"In the docks of the northern oceans, sailors whisper tales of an ancient ruin, one unlike any other. A strange dwemer machine, that sits far out in the ocean, overlooking the far shores of Skyrim. And while the sailors tell these tales, history tells another. Deep within that ruin lies the last endeavors of the great lord of Blackreach. It says that Mzark, ruler of everything under Skyrim's mountains, left behind wonders untouched for thousands of years, watched over by a group of strange sentient machines, who even now seek a worthy adventure to help them fulfill their purpose, and claim the lost wonders of Mzark!
Lost Wonders of Mzark is a quest/dungeon mod for those who prefer a more puzzle-oriented game. The enemies you encounter within must be disposed of in careful ways, and you'll find more than just fights awaiting you in the depths of Mzarnumez. You might think of it like Dead Money, but for Skyrim.
Features:
-4 new quests that span several hours of gameplay, all fully voiced and scripted, and based around puzzles and hidden items.
-An enormous new non-linear dungeon, Mzarnumez, filled with wonderous dwemer contraptions. Huge foundries and robots, mineshafts, submarine bays, and vaults await within Mzark's greatest creation.
-New enemies to fight, from the invincible holograms, dwemer bots, and more! As well as mini-bosses and puzzle-bosses galore.
-New weapons and spells, explode your enemies with holostaves, project holograms to fight for you, or cause a massive amount of leeks to appear in front of you, if you're into that.
-A special artifact, not seen since Arena, which will let you unlock the secrets of the dwemer.
-3 new armored robe sets, all geared towards magically oriented characters
To start the quests, head to the far ocean, to Mzarnumez (which is marked on your map) and press the button inside."