Hier findest du eine Liste aller derzeit bekannten Karten aus The Elder Scrolls: Legends.
Sammelbare Karten
Name | Typ | Attri- but 1 | Attri- but 2 | Selten- heit | Uni- que | Magi- cka | An- griff | Ver- teidi- gung | Text | Kommentar |
---|---|---|---|---|---|---|---|---|---|---|
Improvised Weapon | Item | 0 | Breakthrough
+1/+1 |
|||||||
Nord Firebrand | Nord | 0 | 1 | 1 | Charge | |||||
Covenant Marauder | Orc | 1 | 2 | 1 | +2/+0 while you have no cards in hand. | |||||
Fiery Imp | Imp | 1 | 1 | 1 | When Fiery Imp attacks deal 2 damage to your oponent. | |||||
Intimidate | Action | 1 | Enemy creatures lose Guard. | |||||||
Morthal Watchman | Nord | 1 | 2 | 1 | ||||||
Rapid Shot | Action | 1 | Deal 1 damage to a creature. If it survives, draw a card. | |||||||
Relentless Raider | Nord | 1 | 2 | 1 | When an enemy rune is destroyed, deal 1 damage to your opponent. | |||||
Scuttler | Animal | 1 | 1 | 2 | ||||||
Sharpshooter Scout | Wood Elf | 1 | 1 | 1 | Prophecy
Summon: Deal 1 damage. |
|||||
Steel Scimitar | Item | 1 | +2/+2 | |||||||
Afflicted Alit | Animal | 2 | 3 | 1 | Summon: Deal 2 damage to each player. | |||||
Bone Bow | Item | 2 | +1/+0
Summon: Silence another creature. |
|||||||
Graystone Ravager | Orc | 2 | 4 | 1 | Prophecy | |||||
Jerall Forager | Nord | 2 | 2 | 2 | ||||||
Mage Slayer | Nord | 2 | 3 | 2 | Mage Slayer can't be damaged by actions. | |||||
Northwind Outpost | Support | 2 | Ongoing
Friendly Strength creatures have +1/+0. |
|||||||
Orc Clan Captain | Orc | 2 | 2 | 2 | Other friendly creatures in this lane have +1/+0. | |||||
Orc Clansman | Orc | 2 | 2 | 2 | Summon: Give a creature +1/+0. | |||||
Plunder | Action | 2 | Draw two random items. | |||||||
Rihad Horseman | Redguard | 2 | 2 | 2 | Rihad Horseman has +3/+0 and Breakthrough while equipped with an item. | Upgrade von Rihad Nomad mit Level 11 | ||||
Rihad Nomad | Redguard | 2 | 2 | 2 | Upgrade zu Rihad Battlemage oder Rihad Horseman mit Level 11 | |||||
Silvenar Tracker | Wood Elf | 2 | 3 | 1 | Summon: If there is a wounded enemy creature in this lane, give Silvenar Tracker Charge. | |||||
Assassin's Bow | Item | 3 | +3/+0
Summon: Give the wielder Cover at the end of turn. |
|||||||
Battlerage Orc | Orc | 3 | 2 | 3 | Charge | |||||
Cast Out | Action | 3 | Prophecy
Return a creature to it's owner's hand. |
|||||||
Gladiator Arena | Support | 3 | At the start of each player's turn, deal 2 damage to that player. | |||||||
Mighty Ally | Nord | 3 | 3 | 3 | Summon: +3/+0 and Breakthrough if the top card of your deck is Strength. | |||||
Morkul Gatekeeper | Orc | 3 | 2 | 2 | Guard
Summon: Give a creature +2/+0. |
|||||
Raiding Party | Action | 3 | Draw two 1/1 Nord Firebrands with Charge. | |||||||
Riften Pillager | Nord | 3 | 2 | 3 | Summon: +1/+1 for each destroyed enemy rune. | |||||
Rihad Battlemage | Redguard | 3 | 3 | 3 | Rihad Battlemage has +0/+3 and guard while equipped with an item. | Upgrade von Rihad Nomad mit Level 11 | ||||
Skaven Pyromancer | Redguard | 3 | 2 | 3 | Summon: Deal 1 damage to all other creatures in this lane. | |||||
Stone Throw | Action | 3 | Destroy an enemy creature if you have a creature with higher power. | |||||||
Valenwood Huntsman | Wood Elf | 3 | 3 | 1 | Summon: Deal 1 damage. | |||||
Witherd Hand Cultist | Redguard | 3 | 3 | 4 | All actions cost 2 more. | |||||
Alik'r Bandit | Redguard | 4 | 3 | 4 | When Alik'r Bandit equips an item, he gains +1/+1. | Upgrade zu Alik'r Survivalist mit Level 19 | ||||
Alik'r Survivalist | Redguard | 4 | 3 | 4 | Summon: Draw a Steel Dagger.
