scn BlitzSpell
ref TargetREF
ref Dummy
float zpt
float timer
Begin ScriptEffectStart
set TargetREF to getself
End
Begin ScriptEffectUpdate
sw OblivionStormTamriel 1
End
Begin ScriptEffectFinish
set zpt to TargetREF.getpos z
set dummy to ( TargetREF.placeatme MYSpellDummy 0 ,0 ,1 )
TargetREF.placeatme MYSpellDummy 0 ,0 ,1
Dummy setpos z (zpt + 5000)
Dummy.cast [Igend ein starker Blitzzauber] TargetRef
SetWeather clear
Dummy.moveto leere Zelle
End