Ich habe seit heute morgen das Problem, dass ich gar keinen Speicherstand mehr laden kann.
Jedes mal, wenn ich einen Spielstand lade, egal welchen, kommt, nachdem er die Ladeanzeige voll hat, der typische Windows Absturzbericht (Morrowind funktioniert nicht mehr). Was mich wundert ist, dass das Spiel gestern abend noch funktioniert hat und ich vor 2 Wochen das letzte mal eine neue Mod installiert habe (siehe Overhaul-Mod Thread).
Falls meine Warnings.txt etwas ausspucken kann:
Object reference "aengoth"
missing in master file.
Current file "Animated Morrowind.esp"
Cell "Ald-ruhn, The Rat In The Pot"
Object reference "eraamion"
missing in master file.
Current file "Barabus' fireplaces 2.esp"
Cell "Caldera, Magiergilde"
Object reference "yakum hairshashishi"
missing in master file.
Current file "Barabus' fireplaces 2.esp"
Cell "Pelagiad, Herberge Zur Mitte"
Script 'IOTD_Hs_sBolt_script' is not allowed on Ammo 'IOTD_Hs_silver_bolt'.
Script 'IOTD_Hs_fBolt_script' is not allowed on Ammo 'IOTD_Hs_flame_bolt'.
Expression Error Unable to find dialogue topic/journal "attacked while sleeping" in script dreamvo_scr_zombie.
Expression Error Unable to find dialogue topic/journal "Disturbing Dreams" in script Sleepers.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_5.
Not able to find Foot part in BC_shoes_common_1.
Not able to find Foot part in BC_shoes_extrav_2_f.
Model Load Error: Meshes\f\vurt_bctree.nif cannot load file in Meshes\f\vurt_bctree.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\Vurt_NeenTree.nif cannot load file in Meshes\f\Vurt_NeenTree.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\vurt_UniCy03.nif cannot load file in Meshes\f\vurt_UniCy03.nif.
Will use the default object Marker_Error.NIF.
Jedes mal, wenn ich einen Spielstand lade, egal welchen, kommt, nachdem er die Ladeanzeige voll hat, der typische Windows Absturzbericht (Morrowind funktioniert nicht mehr). Was mich wundert ist, dass das Spiel gestern abend noch funktioniert hat und ich vor 2 Wochen das letzte mal eine neue Mod installiert habe (siehe Overhaul-Mod Thread).
Falls meine Warnings.txt etwas ausspucken kann:
Object reference "aengoth"
missing in master file.
Current file "Animated Morrowind.esp"
Cell "Ald-ruhn, The Rat In The Pot"
Object reference "eraamion"
missing in master file.
Current file "Barabus' fireplaces 2.esp"
Cell "Caldera, Magiergilde"
Object reference "yakum hairshashishi"
missing in master file.
Current file "Barabus' fireplaces 2.esp"
Cell "Pelagiad, Herberge Zur Mitte"
Script 'IOTD_Hs_sBolt_script' is not allowed on Ammo 'IOTD_Hs_silver_bolt'.
Script 'IOTD_Hs_fBolt_script' is not allowed on Ammo 'IOTD_Hs_flame_bolt'.
Expression Error Unable to find dialogue topic/journal "attacked while sleeping" in script dreamvo_scr_zombie.
Expression Error Unable to find dialogue topic/journal "Disturbing Dreams" in script Sleepers.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_5.
Not able to find Foot part in BC_shoes_common_1.
Not able to find Foot part in BC_shoes_extrav_2_f.
Model Load Error: Meshes\f\vurt_bctree.nif cannot load file in Meshes\f\vurt_bctree.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\Vurt_NeenTree.nif cannot load file in Meshes\f\Vurt_NeenTree.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\vurt_UniCy03.nif cannot load file in Meshes\f\vurt_UniCy03.nif.
Will use the default object Marker_Error.NIF.