Vorstellung Nexus Mod Manager

Also, auch die neueste Version erkennt auch keine Updates der Mods. Das Problem ist bekannt und wird im Forum von Nexus von mehreren Usern beschrieben. Nun heißt es warten auf die nächste Version.
Hat noch jemand dieses Problem?
LG, SirPercy.
 
Also, auch die neueste Version erkennt auch keine Updates der Mods. Das Problem ist bekannt und wird im Forum von Nexus von mehreren Usern beschrieben. Nun heißt es warten auf die nächste Version.
Hat noch jemand dieses Problem?
LG, SirPercy.
 
Nachtrag: Seid Gestern den 20.05.2016 geht wohl die Mod- Update Erkennung wieder. Wieso und warum - ?????????
Lg, SirPercy.
 
Halli-hallo, der ModManager geht in die nächste Runde: 0.62.1.

Version 0.62.1
Warning: This version requires .Net Framework 4.6

Impact: Minor
Type: Hotfix
  1. Fixed issue that could prevent users from opening the restore backup UI.
Version 0.62.0
Impact: Major
Type: New Features and many bugfixes

New Features
  1. Added the Backup Manager (new button under the Tools menu): users will now be able to backup and restore their mod installation, base game files and the NMM Mods folder..
  2. Added new setting to the General settings tab where the user can set whether NMM should manage the mod name or leave it as the user set it.
  3. NMM now supports the multi mod selection when using the mod delete function.
  4. NMM will now be able to retrieve mod categories from the web server (a new button has been added to the Categories submenu).
Bug Fixes
  1. Fixed a bug causing virtual install and profile config files to become bloated, an automatic file fixing procedure will take care analyze your config files and fix them when you start NMM (This can be a lenghty but necessary process).
  2. Fixed several crashes when trying to save the profile config.
  3. Fixed confirmation prompt when exiting the program.
  4. Fixed crash caused by some special characters in the profile name.
  5. Various fixes and tweaks to the "Check for mod updates" and "Get missing download ID" functions.
  6. Fixed mod installation when the mod's downloadID was invalid.
  7. Fixed issue where NMM was unable to retrieve the mod version when loading the profile's mod list (also randomly causing a crash).
  8. Added more feedback to the profile switching process when disabling links from the previous profile, previously NMM seemed to hang.
  9. Fixed long profile names breaking the UI, NMM will now also prevent users to set names longer than 64 chars.
  10. Fixed crash when NMM tries to read the plugins.txt or loadorder.txt files that are locked for access by another program.
  11. Fixed issue where right-clicking on a profile in the profile tab didn't select the profile.
  12. Fixed renaming issue with some special characters causing empty profile names.
  13. Fixed the progress bar popup randomly starting to blink after changing the loadorder.
  14. Fixed profile switch related crash when removing old plugins.
  15. Fixed crash when switching game modes.
  16. Fixed crash issue when saving or loading a profile.
  17. Fixed mod migration crash.
  18. Updated 7zip libraries to address security issues.
  19. Updated Fallout 4 categories.
  20. Fixed issue where NMM was unable to retrieve the mod ID from some filenames.
  21. Fixed startup crash issue when Windows 8 users were missing the latest .
    Net Framework.
  22. Fixed stuck queue issue with invalid mod or download IDs.
  23. Fixed crash issues when updating a mod IDs in the current profile.
  24. Tweaked connection issues feedback.
  25. Fixed issue preventing the mod migration procedure from properly importing the backup file.
  26. Fixed issue causing mod reinstalls to fail while using the multi-HD mode.
  27. Fixed issue where dash characters were added to a downloaded mod name.
  28. Fixed Supported Tools config window popping under its dropdown menu.
  29. Tweaked and re-enabled the mod upgrade functionality, if it doesn't work for a mod file it means the mod author didn't properly set it as a new version of the previous file.
  30. Fixed crash issues when saving or updating the profile's modlist xml file.
  31. NMM will now provide feedback when the 'Check for mod updates' or 'DownloadID' related functions fails.
  32. Fixed issue where a downloaded mod may not show up in the Mods list when using custom categories.
  33. Fixed wrong popup menu location when clicking the 'Check for mod updates' button.
  34. NMM will now properly recognize newer FO4 DLCs as such.
  35. Fixed another issue that could cause broken records to be added to the profile NMM is switching to and preventing NMM to remove linked files.
  36. Fixed crash issue when the profile id is null.
  37. Fixed issue where activating a new mod wasn't saving the mod entries in the virtual install config files, thus showing the mod as disabled when restarting NMM.

Gruß
Elandra
 
Es gibt weitere Korrekturen: 0.62.2 ist erschienen.

