To increase or decrease the blur effect:
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1. The code for Timeslip's shader is in a file called
refract2000.txt which I put in the Shaders folder. This is the
file you need to edit to change the blur effect.
2. Look for these lines:
res+=tex2D(s0, tex + float2(x*0.000975,0))*blurweights[x+5];
res+=tex2D(s0, tex + float2(0,x*0.000985))*blurweights[x+5];
res+=tex2D(s0, tex + float2(x*0.000975,0))*blurweights[x+5];
res+=tex2D(s0, tex + float2(0,x*0.000985))*blurweights[x+5];
3. You'll need to change the 0.000975 and 0.000985 to different
values to change the level of blur. Larger numbers increase the
blur and smaller numbers decrease it. (Start with small changes. Always
make the 2nd number greater than the first.)
4. Download Timeslip's Oblivion Shader Editor here:
http://timeslip.chorrol.com/
5. Look in your RendererInfo.txt file (same location as you
Oblivion.ini file) for the Shader Package line and note its
value.
6. Open ShaderEditor up and open the correct shader package,
specified in your RendererInfo.txt file. These are located in
your Oblivion\Data\Shaders folder and have an SDP suffix.
7. In the lower-right pull-down menu, scroll down and select:
REFRACT2000.pso.
8. Click the Import/Export button and select Import HLSL.
9. Select your newly edited refract2000.txt file, tick the ps_2_0
radio button, and click Import.
10. Click Save and select the same shader package that you opened,
click Yes when it prompts you to overwrite.