; if we're not at max gates, we might open a new one here
; dies geht nur, wenn die Morrowind-Oblivion Überleitung abgeschlossen ist
if MWOBL == 100
if MQ00.openGates < MQ00.maxOpenGates && ( getdisabled == 1 || ( MQ00.allowGatesToReopen == 1 && destroyed == 1 ) )
set rand to GetRandomPercent
if rand <= MQ00.randomGateChance
set mySpawnMarker to getParentRef
mySpawnMarker.enable
enablelinkedpathpoints
set MQ00.openGates to MQ00.openGates + 1
if destroyed == 1
setDestroyed 0
set destroyed to 0