Technik Obmm unter Vista?!?!

Azrael

Fremdländer
Hallo Leutz,
ich hab da ein kleines Problem mit meinem Obmm. Ich kann es nur als " Limited User" nutzen. Ich soll unter den FAQ unter nummer 16 nachsehen.
Das is ja schön und gut, aber mein Englisch ist ziemlich schlecht. :eek: :eek:
Vielleicht kann mir einer von euch sagen was ich da jetzt machen muss.
Hier mal der auszug aus den FAQ:

16) I'm using windows vista. Why do my mods not show up in game even if they're active in obmm, why are my omods randomly disappearing, why do I get random access denied errors when activating omods, why is obmm generally being really weird?
Short answer: because you're using windows vista. The best solution to all vista related problems is to uninstall it and get a decent operating system. Failing that, disable UAC. (Do a google search if you don't know what UAC is.) If you're only interested in fixing oblivion, either install it somewhere other than the program files directory, (C:\games\oblivion' is the usual choice,) and make sure that all users have write access to that directory, or right click on every exe file in the oblivion folder and its subfolders as well as any other oblivion related tools you keep outside of the oblivion folder, click properties, go to the compatibility tab and check the 'run as administrator' checkbox. (obmm has two additional exe's in the \obmm folder, so be careful not to miss any.)

The long explanation is that all of these problems are caused by a part of vista's security system called user access control, or UAC for short. One of the features of UAC is that all applications are blocked from writing to the program files directory, even if you're logged in to the computer as an administrator. Oblivion requires mods to be installed to its data directory, so if you have UAC turned on and oblivion has been installed to its default location in the program files directory you're obviously going to run into some major problems using mods.

Also fairly obviously, any program written before the release of vista isn't going to know about this new security, so in order to keep backwards compatibility any time a program tries to write to the program files directory windows tells the program that the write has been successful, even though it wasn't. In fact the file being written to is copied to a hidden folder in you user account. (Known as the 'virtual store') Other programs may or may not be able to see these files, depending on your security settings; if oblivion can't see them then you get the problem of mods not showing up in game even though they're active in obmm.

obmm doesn't require admin privileges, but it does need write access to oblivions directory. In versions previous to 1.1.2, it couldn't tell the difference between when it did actually have write access to the oblivion folder, and when windows was just pretending that it did via the virtual store. Since 1.1.2 it can tell the difference, and will start up in limited user mode if its file writes are being redirected.

Also since 1.1.2, if obmm does have full admin privileges, it will offer to move any files which old versions of obmm have left in the virtual store back to the oblivion folder. This will fix any problems with vanished omods, or mods not showing up in game. It's important that you set other mod tools to run as administrator before doing this, or they may start giving access denied errors too. If obmm doesn't have admin privilages, it wont be able to move things out of the virtual store itself, and will just display a warning instead. In this case, you can still move the files out of the virtual store by hand. On a default windows and oblivion install, the folder you need to move is 'C:\Users\[yourname]\AppData\Local\VirtualStore\Program Files\Bethesda softworks\oblivion'. You need to have 'show hidden files and folders' turned on to see the virtual store.

Schon mal danke für eure hilfe

LG Az
 
Was für ein Vista hast du denn? Auf meinem PC schiebt Vista-64 Bit seinen Dienst und ich kann den OBMM ohne Probleme verwenden, hast du den OBMM auf den aktuellen Stand gebracht?:)
 
Ich hab die selben Probleme am Anfang gehabt. Wegen der BKS muss man Mod Manager allgemein immer automatisch als Admin ausführen, weil sie Daten bezüglich Installierter Programme "Verändern"