Vorstellung Footprints

RoterHase

Angehöriger
Footprints v0.99
wahlweise mit Dawnguard oder SKSE

  1. All humanoid (non-creature) NPCs
  2. Bear, Deer, Draugr, Falmer, Hagravens, Horses, Sabrecats, Skeletons, Wolves, Giants, Mammoths, Spriggans, Cows, Goats, Trolls, Skeevers, and Werewolves.
  3. Race-switching support for player character. Shape Shifter mods should work fine given I have the prints implemented for the race in question.
  4. Dawnguard support. Disables itself if you do not have Dawnguard.
  5. Initial boot detection support. Needs SKSE, but will disable itself if you do not have SKSE.

** SKSE and Dawnguard features are OPTIONAL, if you do not have these, the mod will disable these features automatically and seamlessly. **
Toastbrοt sagt die Mod ist Absolut Sprachneutral. Dankt an Toastbrοt!

==============================================================================
Footprints by jonwd7

v0.99 2/8/2013
==============================================================================

Adds footprints to the player, NPCs, and creatures. Initial release contains
snow footprints for the player/NPCs and a subset of the creatures. Sand and
mud prints will be added in later releases. See below for what is currently
implemented as well as future plans.

RELz/WIPz Thread: http://forums.bethsoft.com/topic/1405238-relzwipz-footprints

** SKSE and all DLC features are OPTIONAL, if you do not have these, the mod
will disable these features automatically and seamlessly. **

** Requires Skyrim version 1.8.151.0.7 or higher **


==============================================================================
FAQ (Frequently Asked Questions)
==============================================================================
Q: "How long do the footprints last?"
A: They are decals so how many decals are placed before disappearing is defined
by your INI file decal settings. See the Technical Section below for INI edits.

Q: "Is there a performance/FPS hit?"
A: It will likely depend on your system and how many script-intensive mods
you have already installed.
A: I see no performance impact whatsoever.
See: http://skyrim.nexusmods.com/articles/291/

Q: "Is it compatible with Dawnguard, Dragonborn, or ________ mod?"
A: It supports Dawnguard races as of 0.7. It supports Dragonborn as of 0.99.
It is also inherently compatible with any mod. It is self contained and doesn't
touch vanilla races or NPCs.

Q: "Do you support custom races?"
A: My mod will attach footprints to ANY humanoid races, as long as they use
the humanoid skeleton and the mod properly defines the race as "ActorTypeNPC".


==============================================================================
CURRENTLY IMPLEMENTED
==============================================================================
1. All humanoid (non-creature) NPCs
2. Bear, Deer, Draugr, Falmer, Hagravens, Horses, Sabrecats, Skeletons, Wolves,
Giants, Mammoths, Spriggans, Cows, Goats, Trolls, Skeevers, and Werewolves.
3. Race-switching support for player character. Shape Shifter mods should work
fine given I have the prints implemented for the race in question.
4. Dawnguard and Dragonborn support. Disables itself if you do not have these.
5. Boot detection support. Needs SKSE, but will disable itself if you
do not have SKSE. Currently only barefoot or shoe prints.
6. Particle FX
7. Stafing support for playable characters.

New in 0.99

1. Dragonborn support. **Snow only** Ash material / Solstheim support will be
released in a supplemental package.
2. Barefoot textures reintroduced.
3. Textures redone for better realism. All textures now have the same visual
style.
4. All textures now have a slight transparency to help with terrain blending.
5. Special prints for Arvak, incl. Fire particle FX. The fire FX will be
optional and include a few colors in a separate package.
6. Bugfix: Wards / shields no longer activate on NPCs (i.e. the "blue swirlies")
7. Bugfix: Fixed a typo which caused an error when applying spells to Daedra.
8. Optimization: The script which adds footsteps effects should spend
significantly less time on Actors which already have an effect or are unsupported.


** See Changelog below for more information **


** SKSE and DLC features are OPTIONAL, if you do not have these, the mod
will disable these features automatically and seamlessly. **

==============================================================================
FUTURE PLANS
==============================================================================
1. Additional creatures will be added as I finalize their footprints.
2. Sand and Mud prints. Likely post-1.0. For example 1.1 will feature dirt,
1.2 mud, and 1.3 sand.
3. Blood trails
4. Plugin providing "Hunter Vision" which exposes newly placed prints by
making them glow.
5. Options menu ** Coming in 1.0 **
6. Ash/Solstheim support for Dragonborn with a supplemental plugin.

