Amulette und Ringe 2.0a DV
inhalt:
240 amulette und 130 ringe, zusätzlich zum originalen Mod, habe
ich in "Caldere, Falenaamo, Schneider" eine neue NPC hinzugefügt,
die alle Ringe und Amulette verkauft.
Amulets and Rings 2.0.esp ist nur der vollständigkeit wegen im zip enthalten und muss
nicht im mw-launcher aktiviert werden!
mfg zuckung
(zuckung@gmx.de)
Original readme:
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The Elder Scrolls III
MORROWIND:
Amulets and Rings
By Daduke (mark_mil@hotmail.com)
Current Version 2.0
You can find this mod at
http://olek.ilovehost.com/Daduke/
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Index:
1. Different Versions
2. Playing the Plugin
3. Save Games
4. Features
5. Credits
6. Updates
7. Known Bugs
8. Known Conflicts
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1. Diffrent Versions
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To install the plugin, unzip the files into the Morrowind/Data Files
Directory. Rings and Amulets 2.0 will conflict with Rings and Amulets 2.0 due to the fact that the levels at which you recieve the Rings and Amulet have changed... They *can* be used together but the enchantment values/costs etc will different for certain amulet depending on which release the amulet is from, therefore it would be in your best interest not to use both version at the same time
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2. PLAYING THE PLUGIN
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From the Morrowind Launcher, select Data Files and check the box
next to the esp file you choose to load.
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3. Save Games
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The plugin should not invalidate your old saved games. If you save
your game while this plugin is loaded, you may encounter error messages
when you reload the saved game without the plugin. But you may be
able to continue on with the original game.
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4. Features
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This mod adds 240 amulets and 130 rings... The Ring and Amulet Values are broken up as shown below... Some changes to 'at what level' you get the amulets and rings had to made. Therefore I presented the information on the forums and 90% of people voted for every 2 levels.
Type Amulets Cost Enchant Level
Common - 2 - 10 - 1
Stone - 16 - 80 - 3
Expensive - 30 - 150 - 5
Brass - 50 - 250 - 7
Steel - 75 - 375 - 9
Silver - 100 - 500 - 11
Extravagant - 120 - 600 - 13
Lunai - 160 - 800 - 15
Runic - 200 - 1000 - 17
Exquisite - 240 - 1200 - 19
Type Rings Cost Enchant Level
Common - 2 - 10 - 1
Expensive - 30 - 150 - 5
Silver - 100 - 500 - 7
Extravagant - 120 - 600 - 9
Lunai - 160 - 800 - 11
Unique - 200 - 1000 - 13
Exquisite - 240 - 1200 - 15
Current there is no specific way to get the amulets or rings...(ie - you can't buy them) However, anything that uses a leveled list for rings or amulets has a chance of getting one my amulets or rings. So happy hunting
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5. Credits
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Verison 1.0
* all meshes (for rings and amulets) were created by IggyEGuana (
http://www.geocities.com/iggyeguana/) Couldn't have done it without his help.
* HelioS for Amulet of the Necromancer (mesh and texture)
* special thanks to Drendal for answering my questions about creating icons (almost wish he hadn't... it took me 3 - 4 solid hours to finish all the icons correctly with alpha channeling
)
Verison 1.0a
Thanks to Shanjaq and his Overunity tool (can be download at my website - daduke.kickme.to) it caught the missing textures for the Amulet of the Necromancer
Version 2.0
Thanks to Lingarn who made multiple Amulets and Rings
Thanks to Lord Over Kill who made some rings
Thanks to Dongle who helped with my 3D Max questions (
http://www.deffeyes.com/morrowind/)
Thank you for peoples input and comments - they are really appreciated
* anybody who actually reads this stuff and knows who help was vital in assisting me
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6. Updates
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Version 2.0a
Added missing textures - thx to rayhne for pointing this out
Version 2.0
Added 101 new rings - Total Rings 130
Added 215 new amulets - Total Amulets - 240
Changed the levels at which amulet and rings are recieved at to maintain balance
Redid many of the existing material for better file size
remove all changes to existing amulets and rings, will be added again in future releases
Version 1.0a
Added
Gd_bone_skull_01.dds
and change bone.dds to gbne.dds to avoid conflicts
Version 1.0
lots of little updates to finish icons
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7. Known Bugs
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* none yet
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8. Known Confilicts
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Rings and Amulets 1.0 - You find the same rings and amulets at different levels while they will still run just fine together it will produce anomalies, so please don't do this