scn ...
short once
short button
short level
short Exit
begin OnActivate
if (once == 0) && (player.GetStage FNHQ02 <= 45)
Messagebox "Verschlüsselung", "Nichts eingeben und weglegen"
set level to 1
set once to 1
elseif (once == 0) && (player.GetStage FNHQ02 >= 50)
Messagebox "Verschlüsselung", "Nichts eingeben und weglegen", "Necromanti"
set level to 2
set once to 1
endif
end
begin GameMode
set button to GetButtonPressed
if (once == 1) && (level == 1) && (button == 0)
return
set once to 0
set level to 0
elseif (once == 1) && (level == 2) && (button == 0)
return
set once to 0
set level to 0
elseif (once == 1) && (level == 2) && (button == 1)
activate
set once to 0
set level to 0
endif
end
scn FnDestinationEX
short doonce
begin OnTrigger Player
if doonce == 0
FNDestinationStartSpigganEX01.enable
FNDestenationEX01.enable
FNDestenationEX02.enable
FNDestenationEX03.enable
FNDestenationEX04.enable
FNDestenationEX05.enable
FNDestenationEX06.enable
FNDestenationEX07.enable
FNDestenationEX08.enable
FNDestenationEX09.enable
FNDestenationEX10.enable
FNDestenationEX11.enable
FNDestenationEX12.enable
FNDestenationEX13.enable
FNDestenationEX14.enable
FNDestenationEX15.enable
FNDestenationEX16.enable
FNDestenationEX17.enable
FNDestenationEX18.enable
FNDestenationEX19.enable
FNDestenationEX20.enable
FNDestenationEX21.enable
FNDestenationEX22.enable
FNDestenationEX23.enable
FNDestenationEX24.enable
FNDestenationEX25.enable
FNDestenationEX26.enable
FNDestenationEX27.enable
FNDestenationEX28.enable
FNDestenationEX29.enable
FNDestenationEX30.enable
FNDestenationEX31.enable
FNDestenationEX32.enable
FNDestenationEX33.enable
FNDestenationEX34.enable
FNDestenationEX35.enable
FNDestenationEX35.enable
FNDestenationEX36.enable
FNDestenationEX37.enable
FNDestenationEX38.enable
FNDestenationEX39.enable
FNDestenationEX40.enable
FNDestenationEX41.enable
FNDestenationEX42.enable
FNDestenationEX43.enable
FNDestenationEX44.enable
FNDestenationEX45.enable
FNDestenationEX46.enable
FNDestenationEX47.enable
FNDestenationEX48.enable
FNDestenationEX49.enable
FNDestenationEX50.enable
FNDestenationEX51.enable
FNDestenationEX52.enable
FNDestenationEX53.enable
FNDestenationEX54.enable
FNDestenationEX55.enable
FNDestenationEX56.enable
FNDestenationEX57.enable
FNDestenationEX58.enable
FNDestenationEX59.enable
FNDestenationEX60.enable
FNDestenationEX61.enable
FNDestenationEX62.enable
FNDestenationEX63.enable
FNDestenationEX64.enable
FNDestenationEX65.enable
FNDestenationEX66.enable
FNDestenationEX67.enable
FNDestenationEX68.enable
FNDestenationEX69.enable
FNDestenationEX70.enable
FNDestenationEX71.enable
FNDestenationEX72.enable
FNDestenationEX73.enable
FNDestenationEX74.enable
FNDestenationEX75.enable
FNDestenationEX76.enable
FNDestenationEX77.enable
FNDestenationEX78.enable
FNDestenationEX79.enable
FNDestenationEX80.enable
FNDestenationEX81.enable
FNDestenationEX82.enable
FNDestenationEX83.enable
FNDestenationEX84.enable
FNDestenationEX85.enable
FNDestenationEX86.enable
FNDestenationEX87.enable
FNDestenationEX88.enable
FNDestenationEX89.enable
FNDestenationEX90.enable
FNDestenationEX91.enable
FNDestenationEX92.enable
FNDestenationEX93.enable
FNDestenationEX94.enable
FNDestenationEX95.enable
FNDestenationEX96.enable
FNDestenationEX97.enable
FNDestenationEX98.enable
FNDestenationEX99.enable
FNDestenationEX100.enable
FNDestenationEX101.enable
FNDestenationEX102.enable
FNDestenationEX103.enable
FNDestenationEX104.enable
FNDestenationEX105.enable
FNDestenationEX106.enable
FNDestenationEX107.enable
FNDestenationEX108.enable
FNDestenationEX109.enable
