1. Content
2. Install
3. Uninstall
4. Insinuated Questions
5. Credits
6. Version History
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1. CONTENT
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Implements a sandbox environment to test combat related game mechanics.
To use it,
(1) make a hard save,
(2) open the console with ^ or ~,
(3) type: "StartScript kr_dt",
(4) use the testing environment,
(5) reload the hard save.
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2. INSTALL
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Manually:
1. Unpack downloaded .zip into Morrowind's install directory. (Merge the Data Files folder from the mod into
Morrowind's.)
2. Activate "kr_dt.esp" in the Morrowind Launcher.
Mod Manager: Use the built-in install routine.
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3. UNINSTALL
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Manually: First disable "kr_dt.esp" in the launcher. Now delete the mod's files:
\Morrowind\kr_dt_readme_EN.txt
\Morrowind\Data Files\kr_dt.esp
Mod Manager: Use the built-in uninstall routine.
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4. INSINUATED QUESTIONS
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Rogatio (A) Is kr_dt compatible with my game version?
Repulsa (A) GOTY required.
Rogatio (B) Is kr_dt compatible with a new/old savegame?
Repulsa (B) Yes.
Rogatio (C) Is OpenMW compatible with kr_dt?
Repulsa (C) To an unknown degree. OpenMW's reimplementation of Morrowind's scripting language and mechanics is not an
exact replica. Not all scripts may work as intended. The DPS charts provided by this mod will be off at
least in case of spellcasting foes because the mage AI is noticeably different in OpenMW.
Beta testing has shown that the damage testing scripts should work for the most part.
Rogatio (D) May I reupload this mod, parts of it or altered parts of it?
Repulsa (D) Yes. Please give credit where credit is due and link to the original upload on elderscrollsportal.de.
Rogatio (E) Mod compatibility issues?
Repulsa (E) Maybe with mods that alter game mechanics. Other than that, kr_dt is self-contained and doesn't touch
any other content.
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5. CREDITS
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Krschkr Mod (Engine: Unmodified)
House_of_Rahl Beta test (Engine: OpenMW)
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6. VERSION HISTORY
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1.0 Release