Problem NPC animations

Dr.Trax

Reisender
bei meinem mod npc animations da steht
readme folgt
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The Elder Scrolls III
MORROWIND:
NPC animations

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Index:
1. Description
2. Installation
3. Using the Animations
4. Contact



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1. Description

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63 new NPC animations made from real motion capture files. All of
these animations are from the genius of RX-31! Most of these are
set to use idle9. However some use idle 8 and some use multiple
idles. Here are some of the animation included: Lying down,
cuddling, sleeping, getting up, slapping, many different hugging and
kissing animations, drinking, sitting down, some new dancing
animations, different styles of seated animations. Also included
are the animation for the companions in Qarl's The underground
mod. These are the most complex because the use the
following:
idle4 = Synda: sexy dance, Johnny: hopping on one leg
idle6 = hugging and kissing
idle7 = from standing yawns and then lies down
idle8 = sleeping
idle9 = gets up and stretches

2. INSTALLATION

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Put in the Meshes folder or a folder within the Meshes folder.


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3. Using the Animations

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In the AI section of the NPC's window in the Construction Set,
double-click Wander. set all idle animations to 0 except for the idle
the new animation is on which you should set at 100. Alternatively,
you can script the animations so that they only happen when you want
them to by using the AIwander, playLoop, and loopGroup commands.
Feel free to use any of Qarl's scripts from The Underground for
your own purposes (as long as you give credit.)

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On the anim_hugkiss_female I've lowered the head alittle and from a couple of angles look alright but I may still need to work on the male anim. I may need to adjust the spine a little.


Here is a few more anims I've been working on. If you can find a use for them, you're more then welcome to them.

anim_dynamicdance is a compilation of the three dynamic dances set at different idles. Idles 7 to 9, for dances 1 through 3 respectively.

anim_multidance has alitechno, horizondance, stretchdance and kickdance set at idles 6 through 9.

The multiple dance anims are really smooth and transition very well form one idle to the other.

anim_lyingdown_02 is an experiment. I was trying to get a breathing effect but the chest rises a little too high. I'll probably need to try a different approach.


wie kann ich machen das man alle animationen von allen ändern kann gleichzeitig ?
mfg dr.
 
Zuletzt bearbeitet von einem Moderator:
meldet isch hier keiner:cry:
oder will mir keiner helfen:huh:

Fragt sich nur, was genau deine Frage ist. Ich versteh sie jedenfalls nicht.

Willst du einigen neuen NPC die ein oder andere Animation per PI (das du noch erstellen musst)zuweisen? (Dafür sind diese gedacht.)
Oder was anderes?

Erklär mal genauer was du willst.




Ich glaube, das ganze gehört hier gar nicht rein (das ist keine Mod und der Titel ist falsch), sondern ehr unter die Rubrik CS
 
Zuletzt bearbeitet:
du hast jetzt für eine frage schon einen thread benutzt und 2 neue aufgemacht das find ich etwas sternchen:roll:
wenn keiner ne antwort weiß dann schreibt eben keiner was oke?