ich brauche für eine mod ein skript. dieses habe ich auch. das problem ist nur, dass ich es nicht abspeichern kann. das skript sieht so aus:
Code:
VLSchwertSkript
short cquest
Begin GameMode
If ( GetStage [QuestID] == [Stage] ) && ( cquest == 0 )
Player.SetCrimeGold 8000000
Set cquest To 1
EndIf
If ( Player.GetInCell [CellID] ) && ( GetDead.AnvilGuardCityPatrolDay01 == 1 ) || ( GetDead.AnvilGuardCityPatrolDay02 == 1 ) || ( GetDead.AnvilGuardCityPatrolNight01 == 1 ) || ( GetDead.AnvilGuardCityPatrolNight02 == 1 ) || ( GetDead.AnvilGuardCityPostDay01 == 1 ) || ( GetDead.AnvilGuardCityPostDay02 == 1 ) || ( GetDead.AnvilGuardCityPostDay03 == 1 ) || ( GetDead.AnvilGuardCityPostNight01 == 1 ) || ( GetDead.AnvilGuardCityPostNight02 == 1 ) || ( GetDead.AnvilGuardCityPostNight03 == 1 ) || ( GetDead.AnvilGuardCityPostStablesDay == 1 ) || ( GetDead.AnvilGuardCityPostStablesNight == 1 )
Player.SetCrimeGold 0
EndIf
If ( Player.GetInCell [CellID] ) && ( GetDead.BravilGuardCityPatrolDay01 == 1 ) || ( GetDead.BravilGuardCityPatrolNight01 == 1 ) || ( GetDead.BravilGuardCityPostDay01 == 1 ) || ( GetDead.BravilGuardCityPostDay02 == 1 ) || ( GetDead.BravilGuardCityPostDay03 == 1 ) || ( GetDead.BravilGuardCityPostNight01 == 1 ) || ( GetDead.BravilGuardCityPostNight02 == 1 ) || ( GetDead.BravilGuardCityPostNight03 == 1 ) || ( GetDead.BravilGuardCityPostStablesDay == 1 ) || ( GetDead.BravilGuardCityPostStablesNight == 1 )
Player.SetCrimeGold 0
EndIf
If ( Player.GetInCell [CellID] ) && ( GetDead.BrumaGuardCityPatrolDay01 == 1 ) || ( GetDead.BrumaGuardCityPatrolDay02 == 1 ) || ( GetDead.BrumaGuardCityPatrolNight01 == 1 ) || ( GetDead.BrumaGuardCityPatrolNight02 == 1 ) || ( GetDead.BrumaGuardCityPostDay01 == 1 ) || ( GetDead.BrumaGuardCityPostDay02 == 1 ) || ( GetDead.BrumaGuardCityPostDay03 == 1 ) || ( GetDead.BrumaGuardCityPostDay04 == 1 ) || ( GetDead.BrumaGuardCityPostNight01 == 1 ) || ( GetDead.BrumaGuardCityPostNight02 == 1 ) || ( GetDead.BrumaGuardCityPostNight03 == 1 ) || ( GetDead.BrumaGuardCityPostNight04 == 1 ) || ( GetDead.BrumaGuardCityPostStablesDay == 1 ) || ( GetDead.BrumaGuardCityPostStablesNight == 1 )
Player.SetCrimeGold 0
EndIf
If ( Player.GetInCell [CellID] ) && ( GetDead.CheydinhalGuardCityPatrolDay01 == 1 ) || ( GetDead.CheydinhalGuardCityPatrolDay02 == 1 ) || ( GetDead.CheydinhalGuardCityPatrolNight01 == 1 ) || ( GetDead.CheydinhalGuardCityPatrolNight02 == 1 ) || ( GetDead.CheydinhalGuardCityPostDay01 == 1 ) || ( GetDead.CheydinhalGuardCityPostDay02 == 1 ) || ( GetDead.CheydinhalGuardCityPostDay03 == 1 ) || ( GetDead.CheydinhalGuardCityPostDay04 == 1 ) || ( GetDead.CheydinhalGuardCityPostNight01 == 1 ) || ( GetDead.CheydinhalGuardCityPostNight02 == 1 ) || ( GetDead.CheydinhalGuardCityPostNight03 == 1 ) || ( GetDead.CheydinhalGuardCityPostNight04 == 1 ) || ( GetDead.CheydinhalGuardCityPostStablesDay == 1 ) || ( GetDead.CheydinhalGuardCityPostStablesNight == 1 )
