Hi
Hab mir für Oblivion ein paar Mods installt und meine Loadorder mal mit Boss überprüft.
Hier erst mal meine alte vor Boss...
und hier der Auszug von Boss
Wie man sieht hat Boss zb die Natural_Vegetation_200%_by_Max_Tael.esp unter UL gepackt und sagt nun das es aber vorher geladen werden soll :huh: ,kann doch nich ganz richtig sein oder seh ich da was falsch.
Bin nu nich ganz sicher ob ich bei meiner alten Loadorder bleibe oder sollte es doch lieber nach der Boss Vorgabe eingstellt sein.
Danke/Gruss
Hab mir für Oblivion ein paar Mods installt und meine Loadorder mal mit Boss überprüft.
Hier erst mal meine alte vor Boss...
Oblivion.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
Better Cities Resources.esm
DLCShiveringIsles.esp
Natural_Weather_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Natural_Vegetation_by_Max_Tael.esp
Natural_Vegetation_200%_by_Max_Tael.esp
WindowLightingSystem.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
OOO-Map_Markers_Stock.esp
OOO-No_Guild_Ownership.esp
OOO-Respawn_Two_Week.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Shivering Isles.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Spawn Rates - Increased.esp
Mart's Monster Mod - Vindasel.esp
Mart's Monster Mod - Foxes.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Friendlier Factions OOO.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Durzog Addon.esp
Mart's Monster Mod - Slof Horses Complete.esp
OOO-WaterFish.esp
Unique Landscapes - Dark Forest DV.esp
Unique Landscapes - Stendarr Valley DV.esp
Unique Landscapes - The Heath - with Creatures DV.esp
Unique Landscapes - Entius Gorge DV.esp
Unique Landscapes - Fallenleaf Everglade DV.esp
Unique Landscapes - ColovianHighlands DV.esp
Unique Landscapes - ChorrolHinterland DV.esp
Unique Landscapes - Beaches of Cyrodiil DV.esp
Unique Landscapes - Bravil Barrowfields DV.esp
Unique Landscapes - AncientYews DV.esp
Unique Landscapes - Ancient Redwoods DV.esp
Unique Landscapes - Cloudtop Mountains DV.esp
Unique Landscapes - Rolling Hills DV.esp
Unique Landscapes - River Ethe DV.esp
Unique Landscapes - Brena River Ravine DV.esp
Unique Landscapes - Imperial Isle DV.esp
Unique Landscapes - Cheydinhal Falls DV.esp
Unique Landscapes - Panther River DV.esp
Oblivion XP.esp
bgBalancingDVCore.esp
bgBalancingDVOptionalSeamReducerHighElfFix.esp
bgBalancingDVOptionalKlassen.esp
bgBalancingDVOptionalFCOMAdditions.esp
bgBalancingDVOptionalMehrAugen.esp
Better Cities Full.esp
Better Cities - No LEYAWIIN Flooding.esp
Better Imperial City.esp
Better Cities .esp
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
Better Cities Resources.esm
DLCShiveringIsles.esp
Natural_Weather_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Natural_Vegetation_by_Max_Tael.esp
Natural_Vegetation_200%_by_Max_Tael.esp
WindowLightingSystem.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
OOO-Map_Markers_Stock.esp
OOO-No_Guild_Ownership.esp
OOO-Respawn_Two_Week.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Shivering Isles.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Spawn Rates - Increased.esp
Mart's Monster Mod - Vindasel.esp
Mart's Monster Mod - Foxes.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Friendlier Factions OOO.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Durzog Addon.esp
Mart's Monster Mod - Slof Horses Complete.esp
OOO-WaterFish.esp
Unique Landscapes - Dark Forest DV.esp
Unique Landscapes - Stendarr Valley DV.esp
Unique Landscapes - The Heath - with Creatures DV.esp
Unique Landscapes - Entius Gorge DV.esp
Unique Landscapes - Fallenleaf Everglade DV.esp
Unique Landscapes - ColovianHighlands DV.esp
Unique Landscapes - ChorrolHinterland DV.esp
Unique Landscapes - Beaches of Cyrodiil DV.esp
Unique Landscapes - Bravil Barrowfields DV.esp
Unique Landscapes - AncientYews DV.esp
Unique Landscapes - Ancient Redwoods DV.esp
Unique Landscapes - Cloudtop Mountains DV.esp
Unique Landscapes - Rolling Hills DV.esp
Unique Landscapes - River Ethe DV.esp
Unique Landscapes - Brena River Ravine DV.esp
Unique Landscapes - Imperial Isle DV.esp
Unique Landscapes - Cheydinhal Falls DV.esp
Unique Landscapes - Panther River DV.esp
Oblivion XP.esp
bgBalancingDVCore.esp
bgBalancingDVOptionalSeamReducerHighElfFix.esp
bgBalancingDVOptionalKlassen.esp
bgBalancingDVOptionalFCOMAdditions.esp
bgBalancingDVOptionalMehrAugen.esp
Better Cities Full.esp
Better Cities - No LEYAWIIN Flooding.esp
Better Imperial City.esp
Better Cities .esp
und hier der Auszug von Boss
Recognised and re-ordered mod files:
------------------------------------
Oblivion.esm
. Note: Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $
Oscuro's_Oblivion_Overhaul.esm
. Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}}
Mart's Monster Mod.esm
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}
Mart's Monster Mod for OOO.esm
. Bashed Patch tag suggestion: {{BASH
elev,Factions,Relations,Relev}}
Better Cities Resources.esm
DLCShiveringIsles.esp
Better Cities .esp
. Note: Dummy file to load Better Cities .BSA
Natural_Weather_by_Max_Tael.esp
. Note: Original mod is heavily bugged. Make sure you are using Ryu Doppler's fixed version.
