Ich habe auf Skyrim-Nexus diese Compatibility-Sammlung für Mods wie
-JaySuS Swords
-Midas Magic
und viele andere gefunden.
Leider reichen meine Englischkenntnisse nicht aus, um deren Bedeutung oder Wichtigkeit einschätzen zu können. Deshalb möchte ich Sie Euch hier vorstellen.
Die einzelnen Patches müßten allerdings übersetzt werden. Zumindest bei mir waren nach der probeweisen Installation des JSwords-Patch u.a. die Ladebildschirme von JSw... in Englisch. Sonst konnte ich keine negativen Auswirkungen bis jetzt feststellen.
Hier ein Auszug aus der Readme:
"...NOTE: All Patches are made with v1.8.151 of the CK therefore, version 1.8.151.0.7 is required to use these patches.
If you are experiencing any CTDs after installing the compatibility patch it's because some of the FromIDs were 00000000 and needed to be changed, or I changed it in the process for other reasons, or the CK striped out information no longer needed. Also if you use a mod that has one of my patches as a Master File, then the FormIDs will be different in my patch then in the original file and that might cause a crash as well.
I recommend using the old mod until you choose to make a new character. If you use the patch with a new char then there won't be any of the old FormIDs referenced in the save game from the original plugin.
These are files I have used in the past that are now updated and cleaned with TES5Edit. Some files require the original authors mods. To install simply install the esp over the original authors mod to use. If you use NMM when prompted to overwrite choose yes.
I will update various mods as time permits. These are not simply loaded into the CK and then saved. Any information the CK does not like, such as out of order subrecords may be striped out of the mod once you save it. So that is not the best way to resolve issues with plugins and just creates more incompatibility with other mods and potential CTDs.
I am also doing this to learn more about the process. Decoding records is one thing but learning the CK and it's caveats is another entirely. Most of the files are only fixed, no updates were made unless it was required or improved functionality.
NOTE: These plugins are not intended to take over the original author's mod. If any author wishes to host this file as an update please let me know and I can take down the file."
Der Download und die komplette Readme kann hier erfolgen bzw. nachgelesen werden: http://skyrim.nexusmods.com/mods/26230
Ich hoffe der Ein oder Andere kann damit etwas anfangen.
Gruß doritis
-JaySuS Swords
-Midas Magic
und viele andere gefunden.
Leider reichen meine Englischkenntnisse nicht aus, um deren Bedeutung oder Wichtigkeit einschätzen zu können. Deshalb möchte ich Sie Euch hier vorstellen.
Die einzelnen Patches müßten allerdings übersetzt werden. Zumindest bei mir waren nach der probeweisen Installation des JSwords-Patch u.a. die Ladebildschirme von JSw... in Englisch. Sonst konnte ich keine negativen Auswirkungen bis jetzt feststellen.
Hier ein Auszug aus der Readme:
"...NOTE: All Patches are made with v1.8.151 of the CK therefore, version 1.8.151.0.7 is required to use these patches.
If you are experiencing any CTDs after installing the compatibility patch it's because some of the FromIDs were 00000000 and needed to be changed, or I changed it in the process for other reasons, or the CK striped out information no longer needed. Also if you use a mod that has one of my patches as a Master File, then the FormIDs will be different in my patch then in the original file and that might cause a crash as well.
I recommend using the old mod until you choose to make a new character. If you use the patch with a new char then there won't be any of the old FormIDs referenced in the save game from the original plugin.
These are files I have used in the past that are now updated and cleaned with TES5Edit. Some files require the original authors mods. To install simply install the esp over the original authors mod to use. If you use NMM when prompted to overwrite choose yes.
I will update various mods as time permits. These are not simply loaded into the CK and then saved. Any information the CK does not like, such as out of order subrecords may be striped out of the mod once you save it. So that is not the best way to resolve issues with plugins and just creates more incompatibility with other mods and potential CTDs.
I am also doing this to learn more about the process. Decoding records is one thing but learning the CK and it's caveats is another entirely. Most of the files are only fixed, no updates were made unless it was required or improved functionality.
NOTE: These plugins are not intended to take over the original author's mod. If any author wishes to host this file as an update please let me know and I can take down the file."
Der Download und die komplette Readme kann hier erfolgen bzw. nachgelesen werden: http://skyrim.nexusmods.com/mods/26230
Ich hoffe der Ein oder Andere kann damit etwas anfangen.
Gruß doritis