Version 0.62.2
Warning: This version requires .Net Framework 4.6

Impact: Minor
Type: Hotfix
  1. Fixed a crash issue when unable to retrieve the Fallout 4 executable version.
  2. Fixed a crash when parsing a null or corrupt path during the mod activation.
  3. Fixed an issue that could cause a crash when retrieving alternate mod versions and the downloadId was null.

Gruß
Elandra
 
Ups, 0.63.2 hab ich gar verpasst, es ist schon 0.63.3 zu haben!
Version 0.63.3
Warning: This version requires .Net Framework 4.6

Impact: Minor
Type: Hotfix
  1. Fixed crash issue when running the Skyrim SE game mode without first running the game once.
Version 0.63.2

Impact:
Minor
Type: New game support
  1. Added Skyrim Special Edition support.
  2. Fixed issue where .wav and .bgsm files were not always hardlinked.
Gruß
Elandra
 
Holla, die Waldfee! Jetzt sind wir schon bei 0.63.5.
Version 0.63.5
Warning: This version requires .Net Framework 4.6

Impact: Minor
Type: Hotfix
  1. Fixed a startup crash issue when launching the Skyrim SE mode and there was a plugin requesting an unofficial plugin as master.
  1. Skyrim SE mode will now properly look for SSEEdit instead of TES5Edit.
  2. The plugins tab will now make it more obvious that NMM is not managing official plugins (and they will also show in the proper order).
  3. Updated the list of forced hardlinks with some sound files that dindn't work when symlinked.
  4. Fixed a Fallout 4 startup crash when the Fallout4.ini was missing or broken.
  5. The program will no longer crash when adding mod archives directly from the Mods folder.
Gruß
Elandra
 
Auch 0.63.5 war nur mit wenig Trefferpunkten ausgestattet, schon ist sein Nachfolger da: 0.63.6.
Version 0.63.6
Warning: This version requires .Net Framework 4.6

Impact: Minor
Type: Hotfix
  1. Fixed issues that could cause Mods to be missing from the mods list while in category view.
  2. Fixed issue with "Categories: Update and Reset to Nexus Defaults" that could fail to properly update the category list.
  3. "Categories: Update and Reset to Nexus Defaults" will now properly reset the base category list when unable to update the online list.
  4. Updated base category list for Skyrim SE.
  5. Merged the "Fix DownloadIDs" and "Check for mod updates" functionality, it should now also properly work for everyone.
Gruß
Elandra
 
Hier ist die neuste version 0.63.7.



Impact: Minor
Type: Bugfixes
  1. Fixed a rare crash when multiple downloads fails at the same time.
  2. Updated mod list library to address some random crashes and performance issues.
  3. Fixed issue causing No Man's Sky specific mod list commands to show on other game modes.
  4. Fixed issue causing NMM to create an useless folder in the Local folder.
  5. Tentative fix for a XML startup crash.
  6. Mod upgrades should now work as intended.
  7. Fixed rare registry related startup crash.
  8. Fixed issues causing the Backup procedure to ignore the check for free space on the selected backup drive.
  9. Fixed an ini related Fallout 4 game mode crash.
 
Und wieder gibt es eine neue Version:0.63.8


  1. Fixed Fallout4 DLC plugins being written in the plugins.txt file.
  2. Added DLCNukaWorld to the official plugin list for FO4.
  3. Fixed a typo in the download manager.
  4. Fixed issue that could cause the mod lists in the virtualinstall folder and the one in modprofiles to desync.
  5. Fixed an issue that could cause the xml config files to become corrupt and unreadable.
  6. Added a function to automatically fix a corrupt profile modlist.xml
  7. Fixed issue that could cause the uninstall function to save the modlist file more than once slowing down the whole process.
  8. Fixed a BackupManager crash when the function was unable to find a file flagged for backup.
  9. Updated the 7z 32bit dll.
 
Und die nächste Version innerhalb einer Woche:0.63.9

  1. Tweaked the mod search functionality both on client and server side to prevent false positives when trying to recognize Skyrim mods when in Skyrim SE game mode. When installing a Skyrim mod into Skyrim SE then the mod will be left as the original filename or as the mod name hardcoded by the author in the info.xml file and there will be no possibility of an automatic upgrade. Please note, this is not backwards compatible with old versions of NMM and it's not retroactive.
  2. Fixed an issue causing the program to crash when checking for mod updates.
  3. Fixed a long-standing bug while parsing filenames preventing proper recognition of specific mod files (the ones with long version numbers).
  4. Fixed an issue with the "Purge loose files" functionality.
  5. Fixed a profile update crash.
 
Wer mag, kann sich Version 0.63.10 holen.
Version 0.63.10
Warning: This version requires .Net Framework 4.6

Impact: Minor
Type: New game support
  1. Added new No Man's Sky patch support (the program will now only work with the current patch).
  2. Added Breaking Wheel support.
  3. Users will now be able to select the new fileservers in the download settings.
Gruß
Elandra