Übersetzung Apocalypse Spell Package DV

Status
Für weitere Antworten geschlossen.
Version 2.04 wurde nun auch übersetzt. Keine neuen Zauber, nur Bugfixe und Anpassungen

Changelog:
[FONT=&amp]
Alteration[/FONT]


  • Talon Strike & Greater Talon Strike: increased minimum stun range.
  • Waterfall: increased duration from 30 to 40 seconds.


[FONT=&amp]Illusion[/FONT]

  • Dispel Magic: reduced experience gain due to cheaters.


[FONT=&amp]Conjuration[/FONT]

  • Spirit Hunt: fixed interaction with Master of Spirits.


[FONT=&amp]Destruction[/FONT]

  • Call Lightning: fixed hit rate not going up when dual cast.
  • Elemental Cyclone: fixed casting cloaks the player does not know.
  • Rain of Fire: narrowed down the AoE to increase reliability.
  • Volcano: reduced damage.


[FONT=&amp]Restoration[/FONT]

  • Slay Living: fixed casting on scenery objects.


[FONT=&amp]Others[/FONT]

  • Removed most test/legacy spells (Accelerate, Starlight, Forked Tongue etc). They were not accessible legitimately, but people tended to cheat and then complain those spells were broken or overpowered...

Download im Erstpost
 
Version 3.00 ist nun erschienen; mit einigen bemerkenswerten Änderungen:

Apocalypse Spell Package

The Wow is Now
•Major graphical update to most new spells: new inventory pictures, hand animations, cast and body animations, impacts, explosions and magical effect
visuals.•Most spells that used to have invisible missiles now have visible missiles or beams.
•Most spells that affect multiple targets now have an explosion animation.
•All spells now have illuminated hand animations.



General
•Improved or shortened several spell descriptions.
•Many spells that previously could target corpses for no reason no longer can.



Books and scrolls
•All spell tomes can now be acquired as drops from caster enemies and as random tome loot.
•All spells are now available in scroll form.
•Erase Spell is now a scroll only effect and is no longer a learnable power.
•Scroll only spells:
0: Erase Spell.
50: Archon (all spells cost no magicka).
50: Eidolon (all spells have greatly increased duration).
50: New! Hyperion (all spells have greatly increased power).
100: New! Amnesia (forgives all crimes).
100: Conjure Azura.
100: Wrath of the Divines.
100: New! Wizard's Fury (gigantic ball of devastating dark energy, just don't stand too close when it explodes...).


Vendors
  • •Vendor inventory scripts rewritten for faster execution and greatly improved compatibility with other mods. The mod no longer modifies vendor inventories directly, but edits the levelled lists, ensuring compatibility.
    •Due to this, most separate vendors have been removed.
    •The only remaining vendor is Kyrgar the Hidden at the Lady Stone as a backup.
    NOTICE: Due to a defective kill switch in the old vendor inventory scripts, upgrading from an earlier Apocalypse version to this version will result in an avalanche of errors in the log files. This does not indicate a problem with the mod, and in fact the mod still runs faster than before. Clean installs do not have this issue. My apologies.



    Alteration
    •New spell: Acceleration Rune (rune that catapults one or more enemies in the direction they are moving).
    •New spell: Flashback (target is yanked back through time after a short delay).
    •New spell: Sheogorath's Rune (rune that sets enemy health to a random value).
    •New spell: Sheogorath's Touch (similar to Sheogorath's Dice, which was removed because 1/ ugly 2/ Nirn doesn't actually have dice).
    •New spell: Time Lock (prevents a single target from moving, broken when hit).
    •New spell: Wither (curse, drains the target's stamina per second).
    •Removed: Sheogorath's Dice.
    •Using several halt spells in succession no longer results in dying enemies remaining standing while their corpse is invisible somewhere nearby.

    Individual spell changes
    •Thorns: Slightly increased magicka cost; changed from 5% max health to 15% current health and from true to magic damage.
    •Throw: Removed bugged height record tracking.
    •Torrent: Increased delay between stun rolls, making it weaker against targets that are hard to stun but preventing fizzles against targets that are easy to stun.
    •Tremors: Now does physical damage equal to 40% of your Alteration skill instead of a flat 20 magic damage.
    •Weave Mythal: No longer works with just one spell, preventing the situation where a long ranged missile would hit the enemy after the buff was removed.



