Vortex 0.16.13 ist ins testing gegangen, das heißt der Build kann von allen ausprobiert um bei der weiteren Fehlerbehebung zu helfen und zu sehen wie stabil der Build läuft.
Changelog for 0.16.13 (28 November)
Changelog for 0.16.13 (28 November)
- fixed: verify validity of profiles on startup (may trigger "State invalid" message)
- fixed: broken ui of documentation page (wiki)
- fixed: mod updates for premium users didn't work
- fixed: oblivion font check looked in the wrong directory
- fixed: unhandled exception if store contains category without name
- fixed: exception when trying to report a crash after deleting the dump
- fixed: exception if user removes profile during deployment
- fixed: exception if an installer returns undefined as an instruction
- fixed: rare exception reading savegame screenshot
- fixed: download entries will no longer become invalid when download move functionality encounters errors
- fixed: attempt to resolve install path when no game active
- fixed: very slow deployment due to needless re-request of mod meta information from the server
- fixed: failed to write crash dumps in some cases
- fixed: cloning theme didn't duplicate css rules
- fixed: savegames couldn't be removed until deployment happened at least once
- fixed: error message if loot process closed during a sort operation
- fixed: error during fnis update due to opening too many files at once
- fixed: update button opens wrong page when the mod comes from a different game section
- fixed: don't clear "deployment necessary" flag if deployment failed
- fixed: No longer allows to deploy mods when the rules contain cycles
- fixed: dashlet button allowed multiple disk searches to be started in parallel
- fixed: deal better with DNS lookup failures
- fixed: failed to move mods/downloads to subdirectory of old path
- fixed: not the entire area of the action button in tables was clickable
- fixed: fallback icons for tool buttons not used
- fixed: fonts in some controls didn't scale with theme config
- fixed: game info popup didn't update when the path was manually changed
- fixed: (Morrowind) couldn't scroll in plugin list
- fixed: (Fallout 3/NV) show modified time instead of install time (like with all other games)
- fixed: (Fallout 3/NV) better error message if game fails to start due to missing dependencies
- fixed: (Dragon Age 1) unhandled exception if merging xml fails
- fixed: (Pillars Of Eternity 2) error message if trying to manage when game was never started before
- improved: login dialog now shows the url, so users without default browser can still log in
- improved: warn on nmm import if the import would leave less than 500MB
- improved: more user-friendly NMM import
- improved: cleaned up fallout tools (thanks to FayneAldan)
- improved: include esl in plugin list
- improved: allow changing group for multiple plugins at once
- improved: start custom categories at id 1000 (per default) so they don't overlap with nexus categories
- improved: nicer error messages in various places
- improved: warn user about putting their mod staging folder into the game folder
- improved: add option to hide the top-level category
- improved: disable profile view while a deployment is in progress.
- improved: performance improvements