Real Shelter - Regenabweisende Dächer

Übersetzung Real Shelter - Regenabweisende Dächer 0.99

Version 97d ist draußen:
Version 97d is up!
You can now view the beautiful weather from your Hearthfire home towers (Hearthfire DLC not required for file).
Also a few dozen locations have been added to shelter you from the elements. Be sure to check out the change log for details and read the front page for more information and known issues. I had hoped to bring you version .98 which has a brand new script for better mod performance. It is not quite ready but I wanted to bring you all the new locations and the Hearthfire feature. I hope to have .98 out in the next few days, and with it will come some better rains in Whiterun and other cities.

Die neuen Gebiete sind auf der Nexus-Seite im Beschreibungstext mit Blau markiert.
 
Gibt es eine möglichkeit die Reaktionszeit des Scriptes zu ändern?
Bei mir dauert es verflucht lange bis das spiel merkt, "ich stehe jetzt unter einem Dach" oder
"ich bin jetzt wieder unter freiem Himmel".

Habe die Mod auch schon auf 0.97d geupdatet.
 
Inzwischen ist schon die Version 0.98 erschienen.

  • Sheltered 19 new locations including Windhelm. See description page for a list of newly sheltered locations.
  • Corrected imagespaces for CoT weathers; thinned out and adjusted rains in Riverwood and Whiterun to reduce haze and rendering load.

Eine erneute Übersetzung würde mich sehr freuen!:)
 
Mittlerweile ist die englische Version 0.98a erschienen: Download

Version .98a
  • Added a short timer to allow game weather to establish when teleporting into shelter from an interior location.
  • Adjusted shelter self-check to occur only when player is under shelter (not NPC's - this should stop papyrus script spam);
  • Fixed faulty shelter at Dead Man's Drink; Thinned rains for better performance and immersion in Riften, Falkreath and Morthal;
  • RCRN compatibility; Added option to disable mod via console command (set RealShelter_ShelterSwitch to 0);
  • Sheltered 22 new locations including Markarth. See description page for a list of newly sheltered locations.
 
Und wieder eine neue Version ist online: .98b

Version .98b

Covered Solitude exterior (including warehouse area) and about a third of the city's interior.
Completed integration into the MCM (for SkyUI users)
 
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Und Version .98c ist online.

Changelog:
Version .98c

Completed sheltering for Solitude (Open Cities pending)
Unparented Solitude exterior battlement wall
Corrected reported ITM's and navmesh deletion
Added debug mode to MCM (weather ID ring is now obsolete)
 
Hab gerade herausgefunden, dass die Mod bei mir einen bug erzeugt hat, der den Himmel bei Tag quadratisch geschnitten erscheinen lässt. Sah unschön aus.^^
 
Neue Version 0.99 ist erschienen:

http://skyrim.nexusmods.com/mods/31629

changelog:
Version .99

- Fixed rogue splash effects in Solitude
- Converted Solitude for Open Cities compatibility
- Completed sheltering process for all bridges in Skyrim
- Removed Winterhold terrace shelters
- Stabilized MCM menu
- Sheltered: Frostmere Crypt, Geirmund's Hall, Hag's End, Hillgrund's Tomb, Korvanjund, Lost Valley Redoubt, Ragnvald, Rannveig's Fast, South Cold Wind Pass, South Shriekwind Bastion, North Shriekwind Bastion, Silent Moons Camp, Silverdrift Lair, Skuldafn, Snow Veil Sanctum, Twilight Sepulcher, Ustengrav, Valthume, Volskygge, Volunruud, Yngol Barrow.
 
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