OPTIONAL FILES MISC
-- Francesco's optional new items add-on --
Adds new third party armors and weapons. There will be a chance to find them in every type of loot, chests, npcs/creatures loot etc. The chance is not big.. you will still get vanilla items most of the times. High lev items are rarer compared to lower lev ones. Lower lev items will also have a chance to spawn in vendors. There are also 2 magical variants of every new item.. the current add-on features about 1.400 new normal+magic items.
The weapons and armors were rebalanced to fit well in the mod.. most of the them were simply too powerfull. A full list of included items can be found in the readme. Screenshots of all the included stuff can be installed too if you want. Keep in mind that you have to download and install the add-on containing all the textures and meshes of the items.. the esm file alone will not work!
-- Francesco's optional new creatures add-on --
Adds new, quality, user made creatures to my lists,, you will have a chance to fight them mixed with the old ones.. chances to find a new creature are however smaller compared to vanilla ones.. about 1/5..The add-on currently features about 120 new creatures of many types/level ranges (the full list of included creatures is in the readme) and dozens of new retextured variants of existing creatures/aniamls.. this will give unmatched variety in all circumstances. This part of the mod is aviable in a few variants.. you can install it with/without a size rescaling script and with/without additional Ai/Behavior scripts... more info below. Keep in mind that you have to download and install also the add-on containing all the textures and meshes.
Francesco's new creatures add-on with size rescaling script
This script will dinamically, randomly resize creatures/generic npcs heights (within realistic ranges) applying also stats changes realed to the new height, bigger creatures will get a small boost in health/stats.. the increse is directly related to how much the creature get rescaled.. if it will be 10% bigger it will receive a 10% health bonus and a 10% bonus in all stats.. while if it's 5% smaller.. it will get a 5% malus to health/stats. The heights variation is not completely random.. to give a realistic experience creatures will most of the times have an average size while ones with noticiably bigger/smaller sizes are rarer. This script will affect both the new creatures and the vanilla ones/generic npcs. This script is mainly aimed to increase variation in encounters, thanks to it, for example, when you will encounter a group of bandtis.. these will realistically vary in height and won't be all the same.
Francesco's new creatures add-on with new Ai/Behaviors scripts
These scripts will give animals a more credible attitude towards you.. they will flee/attack you depending on a few factors like their agression level and their confidence, non agressive animals will also turn towards you as you approach. These scripts will also give a chance to skeletons/zombies to rise back from death after a few minutes you have killed them increasing variety and unpredictability in undead themed dungeons. The amount of health it will have after raising from death is based on how much time it remained dead.. if it will rise after only a few seconds.. it will be very low on heath
It also adds many new ingredients including Axebane 2.5 ingredients/pelts + a few new ones added by me to the some of the new animals (so, for example, the hell hound has a piece of hell hound meat.. which is a powerful reagent with resist fire/fire shield/fire damage effects).
This component will also tweak the factions system.. adding more factions and tweaking factions relationships to make them more credible and realistic, animals like wolves/lions/bears/boars and creatures like ogres/trolls/minotaurs will have their unique factions and may randomly attack each other depending on their aggression, so, for example, you many now see, sometimes, ogres fighting trolls or wolves fighting boars, smaller creatures/animals have smaller chances to attack bigger ones.
This optional component now adds also a new AI package to aniamls giving them the ability to look for water to drink.
Francesco's new creatures add-on with new creatures higher spawn frequency
This optional component will make the new creatures more common, you will encounter them more often.
The new creatures add-on is also fully in game customizable, via a simple in game menu you will be able to adjust most of its scripts to your liking (rise/lower the factions relationships modifier for more/less factions fights, rise/lower the size rescaling chance and the max/min scale caps, rise/lower the chance for animals to flee when low on health, rise/lower the chance for undeads to rise back from death and its timer).. check the right section in the full readme for more info.