FNDestenationEX110.enable
FNDestenationEX111.enable
FNDestenationEX112.enable
FNDestenationEX113.enable
FNDestenationEX114.enable
FNDestenationEX115.enable
FNDestenationEX116.enable
FNDestenationEX117.enable
FNDestenationEX118.enable
FNDestenationEX119.enable
FNDestenationEX120.enable
FNDestenationEX121.enable
FNDestenationEX122.enable
FNDestenationEX123.enable
FNDestenationEX124.enable
FNDestenationEX125.enable
FNDestenationEX126.enable
FNDestenationDisableEX01.disable
FNDestenationDisableEX02.disable
FNDestenationDisableEX03.disable
FNDestenationDisableEX04.disable
FNDestenationDisableEX05.disable
FNDestenationDisableEX06.disable
FNDestenationDisableEX07.disable
FNDestenationDisableEX08.disable
FNDestenationDisableEX09.disable
FNDestenationDisableEX10.disable
FNDestenationDisableEX11.disable
FNDestenationDisableEX12.disable
FNDestenationDisableEX13.disable
FNDestenationDisableEX14.disable
FNDestenationDisableEX15.disable
FNDestenationDisableEX16.disable
FNDestenationDisableEX17.disable
FNDestenationDisableEX18.disable
FNDestenationDisableEX19.disable
FNDestenationDisableEX20.disable
FNDestenationDisableEX21.disable
FNDestenationDisableEX22.disable
FNDestenationDisableEX23.disable
FNDestenationDisableEX24.disable
FNDestenationDisableEX25.disable
FNDestenationDisableEX26.disable
FNDestenationDisableEX27.disable
FNDestenationDisableEX28.disable
FNDestenationDisableEX29.disable
FNDestenationDisableEX30.disable
FNDestenationDisableEX31.disable
FNDestenationDisableEX32.disable
FNDestenationDisableEX33.disable
FNDestenationDisableEX34.disable
FNDestenationDisableEX35.disable
FNDestenationDisableEX36.disable
FNDestenationDisableEX37.disable
FNDestenationDisableEX38.disable
FNDestenationDisableEX39.disable
FNDestenationDisableEX40.disable
FNDestenationDisableEX41.disable
FNDestenationDisableEX42.disable
FNDestenationDisableEX43.disable
FNDestenationDisableEX44.disable
FNDestenationDisableEX45.disable
FNDestenationDisableEX46.disable
FNDestenationDisableEX47.disable
FNDestenationDisableEX48.disable
FNDestenationDisableEX49.disable
FNDestenationDisableEX50.disable
FNDestenationDisableEX51.disable
FNDestenationDisableEX52.Disable
FNDestenationDisableEX53.Disable
FNDestenationDisableEX54.Disable
FNDestenationDisableEX55.disable
FNDestenationDisableEX56.disable
FNDestenationDisableEX57.disable
FNDestenationDisableEX58.disable
FNDestenationDisableEX59.disable
FNDestenationDisableEX60.disable
FNDestenationDisableEX61.disable
FNDestenationDisableEX62.disable
FNDestenationDisableEX63.disable
FNDestenationDisableEX64.disable
FNDestenationDisableEX65.disable
FNDestenationDisableEX66.disable
FNDestenationDisableEX67.disable
FNDestenationDisableEX68.disable
FNDestenationDisableEX69.disable
FNDestenationDisableEX70.disable
FNDestenationDisableEX71.disable
FNDestenationDisableEX72.disable
FNDestenationDisableEX73.disable
FNDestenationDisableEX74.disable
FNDestenationDisableEX75.disable
FNDestenationDisableEX76.disable
FNDestenationDisableEX77.disable
FNDestenationDisableEX78.disable
FNDestenationDisableEX79.disable
FNDestenationDisableEX80.disable
FNDestenationDisableEX81.disable
FNDestenationDisableEX82.disable
FNDestenationDisableEX83.disable
FNDestenationDisableEX84.disable
FNDestenationDisableEX85.disable
FNDestenationDisableEX86.disable
FNDestenationDisableEX87.disable
FNDestenationDisableEX88.disable
set doonce to 1
setweather OblivionStormTamriel 1
endif
end
Es gibt auch einen Befehl, mit dem sich das Wetter sanft zum Neuen ändert, aber der fällt mir jetzt nicht ein. Muss wohl sowas wie "sw" oder so sein.
