Problem Argonier Replacer funtioniert nicht

morozivi

Fremdländer
Hey Leute will Argonier(einfach die beste Rasse^^) umgestalten und zwar
von dieser Seite"http://www.msu.edu/~kindersa/khajiit.html"
ber wenn ich es kopiere, hab ich meinen Argonier genau
so wie auf den Bildern nur der Kopf bleibt gleich dem Orginal Game.,
wie könnte ich das Problem lösen???
 
Hey Leute will Argonier(einfach die beste Rasse^^) umgestalten und zwar
von dieser Seite"http://www.msu.edu/~kindersa/khajiit.html"
ber wenn ich es kopiere, hab ich meinen Argonier genau
so wie auf den Bildern nur der Kopf bleibt gleich dem Orginal Game.,
wie könnte ich das Problem lösen???

schau mal nach, ob der kopf in den dateien überhaupt mit bei ist. wenn nicht: headreplacer benutzen. in westlys master head pack sind dutzende, sicher auch farblich passende dabei.
 
Im Gegensatz zu Westley´s Replacer ändert deser aber keine NPC Argonier Köpfe sondern fügt nur dem Spieler neue hinzu
 
westlys replacer ist doch noch gar nicht draußen, oder? hat er nen extra argonier replacer gemacht?

ich habe mir den vom morozivi genannten replacer zwar nicht angesehen, aber body replacer replacen doch generell nur bodies, oder?

egal, er wird schon nen passenden kopf finden :D
 
Mir war das Anfangs auch nicht ganz klar. Ich habe darauf geschlossen, weil er die "Rasse" verschönern will. Da denke ich meint er alle NPC.

Wesley war nur ein Beispiel für Replacer, mir fiel gerade kein anderer ein.

Hier im Spoiler einmal was da alles drin ist:

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The Elder Scrolls III
MORROWIND:
Westly's Master Head Pack
v1.0

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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Changing the Face of an Existing Character
5. Credits & Usage



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INSTALLING THE PLUGIN

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Included Files:

Westly's Master Headpack X.esp
Meshes Folder
Textures Folder

Manual Installation:
Just drag and drop these onto/into the data files folder in your Morrowind directory
and they will go where they are meant to go (except the readme). All the files are
placed correctly inside folders as marked (so do not fiddle with/rearrange/move the
subfolders inside the Meshes folder, else the plugin will not work)

Just drag and drop these onto the Data Files folder in your Morrowind directory and they
will go where they are meant to go (except the readme). All the files are placed inside
folders as marked


(become familiar with manual installations, your game will thank you for it)
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PLAYING THE PLUGIN

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From the Morrowind Launcher, select Data Files and check the box
next to the Westly's Master Headpack X.esp file.

This plugin is a compilation of all of the heads and hairs that I have made over
the past year (both released content and new content previously not seen).
All of my previous textures are updated and refined in this MHP so as to meet
with my current quality standards. For example and most notably are the difference
in the Dark Elf males, who have been given a deeper contrasted skin tone with
subtle ethinic characteristics added to reflect a relationship with the textures
from the original Morrowind Textures.

This merges the following headpacks:

Westly's Dark Elf Male Headpack (185 heads)

Westly's Female Headpack - Elves and Orcs
60 Dark Elf Heads
30 High Elf Heads
50 Wood Elf Heads
45 Orc Heads

Westly's Female Head Pack-Humans
33 Breton Heads
35 Imperial Heads
26 Nord Heads
29 Redguard Heads


Westly's High Elf Male Headpack (50 heads)

Westly's Breton Male Headpack (34 heads)

Westly's Imperial Male Headpack (24 heads)

Westly's Nord Male Headpack (29 heads)

Westly's Wood Elf Male Headpack (33 heads)

Westly's Young Male Mystic Headpack
10 Breton Heads(which have also been made available
without tattoos and glow by request)
10 Dark Elf Heads
10 High Elf Heads
10 Nord Heads
10 Wood Elf Heads
5 Redguard Heads

Westly's Orc Male Headpack (50 heads)

Westly's Redguard Male Headpack (50 heads)


NEW CONTENT:

36 Dark Elf Males
34 High Elf Males
36 Wood Elf Males
36 Breton Males
77 Nord Males (with various amounts of facial hair and woad)
20 High Elf Females
30 Wood Elf Females
30 Nord Females
30 Imperial Females
26 Breton Females
20 Female Khajiit Heads
26 Male Khajiit Heads
35 Female Argonian Heads
35 Male Argonian Heads

*NOTE: These New Imperial Females used the "Mask" or eye and eyebrow shape from many
of UQF's faces at the request for another race project (which I used as a template to
paint over). That project has since disappeared/disbanded, so an inclusion of these heads
in some project or another was needed, so here they are in the MHP .


