[FONT=System, sans-serif][SIZE=2][B]Begin FR_SH_Ha1_Angeln[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]short Angelan[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]short Koder1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]short Koder2[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]short Koder3[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]short Koder4[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]short Koder5[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]Set Angelan to "player"->getItemcount, "FR_SH_Angel"[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]Set Koder1 to "player"->getItemcount, "ingred_bc_hypha_facia" ;Faciapilz Wert 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]Set Koder2 to "player"->getItemcount, "ingred_hound_meat_01" ;Hundefleisch Wert 2[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]Set Koder3 to "player"->getItemcount, "ingred_bread_01" ;Brot Wert 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]Set Koder4 to "player"->getItemcount, "ingred_racer_plumes_01" ;Läuferfeder Wert 20[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]Set Koder5 to "player"->getItemcount, "ingred_bc_coda_flower" ;Codablume Wert 23[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]if (onactivate == 1)[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] if Journal "FR_SH_Ha1" > 4[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] if Angelan > 0[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] if Koder1 > 0[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->additem "FR_SH_Fish1" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->removeitem "ingred_bc_hypha_facia" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] elseif Koder2 >0[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->additem "FR_SH_Fish2" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->removeitem "ingred_hound_meat_01" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] elseif Koder3 >0[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->additem "FR_SH_Fish3" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->removeitem "ingred_bread_01" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] elseif Koder4 >0[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->additem "FR_SH_Fish4" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->removeitem "Ingred_racer_plumes_01" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] elseif Koder5 >0[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->additem "FR_SH_Fish5" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->removeitem "ingred_bc_coda_flower" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] endif[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] elseif Angelan > 0[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] MessageBox "Ihr benötigt einen Köder, wie Hundefleisch, Rattenfleisch, Brot, Läuferfedern, oder Ähnliches."[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] else[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] Messagebox "Ihr benötigt eine Angel."[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] endif[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] elseif Journal "FR_SH_Ha1" < 4[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] if Angelan > 0[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] if Koder1 > 0[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->additem "FR_SH_Fish1" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->removeitem "ingred_bc_hypha_facia" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] Journal "FR_SH_Ha1", 4[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] elseif Koder2 > 0[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->additem "FR_SH_Fish2" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->removeitem "ingred_hound_meat_01" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] Journal "FR_SH_Ha1", 4[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] elseif Koder3 > 0[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->additem "FR_SH_Fish3" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->removeitem "ingred_bread_01" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] Journal "FR_SH_Ha1", 4[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] elseif Koder4 > 0[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->additem "FR_SH_Fish4" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->removeitem "ingred_racer_plumes_01" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] Journal "FR_SH_Ha1", 4[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] elseif Koder5 > 0[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->additem "FR_SH_Fish5" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] player->removeitem "ingred_bc_coda_flower" 1[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] Journal "FR_SH_Ha1", 4[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] endif[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] elseif Angelan > 0[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] MessageBox "Ihr benötigt einen Köder, wie Hundefleisch, Rattenfleisch, Brot, Läuferfedern, oder Ähnliches."[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] endif[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] else[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] Messagebox "Ihr benötigt eine Angel."[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B] endif[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]endif[/B][/SIZE][/FONT]
[FONT=System, sans-serif][SIZE=2][B]end