Edit: LOL ich schreibe und in der Zeit fängt man hier eine neue Seite an, obwohl ich 40 Beiträge pro Seite zeigen lasse. Jetzt wird mein Beitrag nie da ankommen, wo er hingehört.
Scn ...
begin OnActivate
if (player.getitemcount [Gegenstand-ID] >= 1)
player.removeitem [Gegenstand-ID] 1
[Ref-ID auf einem Sockel].enable
set [global] to ([global] + 1)
else
Message "Ihr habt den benötigten Gegenstand nicht"
endif
end
scn ...
short once
begin GameMode
if ([global] >= 3) && (once == 0)
[Hauptgegenstand-Ref].enable
set once to 1
endif
end
---------------------------
Warning
---------------------------
Script 'FNEarthShrineTributSockelScript01', line 9:
Missing variable name in set command.
Weiterspielen?
"Yes to all" will disable all Warnings this session.
---------------------------
Ja Nein Abbrechen
---------------------------
scn FNEarthShrineEndgameOpenGate
short triggered
float timer
Begin onTrigger Player
if triggered == 0
FNEndgameOpenGate.playgroup equip 0
set triggered to 1
set timer to 8
endif
End
Begin GameMode
if triggered == 0
return
endif
if timer >= 0 && triggered == 1
set timer to timer - getSecondsPassed
endif
if timer <= 4
FNEndgameOpenGate.playgroup Forward 1
endif
if timer <= 0
endif
end
scn ...
short once
short triggered
float timer
begin GameMode
if ([global] >= 3) && (once == 0)
FNEndgameOpenGate.playgroup equip 0
set triggered to 1
set timer to 8
endif
endif
if timer >= 0 && triggered == 1
set timer to timer - getSecondsPassed
endif
if timer <= 4
FNEndgameOpenGate.playgroup Forward 1
endif
if timer <= 0
endif
end
set once to 1
endif
ScriptName FNEarthShrineTributSockelScript01
begin OnActivate
if (player.getitemcount FNEarthCrystel01 >= 1)
player.removeitem FNEarthCrystel01 1
FNEarthShrineTribut01.enable
FNEarthShrineFXCrytsel01.enable
set FNEarthShrineOpenGate to FNEarthShrineOpenGate+ 1)
else
Message "Ihr habt den benötigten Gegenstand nicht"
endif
end
set FNEarthShrineOpenGate to FNEarthShrineOpenGate + 1)
scn FNEarthShrineEndgameOpenGate
short triggered
float timer
[COLOR="Red"]short once[/COLOR]
Begin onTrigger Player
if triggered == 0
FNEndgameOpenGate.playgroup equip 0
set triggered to 1
set timer to 8
endif
End
Begin GameMode
if triggered == 0
return
endif
if timer >= 0 && triggered == 1
set timer to timer - getSecondsPassed
endif
if timer <= 4
FNEndgameOpenGate.playgroup Forward 1
endif
if timer <= 0
endif
[COLOR="red"] if (FNEarthShrineOpenGate >= 3) && (once == 0)
[Hauptgegenstand-Ref].enable
set once to 1
endif[/COLOR]
end
ScriptName FNEarthShrineTributSockelScript01
begin OnActivate
if (player.getitemcount FNEarthCrystel01 >= 1)
player.removeitem FNEarthCrystel01 1
FNEarthShrineTribut01.enable
[COLOR="red"] FNEarthShrineFXCrytsel01.enable[/COLOR]
set FNEarthShrineOpenGate to FNEarthShrineOpenGate+ 1)
else
Message "Ihr habt den benötigten Gegenstand nicht"
endif
end