0021 beta 2:
-Added a minidump to help with post-mortem debugging
-Fixed issue with RunScriptLine that caused rare CTDs during game initialization
-Fixed issue with the serialization code that caused CTDs when a game session's initial loadgame operation failed
-Fixed issue with RemoveScript that caused a CTD when called on a non-scriptable object
-Fixed issue with ExpressionParser that prevented magic effect script references from being resolved correctly when using the compiler override
-Patched vanilla bug that casued a CTD when an effect-less spell was added to the player using the AddSpell command
-Patched vanilla bug that prevented NPCs from activating containers that had onActivate blocks in their scripts
-Patched vanilla bug that permanently prevented the normal activation of unscripted objects when the Activate command was used on them
-Annealed runtime error notification messages for script errors
-GetGroundSurfaceMaterial
0021 beta:
-SetCombatStylePowerAttackFatigueModMult
-HasTail, GatTailModelPath
-GetLuckModifiedSkill
-sv_ToUpper, sv_ToLower
-SetCellMusicType
-Get/SetSoundAttenuation
-GetStageIDs, GetStageEntries
-Set/UnsetStageText
-SetStageDate
-UpdateContainerMenu, UpdateSpellPurchaseMenu
-LinkToDoor
-CopyRace
-SetCreatureType
-DispatchEvent
-Support for user-defined events
-ToggleSkillPerk supports Journeyman and Master Mercantile perks
-OnSoulTrap, OnSaveIni, OnMagicEffectHit2 events
-Pass string variables to vanilla commands using '$quest.stringVar' syntax
-MessageEX takes an optional duration, effective only if MenuQue plugin is running
-ModPCMovementSpeed and ModPlayerSpellEffectiveness accept an optional parameter indicating if their effects should persist in the savegame
-Fix recursive calls to *_NS commands not blocking message spam
-Combat style commands allocate memory for "advanced" settings if not already present
-Made annoying editor warning about unquoted strings/function pointers toggle-able through INI file (in the Data\OBSE folder)
-Plugin API allows authors to optionally avoid dependencies on GameAPI/Utilities header files
-Patch vanilla bug in which RemoveAllItems and GotoJail commands cause equipped quest item enchantments to become permanent
-New loader injection method for the editor
-Fix issue with PluginManager that caused a CTD when a plugin registered a listener inside a dispatch callback
-Updated project to Visual Studio 2010