    Conjuration
    •New spell: Conjure Golden Saint (high dps, low survivability daedric melee fighter).
    •New spell: Conjure Radac (summons Radac Strungnthumz, a dwarven lightning caster)
    •New spell: Conjure Xivilai (powerful early game daedric caster, however it has a short lifespan).
    •New spell: Conjure Zombie (novice beginner spell).
    •New spell: Detonate Dead (explodes target corpse to damage enemies).
    •New spell: Greater Detonate Dead.
    •New spell: Necrowitch (summons the corpse of a powerful frost witch to reanimate).
    •New spell: Summoning Rune (rune that teleports enemies to you).
    •Removed: Conjure Aspect of Azura (now scroll only).
    •Removed: Conjure Skeleton.
    •Removed: Defensive Formation.
    •Removed: Draugr Stormblast.
    •Removed: Spirit Hunt.
    •Upgraded: Fire of the Master and Power of the Master swapped places, are now explosions that hit everything around your minions instead of hard to aim projectiles, and deal less damage to compensate.
    •All draugr and spirit animals and many other minions have been rebalanced.
    •Mastery spell effects standardised: +100% duration, -25% magicka.
    •Improved minion classification to align with the original game more (which does not always mean they make sense, but hey...).

    Individual spell changes
    •Atronach Mark: Fixed random misses if the spell was not cast at flat ground.
    •Conjure Honorbound: Pulled out of the uncanny valley.
    •Necrolyte: Improved AI; is now a two handed ritual spell due to Detonate Dead existing now; improved model.
    •Seed of Undeath: Is now an adept level spell, down from expert.
    •Summon Skeleton: Now affected by Dark Souls.



    Destruction
    •New spell: Finger of the Mountain (update of Bring Down The Heavens).
    •New spell: Frost Nova (deals damage around the caster, with a 50% bonus along the rim).
    •New spell: Scorpion Rune (rune that deals delayed poison damage when you are unseen, ideal for assassinations).
    •New spell: Shockbloom (update of Static Field).
    •Removed: Bring Down The Heavens.
    •Removed: Ice Guillotine (now drop only).
    •Removed: Permanency.
    •Removed: Static Field.
    •You can only maintain one contingency at a time, but its effect has been improved.

    Individual spell changes
    •Eyes of the Storm: Increased base damage per hit from 6 to 8.
    •Glacial Spike: Increased damage bonus for shooting targets in the back from +110 to +115.
    •Rain of Fire: The area of effect now moves to follow the target; the fireballs have a small splash radius, but are more scattered.

    The school now also has 3 spellbooks that can only be acquired as random drops, all three adept level:
    •Ice Guillotine.
    •Meltdown (deals fire damage, which gradually ramps up over the duration of the spell).
    •Shock Nova (similar to Frost Nova).


    Illusion
    •New spell: Blur (reduces incoming damage by 30% of your illusion skill level).
    •New spell: Cloak of Mimicry (you copy all spells cast near you).
    •New spell: Darkweave (toggle: increases spell damage when in darkness).
    •New spell: Forked Tongue (trade with humanoids out of combat).
    •New spell: Geas Rune (humanoid target walking over the rune is enslaved).
    •New spell: Ghostwalk (update of Astral Anchor, now includes invisibility).
    •New spell: Illusory Weight (goes between Illusory Weakness and Illusory Burden).
    •New spell: Iron Maiden (target takes damage when casting spells).
    •New spell: Maelstrom (upgraded version of Mindshock, doesn't always cause aggro).
    •New spell: Outcast (crimes against the target are ignored by others).
    •New spell: Serpent Tongue (trade with any humanoid, including in combat).
    •Removed: Archon (now scroll only).
    •Removed: Astral Chain (repurposed as Flashback in alteration).
    •Removed: Astral Jaunt.
    •Removed: Phantasmal Killer (it was the exact bloody same as Seed of Undeath in conjuration).
    •Removed: Sanity's Eclipse (bugged).
    •Removed: Shadowrun.
    •Level change: Haywire is now an adept spell, down from expert.
    •Anticaster spells and empathic spells are now correctly considered mind affecting spells.
    •Fixed bug that made hallucinations randomly attack each other or you.