When Alik'r Survivalist equips an item, he gains +1/+1. |
Upgrade von Alik'r Bandit mit Level 19 | ||||
Bangkorai Butcher | Orc | 4 | 4 | 3 | Summon: +2/+2 if you have another friendly Orc. | |||||
Bog Lurcher | Lurcher | 4 | 9 | 1 | ||||||
Fireball | Action | 4 | Deal 1 damage to all enemies. | |||||||
Heavy Battleaxe | Item | 4 | +4/+1 | |||||||
Orcish Warhammer | Item | 4 | Breakthrough
+3/+3 |
|||||||
Rampaging Minotaur | Minotaur | 4 | 3 | 2 | Charge
Breakthrough |
|||||
Reive, Blademaster | Daedra | x | 4 | 2 | 5 | When Reive attacks, deal 2 damage to the enemy player, then increase the damage from this ability by 2. | ||||
Skirmisher's Elixir | Support | 4 | Uses: 3
Activate: Give a creature +2/+0 and Breakthrough. |
|||||||
Trebuchet | Nord | 4 | 0 | 4 | At the start of your turn, deal 4 damage to a random enemy. | |||||
Blood Dragon | Dragon | 5 | 5 | 7 | Blood Dragon ignores Guard and can attack creatures in any lane. | |||||
Fortress Watchman | Orc | 5 | 5 | 4 | Guard | |||||
Grahtwood Ambusher | Wood Elf | 5 | 4 | 5 | Prophecy
Summon: Deal 1 damage to all enemy creatures in this lane. |
|||||
Markarth Bannerman | Nord | 5 | 4 | 4 | When Markarth Bannerman attacks, draw two 1/1 Firebrands with Charge. | |||||
Triumphant Jarl | Nord | 5 | 4 | 4 | Summon: If you have more health than your opponent, draw two cards. | |||||
Wood Orc Headhunter | Orc | 5 | 5 | 4 | Breakthrough
Summon: Give Wood Orc Headhunter Charge if you have another friendly Orc. |
|||||
Burn and Pillage | Action | 6 | Deal 1 damage to all enemy creatures for each destroyed enemy rune. | |||||||
Child of Hircine | Lycanthrope | 6 | 6 | 7 | When Child of Hircine attacks and destroys a creature, it may attack again this turn. | |||||
Dread Clannfear | Daedra | 6 | 6 | 3 | Summon: All enemy creatures lose Guard. | |||||
Belligerent Giant | Giant | 7 | 7 | 4 | Breakthrough
Summon: Return an enemy creature to your opponent's hand or destroy an enemy support. |
|||||
Savage Orc | Orc | 7 | 7 | 4 | Summon: Give a creature +5/+0 this turn. | |||||
Cruel Firebloom | Action | 0 | Sacrifice a creature to deal 5 damage to a random enemy creature. | |||||||
Lesser Ward | Action | 0 | Give a creature a Ward. | |||||||
Brutal Ashlander | Dark Elf | 1 | 1 | 1 | Last Gasp: Deal 3 damage to a random enemy. | |||||
Niben Bay Cutthroat | Redguard | 1 | 1 | 1 | +2/+0 when there are no enemy creatures in this lane. | |||||
Crown Quartermaster | Redguard | 1 | 2 | 1 | Summon: Draw a +1/+0 Steel Dagger. | |||||
Firebolt | Action | 1 | Deal 2 damage to a creature. | |||||||
Abecean Navigator | High Elf | 2 | 3 | 1 | Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom. | |||||
Crystal Tower Crafter | High Elf | 2 | 2 | 2 | When you play an action, Crystal Tower Crafter gains +1/+1. | |||||
Dunmer Nightblade | Dark Elf | 2 | 2 | 1 | Last Gasp: Draw a +3/+0 Steel Sword. | |||||
Evermore Steward | Khajiit | 2 | 1 | 1 | Guard
Ward |
|||||
High Rock Summoner | Breton | 2 | 1 | 1 | Summon: Draw a random Atronach. | |||||
Ice Spike | Action | 2 | Deal 2 damage to your opponent. Draw a card. | |||||||
Redoran Enforcer | Dark Elf | 2 | 2 | 2 | ||||||
Shimmerene Peddler | High Elf | 2 | 2 | 2 | At the end of each turn, if you played two actions, draw a card. | |||||
Shrieking Harpy | Harpy | 2 | 2 | 2 | Prophecy
Summon: Shackle an enemy creature. |
