
Original Download: skyrim.nexusmods
Original Readme:
REAL WILDLIFE � SKYRIM
Version: 1.2
by Nedius
Over 330 new variants of the natural wildlife of Skyrim! Revised AI and wildlife faction interaction, 16 new lore friendly diseases, 29 new ingredients, 20 new foods and 20 new recipes!
FIXED!
1. Instillation
2. Note on Merging Leveled Lists
3. Features
4. Known Bugs (none at present)
5. Change Log
6. Plans for Future
7. Requests
8. Thanks
Animals don�t only come as adults! When travelling the wilderness of Skyrim, you can now animals of all sizes and ages, healthy and diseased. With hundreds of additional variants of creature, with Real Wildlife � Skyrim feels more alive than ever.
1. Instillation
Extract the .esp into your Skyrim datafolder (probably located at
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data) or some similar location.
Select the plugin via the plugin menu on the load menu, or via the Mod Manager of your choice.
Please ignore the �0.1� at the end of the mod. This will not be changed so that people using systems such as NMM, BOSS will be unaffected.
2. Leveled Lists
Real Wildlife - Skyrim edits the leveled lists for the basic Skyrim game. If you are concerned that this will affect other mods, I recommend creating a merged mod using a tool such as Wrye Bash (http://skyrim.nexusmods.com/downloads/file.php?id=1840).
3. Features
This mod includes:
� Over 320 age and disease based variants of the following:
o Bears (normal, cave and snow)
o Cows
o Chaurus / Charus Reaper
o Deer
o Dogs
o Elk
o Foxes / Arctic Foxes
o Frostbite spiders (over 50 additional variations of these...)
o Giants
o Goats
o Horkers
o Horses (all types)
o Mudcrabs
o Rabbits
o Sabre Cats (normal and snow)
o Skeevers (multiple variations including many new diseased variants)
o Spriggans / Spriggan Matrons
o Trolls / Frost Trolls (including a new �Demented� variant)
o Wolves (Normal, Red and Ice)
� The lore-friendly diseases added in this mod now include:
o Bloodlung
o Collywobbles
o Dampworm
o Droops
o Feeble Limb
o Greenspore
o Helljoint
o Red Rage
o Rust chancre
o Serpiginous Dementia
o Shakes
o Swamp Fever
o Ticklebritch
o Wither
o Witless Pox
o Yellow Tick
For list of effects they give, please see the very bottom of this file (in case of spoilers!)
� Enhanced difficulty - Juvenile, Adult and Mature creatures are more challenging than Skyrim's base wildlife.
� 29 new ingredient variants (e.g. eyes, hearts, claws and meat for appropriate creatures)
� 20+ new foods (creature meats)
� 11 new food recipes
� New additions to existing leveled lists are few, but include:
o Wild dogs to the 'prey' / ambient creatures
o stray cows to the 'prey' lists in appropriate areas
o Tiny, non-aggressive spiders to ambient creatures.
o Small, non-agressive Skeevers to take the place of common �rats�.
o Wild horses and Wild cows to plains 'prey' lists.
o 'Demented Trolls' - They act a little unpredictably. Basically, I needed a creature to carry 'Serpiginous Dementia'...
This means you can now encounter hundreds of variations on the existing wildlife - a bit more natural. Oh, and in response to requests, the creatures I've decided are 'fast' have had their speed increased by 25%. And a number of wildlife have had they basic AI altered - Many variants will be more passive, give warnings, run away etc. But not too much - I may make a specific 'Passive Real Wildlife - Skyrim' version of the mod for those who want the wildlife to all but ignore the PC.
4. Known Bugs
Initial version had a bug that caused issues with script based animations. THIS HAS NOW BEEN FIXED.
5. Change Log
1.2
� Added additional spawn points for levelled creatures, including over 100 new slaughterfish levelled spawns, as well as additional spawns for horkers and other ambient wildlife.
� Added Wild Cattle to some levelled lists and placed a number of direct spawn locations.
� Added new Factions and revised how RWS creatures will interact with each other and other creatures in game.
� Revised death items � larger variants now drop more loot.
� Added new items: Larger pelts, new recipes to take advantage of them, new ingredients, new mis items (mammoth hide pelt).
� Added passive �Common Skeever� and �Water Skeever� to ambient wildlife selection (each comes in 4 varieties � young to old).
1.1
� Fixed bug causing animations to fail.
6. Plans for the Future
� Add new ingredients to normal ingredient levelled lists
� Add in creatures suffering from Brown Rot and Tunnel Cough Diseases (two lore friendly diseases not yet added to a creature, although they are in the disease effects)
� Release a RWS � Events optional extra, adding little wildlife events
� Release a RWS � Passive optional extra, in which most wildlife is passive towards the player.