Elder Heads-
7 Breton Females
5 Breton Males
8 Dark Elf Females
6 Imperial Females
4 Imperial Males
7 Nord Females
7 Orc Females
7 Redguard Females
7 Wood Elf Females
5 Wood Elf Males

Westly's Modelling Agency-
8 Female Breton Heads
5 Male Breton Heads
13 Female Dark Elf Heads
6 Male Dark Elf Heads
8 Female High Elf Heads
6 Male High Elf Heads
9 Female Imperial Heads
8 Imperial Male Heads
8 Nord Female Heads
11 Nord Male Heads
13 Redguard Female Heads
8 Redguard Male Heads
13 Wood Elf Female Heads
11 Wood Elf Male Heads
The textures for these heads are a culmination of my style that has developed
from the making of thousands of heads (to date,that is). They reflect
the aesthetic in my sculptures and illustrations, and as such, these are the
best representations of my art in any of my head packs so far. I hope that you
enjoy them, as these are truly my favourite heads to date.

NOTE:These heads use a unique feature so far under-utilised for Morrowind: the Detail Map.
The detail map (as far as TES:III is concerned) is an additional texture that acts
as an overlay on the base texture to add more depth and emphasis on key features
(such as facial hair and tattoos). I have also made use of the detail maps in the
"scar tattoos", by applying the tattoo layer to the detail map alone (which
leaves the raised appearance of scarrification to the base texture beneath).


Original Heads Revamped- This includes my retextures and remeshes of the
original Morrowind Head choices so that they are
refreshed and made new while still retaining the
nature and character of the original heads

Ren's Female Heads for All Races- Ren's altered Rhedd meshes are very popular
for those that like anime-esque faces. However,
Ren's original mod only made the heads available
for Breton and Dark Elf races. So, I have
textured the heads for the other races as well
(High Elf, Imperial, Nord, Wood Elf, and Redguard).
These are new textures that merge my own style
with Ren's so as not to be a recolour only. This
allows for my own signature to be evident in the
head textures as well :).

In addition to all of the new heads available, I have also included a very, VERY
large selection of hairs (with styles from Rhedd, Darksharp, Gorg, and Ren).
All have recieved a new texture by me in some fashion so as to remain unique
to this mod. This is the part where I would like to detail exactly every hair that
I have used, but there are so many that this would take a README unto itself to
describe, so I will break down the basics that are not evident in the screenshots
provided with this mod:

Ren's Oblivion Hairstlyes for all races (converted for use in Morrowind)-
A multitude of shapes/styles and new colours available for each :).

Ren's Hairs from the original Beauty Shop and Jenova's Child mods
that I have altered and given completely new textures so as to be
unique to this mod :).

Many of Rhedd, Darksharp, and Gorg's original hairs which a now available
for races to which they were not previously assigned, as well as having
new textures (on many of the styles) to add to the uniqueness that is
inherent in this mod.

Many New horn styles for Argonians, Male and Female (based on Silaria's
great horn meshes). They range from basic bone tones of brown to colourfully
carved tribal designs to gilding with gold, silver, and copper details.
The females have jeweled options as well.

I have also made new styles for the Khajiit using Ren's Oblivion hair meshes.
They look grand on the Khajiit, as they add a leonine quality to the noble cats :).



I thoroughly enjoy making textures, especially faces, as they are what truly
gives life and personality to any character.


Cheers!

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Save Games

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This plugin will not invalidate your old saved games. If you save
your game while this plugin is loaded, you may encounter error messages
when you reload the saved game without the plugin. But you will be
able to continue on with the original game.


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Changing the Face of an Existing Character

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To change the face of your existing character without starting a new game,
open the console and type "enableracemenu". Choose your new face and hair.
Changing your race will cause temporary problems that should resolve
themselves when you reload. Always save your game first in case of
unpredictable errors and save afterwards in a new file.

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Credits & Usage

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Original face models by Rhedd & Robert (I am extremely thankful),
in some instances, altered by Westly.

1 Orc head mesh by Rhedd altered by Regan (tusks) Thank You!

Orc male had mesh by IronF. Thank You!

Hair Meshes by Ren (from the Beauty Shop, Jenova's Child, and Oblivion Beauty
pack respectively). Thank You!

Male hair Meshes and 1 female Orc mesh by Gorg. Thank You!

Male hair meshes by Darksharp. Thank You!

Hair Meshes by Rhedd and those that are unaltered use original textures
by Allerleirauh. Legendary Thank You!

Argonian horn meshes by Silaria. Thank You!

Textures by Westly


For permissions and usage contact:
Seek out "Westly" at Bethesda Games Studio Forums and send me a PM.
I will do my best to get back to you and possibly make something nice for
you (time permitting).

(no e-mail address as I have stopped checking it, so contacting me at the
above mentioned forum is the best way to get in touch with me).


Thank You! to Dave Humphrey for creating NifTexture
Thank you NifTools for NifSkope
Thank you to the community for the continuing support.
Thank you to AlienSlof for initally pointing me down the
right paths when I first began making mods.


Questions comment?

I hang around Planetelderscrolls and The Elder Scrolls Forums with my given id "Westly". Seek me out at these forums. Please PM if you have any questions.