|||||
Skilled Blacksmith | Redguard | 2 | 2 | 3 | Your items cost 1 less. | |||||
Soul Split | Action | 2 | Sacrifice a creature to summon a 3/2 Sundered Shade in each lane. | |||||||
Steel Sword | Item | 2 | +3/+0 | |||||||
Wardcrafter | Breton | 2 | 2 | 1 | Summon: Give a creature a Ward. | |||||
Camlorn Hero | Breton | 3 | 4 | 2 | Summon: Deal 2 damage to your opponent. | |||||
Camlorn Sentinel | Breton | 3 | 2 | 4 | Prophecy
Guard |
|||||
Craglorn Scavenger | Redguard | 3 | 1 | 2 | When you play or activate a support, give Craglorn Scavenger +1/+1. | |||||
Cunning Ally | Dark Elf | 3 | 3 | 3 | Summon: Draw a Firebolt if the top card of your deck is Intelligence. | |||||
Farsight Nereid | Nereid | 3 | 3 | 3 | Summon: Reveal the top card of the opponent's deck. | |||||
Mace of Encumbrance | Item | 3 | +2/+1
Summon: Shackle an enemy creature. |
|||||||
Ash Servant | Ash Creature | 4 | 2 | 2 | Summon: Deal 2 damage to an enemy creature. | |||||
Baron of Tear | Dark Elf | 4 | 3 | 3 | Summon: Give other friendly Intelligence creatures +1/+0 and Guard. | |||||
Breton Conjurer | Breton | 4 | 1 | 1 | Ward
After Breton Conjurer loses Ward, summon a 5/5 Frost Atronach with Guard. |
|||||
Dres Guard | Dark Elf | 4 | 3 | 4 | Guard | |||||
Dres Renegade | Dark Elf | 4 | 4 | 4 | Guard
Other friendly creatures can't be Shackled. |
|||||
Dres Tormentor | Dark Elf | 4 | 3 | 4 | When an enemy creature becomes Shackled, deal 3 damage to it. | |||||
Elusive Schemer | Dark Elf | 4 | 4 | 1 | Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck. |
|||||
Fire Storm | Action | 4 | Prophecy
Deal 2 damage to all creatures in one lane. |
|||||||
Ice Wraith | Wraith | 4 | 2 | 2 | At the start of your turn, draw an Ice Spike. | |||||
Lightning Bolt | Action | 4 | Prophecy
Deal 4 damage. |
|||||||
Royal Sage | High Elf | 4 | 4 | 4 | Summon: If you have more health than your opponent, give all friendly creatures a random keyword. | |||||
Tome of Alteration | Item | 4 | +2/+2
Summon: Draw a card. |
|||||||
Dragonstar Rider | Redguard | 5 | 3 | 3 | When Dragonstar Rider equips an item, draw a card. | |||||
Elixir of Deflection | Support | 5 | Uses: 3
Activate: Give a creature a Ward. |
|||||||
Lillandril Hexmage | High Elf | 5 | 4 | 4 | When you play an action, deal 2 damage to your opponent. | |||||
Winter's Grasp | Action | 5 | Shackle all enemy creatures. | |||||||
Winter's Touch | Action | 5 | Shackle all enemy creatures in a lane. | |||||||
Fate Weaver | Nereid | 6 | 3 | 3 | Prophecy
Summon: Draw a card. If it has Prophecy you may play it for free. |
|||||
Fate's Witness | Nereid | 6 | 3 | 3 | Prophecy
Summon: Draw a card. |
|||||
Ice Storm | Action | 6 | Deal 3 damage to all creatures. | |||||||
Student of Arms | Redguard | 6 | 4 | 4 | Summon: Student of Arms equips the highest cost item in your discard pile. | |||||
Studium Headmaster | High Elf | 6 | 6 | 3 | Summon: Each player draws two cards. | |||||
Wispmother | Undead | 7 | 5 | 5 | When you summon a creature that costs 2 or less, summon a copy of that creature in the other lane. | |||||
Shocking Wamasu | Wamasu | 8 | 4 | 4 | Summon: Deal 4 damage. | |||||
Expert Atromancer | Breton | 9 | 3 | 3 | Summon: Summon a 5/3 Flame Atronach with Breakthrough in each lane. | |||||
Divayth Fyr | Dark Elf | x | 11 | 6 | 6 | Summon: Deal 6 damage to a random enemy.