� Release a RWS � Greater Chance version, in which RWS creatures will appear twice as often as normal creatures, rather than at a roughly 50/50 rate from levelled spawns.
7. Requests:
Things I need (requests for anyone skilled enough to do it!):
� new animated baby creature models (specifically Slaughterfish, mammoths, cows, goats, Sabre cats)
� Retextured eyeballs appropriate for each race's eyeballs.
� A working, textured version of the 'small bird' model in the Moving Static section of the CS.
� Script to make animals slow as they are more injured.
� Script causing a chance of catching a disease if you eat a diseased food
� New ingredient models (bones and internal organs, 'splodge' for me to retexture)
� Any lore-friendly new creatures (I'd especially love some Vvardenfell wildlife - Nixhound, Scribs, Netches, Kagouti, Alit and Guar etc)
� Ideas - What would you like to see in a more natural wildlife?
8. Thanks
Thanks to Corepc, who has agreed to work to try and avoid clashes with SCA, and offered to help make a patched version of RWS that will work together more effectively with SCA for anyone who want's to use both.
Even BIGGER thanks to Corepc who identified the glitch causing the animations bug. I owe him big time!!
SPOILERS
� The lore-friendly diseases added in this mod are made to reflect the past effect and severity of the diseases included in past Elder Scrolls games:
o Bloodlung � Reduced Stamina
o Collywobbles � Reduced Speed, Carry Weight and Stamina
o Dampworm � Reduced Speed
o Droops � Reduced Jump and Speed
o Feeble Limb � Reduced Carry Weight and Melee Damage
o Greenspore � Reduced Speechcraft
o Helljoint � Reduced Speed and Melee Damage
o Red Rage � Reduced Carry Weight and Magic Resistance
o Rust chancre � Reduced Speed and Speechcraft
o Serpiginous Dementia � Reduced Magica, Magica Resistance and Speechcraft
o Shakes � Reduced Sneak and Speed
o Swamp Fever � Reduced Carry Weight and Stamina
o Ticklebritch � Reduced Stamina and Speechcraft
o Wither � Reduced Carry Weight and Stamina
o Witless Pox � Reduced Magica
o Yellow Tick � Reduced Speed and Carry Weight
Version: 1.2
by Nedius
Over 330 new variants of the natural wildlife of Skyrim! Revised AI and wildlife faction interaction, 16 new lore friendly diseases, 29 new ingredients, 20 new foods and 20 new recipes!
FIXED!
1. Instillation
2. Note on Merging Leveled Lists
3. Features
4. Known Bugs (none at present)
5. Change Log
6. Plans for Future
7. Requests
8. Thanks
Animals don�t only come as adults! When travelling the wilderness of Skyrim, you can now animals of all sizes and ages, healthy and diseased. With hundreds of additional variants of creature, with Real Wildlife � Skyrim feels more alive than ever.
1. Instillation
Extract the .esp into your Skyrim datafolder (probably located at
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data) or some similar location.
Select the plugin via the plugin menu on the load menu, or via the Mod Manager of your choice.
Please ignore the �0.1� at the end of the mod. This will not be changed so that people using systems such as NMM, BOSS will be unaffected.
2. Leveled Lists
Real Wildlife - Skyrim edits the leveled lists for the basic Skyrim game. If you are concerned that this will affect other mods, I recommend creating a merged mod using a tool such as Wrye Bash (http://skyrim.nexusmods.com/downloads/file.php?id=1840).
3. Features
This mod includes:
� Over 320 age and disease based variants of the following:
o Bears (normal, cave and snow)
o Cows
o Chaurus / Charus Reaper
o Deer
o Dogs
o Elk
o Foxes / Arctic Foxes
o Frostbite spiders (over 50 additional variations of these...)
o Giants
o Goats
o Horkers
o Horses (all types)
o Mudcrabs
o Rabbits
o Sabre Cats (normal and snow)
o Skeevers (multiple variations including many new diseased variants)
o Spriggans / Spriggan Matrons
o Trolls / Frost Trolls (including a new �Demented� variant)
o Wolves (Normal, Red and Ice)
� The lore-friendly diseases added in this mod now include:
o Bloodlung
o Collywobbles
o Dampworm
o Droops
o Feeble Limb
o Greenspore
o Helljoint
o Red Rage
o Rust chancre
o Serpiginous Dementia
o Shakes
o Swamp Fever
o Ticklebritch
o Wither
o Witless Pox
o Yellow Tick
For list of effects they give, please see the very bottom of this file (in case of spoilers!)