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
WindowLightingSystem.esp
Living Economy.esp
. Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one.
Living Economy - Items.esp
Cutthroat Merchants.esp
Oscuro's_Oblivion_Overhaul.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}
OOO-Water_Weeds.esp
OOO-Map_Markers_Stock.esp
OOO-No_Guild_Ownership.esp
Mart's Monster Mod for OOO.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}
Mart's Monster Mod - Shivering Isles.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}
Mart's Monster Mod - Additional Enemy NPC Vars.esp
. Note: Can increase the chances of a CTD in a heavily modded game.
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Spawn Rates - Increased.esp
Mart's Monster Mod - Vindasel.esp
. Note: obselete - upgrade to 3.7b3+ and use 'Mart's Monster Mod - Safer Quest Locations.esp' instead.
Mart's Monster Mod - Foxes.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Friendlier Factions OOO.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Durzog Addon.esp
Mart's Monster Mod - Slof Horses Complete.esp
. Bashed Patch tag suggestion: {{BASH:Graphics}}
. Note: Not compatible with Slof's Horses or Slof's Extra Horses.
OOO-WaterFish.esp
Unique Landscapes - Dark Forest DV.esp
Unique Landscapes - Stendarr Valley DV.esp
Unique Landscapes - The Heath - with Creatures DV.esp
Unique Landscapes - Entius Gorge DV.esp
Unique Landscapes - Fallenleaf Everglade DV.esp
Unique Landscapes - ColovianHighlands DV.esp
Unique Landscapes - ChorrolHinterland DV.esp
Unique Landscapes - Beaches of Cyrodiil DV.esp
Unique Landscapes - Bravil Barrowfields DV.esp
Unique Landscapes - AncientYews DV.esp
Unique Landscapes - Ancient Redwoods DV.esp
Unique Landscapes - Cloudtop Mountains DV.esp
Unique Landscapes - Rolling Hills DV.esp
. Note: Only use one UL Rolling Hills esp
Unique Landscapes - River Ethe DV.esp
Unique Landscapes - Brena River Ravine DV.esp
. Note: Border region restrictions must be turned off: use Wrye Bash tweak, hand edit .ini file or use no-border mod (not recommended).
Unique Landscapes - Imperial Isle DV.esp
Unique Landscapes - Cheydinhal Falls DV.esp
Natural_Vegetation_by_Max_Tael.esp
. Note: Put before Unique Landscape mods to return tree sizes there to normal.
Natural_Vegetation_200%_by_Max_Tael.esp
. Note: Put before Unique Landscape mods to return tree sizes there to normal.
Oblivion XP.esp
bgBalancingDVCore.esp
. Requires: bgBalancingNoSIVersion_Core_still_required.esp is required if Shivering Isles not installed.
. Note: German version.
bgBalancingDVOptionalSeamReducerHighElfFix.esp
. Requires: Shivering Isles and Luchaire's Body Seam Reducer.
Better Cities Full.esp
Better Cities - No LEYAWIIN Flooding.esp
Better Imperial City.esp
OOO-Respawn_Two_Week.esp
-----------------------------------------------------------------
Unrecognised mod files:
Reorder these by hand using your favourite mod ordering utility.
