Anhang anzeigen 8079
So, jetzt ist die neueste Version auch endlich Übersetzt. Falkenring wurde nun wieder hinzugefügt, inklusive einer kleinen Quest. Außerdem können Spielerhäuser, wie man es kennt, beim Vogt erworben werden.
der NMM zeigt mir als Version "11.1" und als Latest Version "11.2"
Ich kenne mich mit dem NMM nicht aus, aber ich nehme an, dass liegt daran, dass das Update zu 11.2 lediglich einige Dateien umfasst, mit denen Teile von Version 11 überschrieben werden. Da diese schon veröffentlicht waren, als ich Version 11 übersetzt hatte, hab ich gleich die geupdatet Version hochgeladen, was der Modmanager natürlich nicht unterscheiden kann.
Vielen dank, werde ich dann bei Gelegenheit mal ausprobieren, falls es beim nächsten Update nötig sein sollte. Für die aktuelle Version lohnt es sich, denke ich, nicht mehr, so fix wie von der Mod neue Versionen erscheinen
1. Global
- Complete rebuild of Morthal.
- Updated wood rail textures to carry over from other mods.
- Changes to window textures.
- Changes to (some) interior lights. *
- Added exterior light-brightness toggles.
- Added shadowmarks to houses.
- Compatibility for Fountains built in. (Patch no longer needed.)
- Compatibility for 3DNPCs built in. (Patch no longer needed.)
* Will get to all the interiors eventually. Sorry for the delay!
2. Morthal
- Added wall around city.
- Added drawbridge at river crossing.
- Added player house (purchasable from Aslfur.)
- Fixed Ji'shad follower voice files.
3. Dragon Bridge
- Fixed teleport marker at guard house.
4. Dragon Bridge South
- Fixed market stall drapery enable state.
5. Falkreath
- Fixed torches on Jarl's house not emitting light.
- Fixed interior and exterior window emittance.
- Fixed general store sign.
- Added light to inn porch.
- Removed lantern glow effect.
- Adjustments to nav around scaffold for Arissa follower.
6. Dawnstar
- Changed all ETaC textures (more weathered.)
- Added wall around town.
- Added towers to back of town.
- Added open/close script to shipping vendor.
- Removed dock by DB Sanctuary.
- Removed old market exterior building.
- Fixed loft column clipping in White Hall.
- Fixed books clipping player house basement.
7. Karthwasten
- Removed interior doors in the inn (actually this time.)
- Fixed shrub clipping in house.
- Changes to landscape around general store.
- Added light to forge.
8. Riverwood
- Removed ropes from Cookshop for SMIM compatibility.
- Added exterior lights where they were missing.
- Fixed floating lantern LoS Patch.
9. Winterhold
- Fixed pelt clipping into floor in the inn.
- Fixed floating shrub by ruined house.
- Fixed double bunny in player house.
Version 12.1
1. Global
- Added a patch for Falskaar.
- Updated Complete NPCs Protected Redux Patch.
- Updated Complete TK Children Patch.
- Updated Complete Xvision Children Patch.
- Updated Modular Dawnstar NPCs Protected Redux Patch.
- Updated Modular Morthal NPCs Protected Redux Patch.
- Updated Modular Morthal TK Children Patch.
- Updated Modular Morthal Xvision Children Patch.
- Fixed some small issues with the Fomod installer.
1. Global
- Added Immersive Shor's Stone.
- Added Immersive Stonehills.
- Added Immersive Whiterun as add-on.
- Added Immersive Raven Rock add-on.
2. Dawnstar
- Removed wall portion for built-in Falskaar compatibility.
3. Morthal
- Added arch to wall for NPCs to pass through during quest.
- Added culvert near drawbridge.
- Removed culvert near player house.
- Moved objects in inn clipping with drapery.
- Fixed enable state player house fire.
4. Riverwood
- Changes to interior lighting.
- Changes to cookshop menu items.
- Changes to cookshop hours.
- Removed edits to Riverwood Trader interior.
5. Darkwater Crossing
- Added an inn for the sleeping.
- Removed 2 unnecessary houses.
- Removed edits to Verner house interior.
- Removed changes to bridge area.
- Removed unnecessary NPCs.
- Changed Verner house exterior to match interior dimensions.
- Changes to interior lighting.
6. Shor's Stone *
- Added occlusion planes to exterior.
- Added all missing interiors.
- Added exterior lighting.
- Added exterior light toggles.
- Added smoke/chimneys.
- Added an inn for the sleeping.
- Added crime faction to all Im. Set. NPCs.
- Added dead body cleanup script to all Im. Set. NPCs.
- Relocated all Im. Set. NPCs to interior cells.
- Rebuilt all exterior navmesh.
- Built all necessary patches and fixed any lingering errors.
7. Stonehills *
- Added occlusion planes to exterior.
- Added new NPC dialogue options.
- Added TG fence (in tavern.)
- Added all missing interiors.
- Added exterior lighting.
- Added exterior light toggles.
- Added smoke/chimneys.
- Added 1 additional house.
- Added crime faction to all Im. Set. NPCs.
- Added dead body cleanup script to all Im. Set. NPCs.
- Relocated all Im. Set. NPCs to interior cells.
- Rebuilt all exterior navmesh.
- Built all necessary patches and fixed any lingering errors.
8. Whiterun Exterior
- Added occlusion planes to exterior.
- Added all missing interiors.
- Added exterior lighting.
- Added exterior light toggles.
- Added smoke/chimneys.
- Added crime faction to all Im. Set. NPCs.
- Added dead body cleanup script to all Im. Set. NPCs.
- Added market stall script to exterior market items.
- Removed a couple of unused houses.
- Relocated all Im. Set. NPCs to interior cells.
- Rebuilt all exterior navmesh.
- Compatibility for Cutting Room Floor built-in.
- Compatibility with CWO built-in.
- Built all necessary patches and fixed any lingering errors.
9. Raven Rock
- Added occlusion planes to exterior.
- Added all missing interiors.
- Added exterior light toggles.
- Added crime faction to all Im. Set. NPCs.
- Added dead body cleanup script to all Im. Set. NPCs.
- Added market stall script to exterior market items.
- Removed a couple of unused houses.
- Relocated all Im. Set. NPCs to interior cells.
- Rebuilt all exterior navmesh.
- Built all necessary patches and fixed any lingering errors.
* Merged into ETaC Complete.esp.
Ich weiß Die Übersetzung an sich ist schon fertig, muss aber noch getestet und ein bisschen feingeschliffen werden. Ich werde versuchen, mir die Zeit dazu möglichst bald zu nehmen.