� Enhanced difficulty - Juvenile, Adult and Mature creatures are more challenging than Skyrim's base wildlife.
� 29 new ingredient variants (e.g. eyes, hearts, claws and meat for appropriate creatures)
� 20+ new foods (creature meats)
� 11 new food recipes
� New additions to existing leveled lists are few, but include:
o Wild dogs to the 'prey' / ambient creatures
o stray cows to the 'prey' lists in appropriate areas
o Tiny, non-aggressive spiders to ambient creatures.
o Small, non-agressive Skeevers to take the place of common �rats�.
o Wild horses and Wild cows to plains 'prey' lists.
o 'Demented Trolls' - They act a little unpredictably. Basically, I needed a creature to carry 'Serpiginous Dementia'...
This means you can now encounter hundreds of variations on the existing wildlife - a bit more natural. Oh, and in response to requests, the creatures I've decided are 'fast' have had their speed increased by 25%. And a number of wildlife have had they basic AI altered - Many variants will be more passive, give warnings, run away etc. But not too much - I may make a specific 'Passive Real Wildlife - Skyrim' version of the mod for those who want the wildlife to all but ignore the PC.
4. Known Bugs
Initial version had a bug that caused issues with script based animations. THIS HAS NOW BEEN FIXED.
5. Change Log
1.2
� Added additional spawn points for levelled creatures, including over 100 new slaughterfish levelled spawns, as well as additional spawns for horkers and other ambient wildlife.
� Added Wild Cattle to some levelled lists and placed a number of direct spawn locations.
� Added new Factions and revised how RWS creatures will interact with each other and other creatures in game.
� Revised death items � larger variants now drop more loot.
� Added new items: Larger pelts, new recipes to take advantage of them, new ingredients, new mis items (mammoth hide pelt).
� Added passive �Common Skeever� and �Water Skeever� to ambient wildlife selection (each comes in 4 varieties � young to old).
1.1
� Fixed bug causing animations to fail.
6. Plans for the Future
� Add new ingredients to normal ingredient levelled lists
� Add in creatures suffering from Brown Rot and Tunnel Cough Diseases (two lore friendly diseases not yet added to a creature, although they are in the disease effects)
� Release a RWS � Events optional extra, adding little wildlife events
� Release a RWS � Passive optional extra, in which most wildlife is passive towards the player.
� Release a RWS � Greater Chance version, in which RWS creatures will appear twice as often as normal creatures, rather than at a roughly 50/50 rate from levelled spawns.
7. Requests:
Things I need (requests for anyone skilled enough to do it!):
� new animated baby creature models (specifically Slaughterfish, mammoths, cows, goats, Sabre cats)
� Retextured eyeballs appropriate for each race's eyeballs.
� A working, textured version of the 'small bird' model in the Moving Static section of the CS.
� Script to make animals slow as they are more injured.
� Script causing a chance of catching a disease if you eat a diseased food
� New ingredient models (bones and internal organs, 'splodge' for me to retexture)
� Any lore-friendly new creatures (I'd especially love some Vvardenfell wildlife - Nixhound, Scribs, Netches, Kagouti, Alit and Guar etc)
� Ideas - What would you like to see in a more natural wildlife?
8. Thanks
Thanks to Corepc, who has agreed to work to try and avoid clashes with SCA, and offered to help make a patched version of RWS that will work together more effectively with SCA for anyone who want's to use both.
Even BIGGER thanks to Corepc who identified the glitch causing the animations bug. I owe him big time!!
SPOILERS
� The lore-friendly diseases added in this mod are made to reflect the past effect and severity of the diseases included in past Elder Scrolls games:
o Bloodlung � Reduced Stamina
o Collywobbles � Reduced Speed, Carry Weight and Stamina
o Dampworm � Reduced Speed
o Droops � Reduced Jump and Speed
o Feeble Limb � Reduced Carry Weight and Melee Damage
o Greenspore � Reduced Speechcraft
o Helljoint � Reduced Speed and Melee Damage
o Red Rage � Reduced Carry Weight and Magic Resistance
o Rust chancre � Reduced Speed and Speechcraft
o Serpiginous Dementia � Reduced Magica, Magica Resistance and Speechcraft
o Shakes � Reduced Sneak and Speed
o Swamp Fever � Reduced Carry Weight and Stamina
o Ticklebritch � Reduced Stamina and Speechcraft
o Wither � Reduced Carry Weight and Stamina
o Witless Pox � Reduced Magica
o Yellow Tick � Reduced Speed and Carry Weight
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