-----------------------------------------------------------------
Unknown mod file: Unique Landscapes - Panther River DV.esp
Unknown mod file: bgBalancingDVOptionalKlassen.esp
Unknown mod file: bgBalancingDVOptionalFCOMAdditions.esp
Unknown mod file: bgBalancingDVOptionalMehrAugen.esp
------------------------------------
Oblivion.esm
. Note: Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $
Oscuro's_Oblivion_Overhaul.esm
. Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}}
Mart's Monster Mod.esm
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}
Mart's Monster Mod for OOO.esm
. Bashed Patch tag suggestion: {{BASH
Better Cities Resources.esm
DLCShiveringIsles.esp
Better Cities .esp
. Note: Dummy file to load Better Cities .BSA
Natural_Weather_by_Max_Tael.esp
. Note: Original mod is heavily bugged. Make sure you are using Ryu Doppler's fixed version.
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
WindowLightingSystem.esp
Living Economy.esp
. Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one.
Living Economy - Items.esp
Cutthroat Merchants.esp
Oscuro's_Oblivion_Overhaul.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}
OOO-Water_Weeds.esp
OOO-Map_Markers_Stock.esp
OOO-No_Guild_Ownership.esp
Mart's Monster Mod for OOO.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}
Mart's Monster Mod - Shivering Isles.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}
Mart's Monster Mod - Additional Enemy NPC Vars.esp
. Note: Can increase the chances of a CTD in a heavily modded game.
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Spawn Rates - Increased.esp
Mart's Monster Mod - Vindasel.esp
. Note: obselete - upgrade to 3.7b3+ and use 'Mart's Monster Mod - Safer Quest Locations.esp' instead.
Mart's Monster Mod - Foxes.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Friendlier Factions OOO.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Durzog Addon.esp
Mart's Monster Mod - Slof Horses Complete.esp
. Bashed Patch tag suggestion: {{BASH:Graphics}}
. Note: Not compatible with Slof's Horses or Slof's Extra Horses.
OOO-WaterFish.esp
Unique Landscapes - Dark Forest DV.esp
Unique Landscapes - Stendarr Valley DV.esp
Unique Landscapes - The Heath - with Creatures DV.esp
Unique Landscapes - Entius Gorge DV.esp
Unique Landscapes - Fallenleaf Everglade DV.esp
Unique Landscapes - ColovianHighlands DV.esp
Unique Landscapes - ChorrolHinterland DV.esp
Unique Landscapes - Beaches of Cyrodiil DV.esp
Unique Landscapes - Bravil Barrowfields DV.esp
Unique Landscapes - AncientYews DV.esp
Unique Landscapes - Ancient Redwoods DV.esp
Unique Landscapes - Cloudtop Mountains DV.esp
Unique Landscapes - Rolling Hills DV.esp
. Note: Only use one UL Rolling Hills esp
Unique Landscapes - River Ethe DV.esp
Unique Landscapes - Brena River Ravine DV.esp
. Note: Border region restrictions must be turned off: use Wrye Bash tweak, hand edit .ini file or use no-border mod (not recommended).
Unique Landscapes - Imperial Isle DV.esp
Unique Landscapes - Cheydinhal Falls DV.esp
Natural_Vegetation_by_Max_Tael.esp
. Note: Put before Unique Landscape mods to return tree sizes there to normal.
Natural_Vegetation_200%_by_Max_Tael.esp
. Note: Put before Unique Landscape mods to return tree sizes there to normal.
Oblivion XP.esp
bgBalancingDVCore.esp
. Requires: bgBalancingNoSIVersion_Core_still_required.esp is required if Shivering Isles not installed.
. Note: German version.
bgBalancingDVOptionalSeamReducerHighElfFix.esp
. Requires: Shivering Isles and Luchaire's Body Seam Reducer.
Better Cities Full.esp
Better Cities - No LEYAWIIN Flooding.esp
Better Imperial City.esp
OOO-Respawn_Two_Week.esp
-----------------------------------------------------------------
Unrecognised mod files:
Reorder these by hand using your favourite mod ordering utility.
-----------------------------------------------------------------
Unknown mod file: Unique Landscapes - Panther River DV.esp
Unknown mod file: bgBalancingDVOptionalKlassen.esp
Unknown mod file: bgBalancingDVOptionalFCOMAdditions.esp
Unknown mod file: bgBalancingDVOptionalMehrAugen.esp
Wie man sieht hat Boss zb die Natural_Vegetation_200%_by_Max_Tael.esp unter UL gepackt und sagt nun das es aber vorher geladen werden soll :huh: ,kann doch nich ganz richtig sein oder seh ich da was falsch.
Bin nu nich ganz sicher ob ich bei meiner alten Loadorder bleibe oder sollte es doch lieber nach der Boss Vorgabe eingstellt sein.
Danke/Gruss
Zuletzt bearbeitet von einem Moderator: