Vorstellung Better Dialogue Controls

Kat91

Abenteurer
Autor: ecifbaf
Versionsnummer: 1.0
Kategorie: User Interface
Download: ~Hier klicken~

Beschreibung:

Ich hab gerade diese Verbesserung für Dialoge gefunden, die das manchmal die falsche Dialogoption ausgewählt wird, wenn man E (Aktivieren) drückt.

In A Nutshell
Have you ever pressed the E (activate) key in a dialogue and it selected something else than you expected? Then you may find this mod useful. Think of it as a patch for the controls of the dialogue interface. This mod aims to remove some annoyances with the controls. It does not change the design or layout of the dialogues.

Detailed Description
This mod will be most useful for people who like to use both the keyboard and mouse, it fixes issues where the mouse just flat out prevents some keyboard controls from working as expected. If you exclusively use the mouse to scroll and click through dialogues you may not have run into some of these issues. Likewise [/FONT][/COLOR]if you do not move the mouse at all after entering a dialogue. If you move the mouse pointer after entering a dialogue, then you will run into the issues below:
  • A fairly common occurrence is when you leave the mouse pointer somewhere over the menu and you want to use the keyboard controls. If you like to switch to the keyboard navigation now and then, you will run into issues where the mouse pointer just flat out prevents you from scrolling to the top or bottom of the list with the keyboard controls.
  • Another common occurrence is that as you enter the dialogue, you think the first item, next to the pointy bit, is the selected item. However when you press E, you find that the 2nd or 3rd item has been selected. This happens because the mouse pointer takes the focus away from the default option. Often times, I had to move the mouse pointer out of the way when entering the dialogues because of this.
Solution:
  • The mouse focus now *highlights* items, but does not make them *active*. Thus the active item is always at the center of the list (next to the arrow/pointy bit). When you enter a dialogue, the mouse pointer never takes the focus away from the default option.
  • The keyboard controls lets you scroll all the way to the first or last item, no matter if the mouse pointer is hanging over the menu.
  • Scrolling the list with the mousewheel, or up/down controls always maintains the center item as the active one.
  • You can still click off center dialogue items with the mouse, the mouse just won’t affect the menu until you click.
  • The mousewheel scrolling has a smoother transition. It happens because I changed the mousewheel scrolling to work exactly as if you pressed the up/down controls. I didn’t plan to change the mouse wheel scrolling appearance, but I thought it was nice so left it in.
This mod may be useful to you. For some people it may actually seem worse than the default behaviour. Don’ sue me ;) I don’t mean to say this mod is a definite improvement over Bethesda’s version, I just had to name this mod... something. It definitely is a little “better” for me.

Compatibility
Requires Skyrim 1.7 or newer.

Install / Uninstall
Activating or deactivating this interface mod does not affect your savegames at all. It does not use SKSE. The load order should not matter either.

Installing
Use Wrye Bash, or Nexus Mod Manager. It’s just one file so you can also unzip the archive and place the file in your Skyrim/Data/Interface folder.

Uninstalling
Simply delete the file, or rename it to “_dialoguemenu.swf” (for example) to disable it temporarily.

Similar Mods
If you want different fonts, colours or layout, then have a look at EZ2C Dialogue Menu.

Change Log
Version 1.0 - First release.

Credits
This mod is possible thanks to the SkyUI team’s efforts to decompile and clean up the interface code, plus making it available on Github. Thank you!
 
Ist es möglich, dass dieser Mod auch das Problem mit der Konsole behebt, dass man den ersten Buchstaben nach dem Aufruf doppelt eingeben muss, oder alternativ erstmal Enter drücken musste?
Hab heute Morgen beim testen festgestellt, dass dieses Verhalten nicht mehr vorhanden ist und kann es eigentlich nur diesem Mod zuschreiben.
 
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