    Individual spell changes
    •Dispel Magic: Corrected a bug.
    •Dominus: No longer erroneously improves Illusory Burden type spell damage.
    •Enthralling Music: Reduced duration because it was overpowered.
    •Evil Twin: No longer causes faction hostility when you accidentally attack the twin.
    •Mental Parry: No longer deals (useless low) damage if the target is not attacking.
    •Overload: Fixed a typo; corrected timing.
    •Swap: No longer affected by +spell duration (which made it worse).



    Restoration
    •New spell: Breath of Arkay (heals the caster, heals more when casting at the sun).
    •New spell: Circle of the Moons (increases magicka regeneration).
    •New spell: Condemn (lowers the target's highest stat, or kills the target when drained below 0).
    •New spell: Culling Rune (rune that emits a necromantic blast that kills low level enemies).
    •New spell: Death Proof (gives you a phylactery that has 25% chance to resurrect you on death).
    •New spell: Purifying Rune (rune that sets undead on fire).
    •New spell: Regrowth (restores health over time).
    •Removed: Eidolon (now scroll only).
    •Removed: Induce Trance (if you had the spell, you now have Time Lock in alteration instead).
    •Removed: Mystic Rite.
    •Removed: Vessel of Life (severely bugged).
    •Removed: Wrath of the Divines (now scroll only).
    •Name change: Life Rend is now Essence Rend to prevent confusion with the defensive "Life-" spells.
    •Chanthrax and Necroplague code largely rewritten to fix the fizzle bug, seek range increased and damage greatly increased.

    Individual spell changes
    •Burn Undead: Doubled damage and extended duration.
    •Curse of Brimstone: Improved missile collision detection.
    •Heartstopper: Increased chance to proc.
    •Lionheart: Fixed twitchy cast animation.
 
Danke für den Hinweis.
Ich weiß jedoch nicht, wann ich dazu komme.
V.a. weil der StringLocalizer ja nicht mehr mit der aktuellen Skyrimversion geht, muss ich warten, bis da ein Programmupdate kommt.
 
Soeben ist Version 3.02 erschienen:

3.02

Conjuration
•Conjure Spirit Cat: greatly increased damage.
•Conjure Spirit Bear: increased damage.
•Conjure Spirit Wolfpack: increased damage.
•Conjure Spirit Mammoth: increased damage.


Destruction
•Added three drop-only spells: Eyes of Flame, Glacial Impaler, Shock Ball (upgrades of lower level spells).
•All drop-only destruction spells are occasionally for sale at Faralda or Kyrgar if you are high enough level and have completed the Destruction Ritual Spell quest.
 
  • Like
Reaktionen: ElCommodore
Danke für den Hinweis.
Aber da der StringLocalizer für so was nicht mehr geht, wirds etwas dauern.
Ich muss mir noch ein funktionstüchtiges Tool aussuchen. Kennt jemand eins außer dem CK?
Und dann verbraucht die Uni auch einiges an Zeit... :(
 
StrEdit hat bei mir nur fehlerhafte Strings produziert. Den Skyrim String Translator kann ich allerdings sehr empfehlen.
Kleinere Übersetzungen kann man auch direkt mit TES5Edit bearbeiten.
 
Habe das auch installiert, da ich vor allem als Kampf-Nekromant einige Abwechslung von den immer gleichen Feuer-Atronachen und wiederbelebten Draugrn brauchte.
Bin ein kleiner Fan der Kampf-Mieze, aber auch der beschworene Draugr-Schütze ist taktisch sinnvoll nutzbar, da ich die Bögen völlig vernachlässige.
Bin mir nicht ganz sicher, wieso der Nekrolyth tot spawnt, damit man ihn wiederbeleben muss, gibt aber immerhin einen kleinen Buff im Skill.
Was mir nicht ganz so gefällt, sind die Sounds der Beschwörungen, die sich ein wenig trocken anfühlen. Das ist aber natürlich nichts, was den Mod schlechter macht. War gut, dass ich den installiert habe, eine gute Erweiterung.
 
Wenn er die Freigabe vom Autor hat?

Tja, das ist jetzt die Frage. Muss ich mir die noch einholen?
Schließlich wurde sie ja bereits an TheDarkRuler erteilt. Und der meinte ja, jeder könne seine Projekte fortsetzen ...

Wie auch immer, die Übersetzung funktioniert. Ich hoffe, ich habe nichts übersehen. Kleinere Rechtschreibfehler sind bei einer solchen Monstermod natürlich nich gänzlich auszumerzen ...
 
Status
Für weitere Antworten geschlossen.