==============================================================================
INSTALLATION
==============================================================================
Install the BSA and ESP to your Data folder.

==============================================================================
UPGRADING
==============================================================================
** DO NOT UNINSTALL OR MAKE A "CLEAN SAVE" WHEN UPGRADING **
Unless otherwise stated, simply overwrite with the new ESP/BSA. For NMM users,
this means download the new version, and install over the old, choosing the
"Upgrade" option when prompted.

Upgrading from 0.9-0.96 to 0.99 requires no special action.
Upgrading from versions lower than 0.7 is not supported.

==============================================================================
UNINSTALLATION
==============================================================================
**Uninstallation via removal or disabling of the ESP is not supported.**

To disable the scripting you may open the console and enter:

setstage footprintsQuest 99

Disabling or removal of the ESP during a save may break
your save permanently. This is Bethesda's official stance, due to how data,
scripts especially, are permanently attached to your savegame.

Once the options menu is implemented in 1.0, you will no longer need to run
the console command, but simply disable it from the menu.

** AGAIN, DISABLING OR REMOVAL OF THE ESP IS NOT SUPPORTED **

==============================================================================
RE-INSTALLATION
==============================================================================
If you disabled the scripts via the console command above:

setstage footprintsQuest 99

...You can enable them again by entering:

stopquest footprintsquest
startquest footprintsquest

On two separate lines (hitting enter between each command)



==============================================================================
INI FILE EDITS
==============================================================================
Skyrim.INI:
[Display]
fDecalLifetime = 900
; Add or modify this value in the Display section
; Time is in seconds, so 900 = 15 Minutes
; This affects all decals

==============================================================================
COMPATIBILITY
==============================================================================
There are no known compatibility issues.


==============================================================================
CHANGELOG
==============================================================================
0.1 - Initial Release
0.2 - "Brawl bug" fix, Possible fix for those receiving errors or CTDs. Please
report if this release fixes either issue for you. No new prints this release.
0.2.1 - Human prints tweaked
0.3 - Sound doubling fixed (for NPCs and most creatures), Version Control
scripting added
0.4 - Added Giants, Mammoths, Spriggans, Cows, Goats, Trolls, Skeevers, and
Werewolves. Werewolf transformations are supported for the player.
0.7 - **SKSE and Dawnguard features are OPTIONAL, if you do not have these,
the mod will disable these features automatically and seamlessly. **
> Initial boot detection support. Currently only generic and barefoot
prints. Entire subsystem is there, so I merely need to create textures.
> Initial Dawnguard support (most all races, except chauruses, Dwemer).
> Ghosts and familiars should no longer leave prints.
> Performance and stability improvements.
> Improvements to upgrade process.

0.9 - Partial rewrite, simpler code, can stop and restart on command.
- New textures for humans.
- Parallax for humans. ** Looks best with ENB, which fixes certain bugs **
- Particle Effects for humans. One for walk and one for run. More will
be added in the future.

0.95 - Strafing Detection
- Separate particle FX for running, walking, and strafing.
- Improvements to the FX including more realistic gravity, speed, and the
addition of wind.
- Bugfix - Regression which caused player to lose footprints after race change
- Switched to uncompressed normal maps (same resolution) for less blocky lighting.
- General restructuring and optimizations in preparation for menu options.

0.96 - Strafing Detection for Werewolf and Vampire Lord
- Particle FX for Werewolf and Vampire Lord
- New textures for: Werewolf, Vampire Lord, Elk, Canines, and Giants.
- Limited water splash FX for humans, vampire lords, werewolves.
- Bugfix for females on new games, and werewolves/vampire lords when
loading a savegame.
- Bugfix for some NPC AI putting up Wards or other spells in response to
the cloak which gives NPCs footprints scripts.
- Bugfix for lack of prints when sprinting with magic drawn.

0.99 - Dragonborn support. **Snow only** Ash material / Solstheim support will be
released in a supplemental package.
- Barefoot textures reintroduced.
- Textures redone for better realism. All textures now have the same visual
style.
- All textures now have a slight transparency to help with terrain blending.
- Special prints for Arvak, incl. Fire particle FX. The fire FX will be
optional and include a few colors in a separate package.
- Bugfix: Wards / shields no longer activate on NPCs (i.e. the "blue swirlies")
- Bugfix: Fixed a typo which caused an error when applying spells to Daedra.
- Optimization: The script which adds footsteps effects should spend
significantly less time on Actors which already have an effect or are unsupported.

==============================================================================
PERMISSIONS / LICENSING
==============================================================================
- Permission is NOT given to redistribute this mod in whole or in part.

==============================================================================
SPECIAL THANKS
==============================================================================
Chesko for initial brainstorming
RalphDamiani for initial test textures
eztwister for the mod idea

22745-1-1345492586.jpg

[video=youtube;YWKEPVVCyDQ]http://www.youtube.com/watch?v=YWKEPVVCyDQ&feature=player_embedded#![/video]

Deinstallation
Vor dem Löschen der Mod müssen die Scripte beendet werden. Dazu in der Konsole folgenden Befehl eingeben:
setstage footprintsQuest 99
INSTALLATION
Install the BSA and ESP to your Data folder.
UPGRADING
As of 0.9 the upgrade procedure is fully automated. To upgrade from 0.7, just replace the files and load your save.
UNINSTALLATION
**Uninstallation via removal or disabling of the ESP is not supported.**
To disable the scripting you may open the console and enter:
setstage footprintsQuest 99
Disabling or removal of the ESP during a save may break your save permanently. This is Bethesda's official stance, due to how data, scripts especially, are permanently attached to your savegame.
** AGAIN, DISABLING OR REMOVAL OF THE ESP IS NOT SUPPORTED **
 
Zuletzt bearbeitet:
Ich benutze die Mod auch schon siet Heute, und ich muss sagen, ich bin beeindruckt.

Es verursacht überhaupt keine Abstürze und die Performance wird auch überhaupt nicht beeinflusst. Auch nicht bei 6 Wölfen gleichzeitig. (ich hab nicht den besten PC)

Außerdem scheint die Mod wohl zwischen Harten und Weichen Boden zu unterscheiden. Auf dem Eis oder im Wald z.B hinterlass ich keine Spuren und im Braunen Schnee (der etwas weichere) sind die Fußstapfen sogar ein klein bisschen tiefer.

Also für jeden, der gerne sein Skyrim verbessern will, ein Muss. Ich kann die Mod nur empfehlen.
Wie sagt man so schön: Die kleinsten Dinge erzielen die größte Wirkung. (oder so ahnlich :p)
 
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Habe die Mod wieder deinstalliert.

Das, mit den Fußabdrücken im Schnee, funktioniert ja sehr gut.

Aber als ich dann oben in der Akademie von Winterfeste angekommen bin, und durch die Schlaf & Aufenthaltsräume lief,
hörten sich meine Schritte an, als wäre der Boden voller Wasser, und ich würde durch Wasserpfützen stapfen.

Nach der Deinstallation, hörten sich die Schritte wieder normal an.
 
Habe die Mod wieder deinstalliert.

Das, mit den Fußabdrücken im Schnee, funktioniert ja sehr gut.

Aber als ich dann oben in der Akademie von Winterfeste angekommen bin, und durch die Schlaf & Aufenthaltsräume lief,
hörten sich meine Schritte an, als wäre der Boden voller Wasser, und ich würde durch Wasserpfützen stapfen.

Nach der Deinstallation, hörten sich die Schritte wieder normal an.

Echt? Ich bin gerade der Magiergilde beigetreten, und da war das nicht der Fall. Bei mir werden nur die Schritte lauter, aber das kann man ja in den Optionen leiser machen.
 
Man muss nicht zwangsläufig an der Ini schrauben, die Decalanzahl kann auch über den Launcher unter "Optionen" -> "Erweitert" eingestellt werden. :)
 
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Glaub habs gefunden, für alle die es interresiert:
Unter [Decals] und dann in der Zeile uMaxDecals. Habs auf 1000 gestellt.
 
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Neue Version. Es wurden Spuren für Giants, Mammoths, Spriggans, Cows, Goats, Trolls, Skeevers, und Werewolves hinzugefügt.
 
Die Mod verursacht bei mir einen Fehler.
Kaiserliche Wachen die einen Gefangenen begleiten greifen mich ohne Vorwarnung an. Durch deaktivieren des Mods ist der Fehler weg.
 
Version 0.7 erschienen ;)

Changelog
Initial boot detection support. Currently only generic and barefoot prints. Entire subsystem is there, so I merely need to create textures.
Initial Dawnguard support (most all races, except chauruses, Dwemer).
Ghosts and familiars should no longer leave prints.
Performance and stability improvements.
Improvements to upgrade process.
 
Das schöne an der neuen Version ist, das sie nun eigene Scripte mitbringt und keine Beth-Scripte mehr modifiziert. Wodurch der Brawl-Bug Fix für Get Snowy nun richtig genutzt werden kann.