Player.SetCrimeGold 0
EndIf
If ( Player.GetInCell [CellID] ) && ( GetDead.ChorrolGuardPatrolDay01 == 1 ) || ( GetDead.ChorrolGuardPatrolDay02 == 1 ) || (
GetDead.ChorrolGuardPatrolDay03 == 1 ) || (
GetDead.ChorrolGuardPatrolNight01 == 1 ) || ( GetDead.ChorrolGuardPatrolNight02 == 1 ) || (
GetDead.ChorrolGuardPatrolNight03 == 1 ) || (
GetDead.ChorrolGuardPostDay01 == 1 ) || ( GetDead.ChorrolGuardPostDay02 == 1 ) || ( GetDead.ChorrolGuardPostDay03 == 1 ) || ( GetDead.ChorrolGuardPostNight01 == 1 ) || ( GetDead.ChorrolGuardPostNight02 == 1 ) || ( GetDead.ChorrolGuardPostNight03 == 1 ) || ( GetDead.ChorrolGuardPostStablesDay == 1 ) || ( GetDead.ChorrolGuardPostStablesNight == 1 )
Player.SetCrimeGold 0
EndIf
If ( Player.GetInCell [CellID] ) && ( GetDead.LeyawiinGuardCityPatrolDay01 == 1 ) || ( GetDead.LeyawiinGuardCityPatrolDay03 == 1 ) || (
GetDead.LeyawiinGuardCityPatrolNight01 == 1 ) || (
GetDead.LeyawiinGuardCityPatrolNight03 == 1 ) || (
GetDead.LeyawiinGuardCityPostDay01 == 1 ) || ( GetDead.LeyawiinGuardCityPostDay02 == 1 ) || ( GetDead.LeyawiinGuardCityPostDay03 == 1 ) || ( GetDead.LeyawiinGuardCityPostNight01 == 1 ) || ( GetDead.LeyawiinGuardCityPostNight02 == 1 ) || ( GetDead.LeyawiinGuardCityPostNight03 == 1 ) || ( GetDead.LeyawiinGuardCityStablesPostDay == 1 ) || ( GetDead.LeyawiinGuardCityPostStablesNight == 1 )
Player.SetCrimeGold 0
EndIf
If ( Player.GetInCell [CellID] ) && ( GetDead.SkingradCastleGuardPatrolDay01 == 1) || ( GetDead.SkingradCastleGuardPatrolDay02 == 1) || ( GetDead.SkingradCastleGuardPatrolNight01 == 1) || ( GetDead.SkingradCastleGuardPatrolNight02 == 1) || ( GetDead.SkingradCastleGuardPostDay01 == 1) || ( GetDead.SkingradCastleGuardPostDay02 == 1) || ( GetDead.SkingradCastleGuardPostNight01 == 1) || ( GetDead.SkingradCastleGuardPostNight02 == 1) || ( GetDead.SkingradGuardPatrolDay01 == 1) || ( GetDead.SkingradGuardPatrolNight01 == 1) || ( GetDead.SkingradGuardPostDay01 == 1) || ( GetDead.SkingradGuardPostDay02 == 1) || ( GetDead.SkingradGuardPostDay03 == 1) || ( GetDead.SkingradGuardPostDay04 == 1) || ( GetDead.SkingradGuardPostNight01 == 1) || ( GetDead.SkingradGuardPostNight02 == 1) || ( GetDead.SkingradGuardPostNight03 == 1) || ( GetDead.SkingradGuardPostNight04 == 1) || ( GetDead.SkingradGuardPostStablesDay == 1) || ( GetDead.SkingradGuardPostStablesNight == 1)
Player.SetCrimeGold 0
EndIf
End
immer wenn ich speichern will kommt folgende fehlermeldung:
das heißt wohl soviel wie: in zeile 10 sind mehr zeichen, als zugelassen sind. es dürfen maximal 512 zeichen verwendet werden.
weiterspielen?
ja nein
wenn ich auf nein drücke, dann schaltet sich das CS automatisch aus. auf ja bleibt er auf dem skriptfenster.
in zeile 10 steht aber endif. also das sind dann aber keine 512 zeichen:lol:
hoffe, ihr könnt mir helfen, ddf