At the start of your turn, Divayth Fyr summons a Daughter of Fyr. |
||||
Aldmeri Patriot | High Elf | 1 | 1 | 2 | Summon: +1/+1 if you have a action in your hand. | |||||
Apprentice's Potion | Action | 1 | Gain 5 health. | |||||||
Cheydinhal Sapper | Imperial | 1 | 1 | 3 | Drain | |||||
Detain | Action | 1 | Shackle a creature. | |||||||
Execute | Action | 1 | Destroy a creature with 2 power or less. | |||||||
Healing Potion | Action | 1 | Prophecy
Gain 5 health. |
|||||||
Scouting Patrol | Action | 1 | Summon a 1/1 Imperial Grunt in each lane. | |||||||
Sunhold Magic | High Elf | 1 | 1 | 1 | Summon: Give a creature +0/+2. | |||||
Bruma Profiteer | Imperial | 2 | 3 | 2 | When you summon another creature, gain 1 health. | |||||
Cathay-raht Veteran | Khajiit | 2 | 1 | 5 | ||||||
Elixir of the Defender | Support | 2 | Uses: 3
Activate: Give a friendly creature Guard. |
|||||||
Fifth Legion Trainer | Imperial | 2 | 1 | 3 | When you summon another creature, give it +1/+0. | |||||
Helgen Squad Leader | Nord | 2 | 0 | 3 | When another friendly creature attacks, Helgen Squad Leader gains +1/+0. | |||||
Kvatch Soldier | Imperial | 2 | 2 | 3 | Guard | |||||
Legion Shield | Item | 2 | Guard
+1/+3 |
|||||||
Skingrad Patroller | Imperial | 2 | 3 | 2 | ||||||
Snow Wolf | Wolf | 2 | 1 | 3 | +2/+0 while you have the most creatures in this lane. | |||||
Starved Hunger | Daedra | 2 | 4 | 1 | ||||||
Summerset Shieldmage | High Elf | 2 | 2 | 2 | Other friendly creatures in this lane have +0/+1. | |||||
Arrow Storm | Action | 3 | Destroy all enemy creatures with 2 power or less in one lane. | |||||||
Artaeum Savant | High Elf | 3 | 1 | 4 | When you play an action, a random friendly creature gets +1/+1. | |||||
Dawnstar Healer | Nord | 3 | 3 | 3 | When an enemy rune is destroyed, gain 3 health. | |||||
Eastmarch Crusader | Nord | 3 | 4 | 2 | Summon: Draw a card if an enemy rune has been destroyed this game. | |||||
Imperial Legionnaire | Imperial | 3 | 3 | 4 | ||||||
Pit Lion | Animal | 3 | 5 | 5 | Pit Lion can't be summoned unless there's a friednly creature in each lane. | |||||
Rajhini Highwayman | Khajiit | 3 | 2 | 2 | Pilfer: Draw a card. | |||||
Resolute Ally | High Elf | 3 | 3 | 3 | Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is Willpower. | |||||
Two-Moons Contemplation | Support | 3 | Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane. |
|||||||
Divine Fervor | Support | 4 | Ongoing
Friendly creatures have +1/+1. |
|||||||
Hive Defender | Kwama | 4 | 3 | 6 | Guard | |||||
Hive Worker | Kwama | 4 | 3 | 3 | ||||||
Imperial Reinforcements | Action | 4 | Fill a lane with 1/1 Imperial Grunts. | |||||||
Burning Light | Action | 5 | Prophecy
Destroy a creature. |
|||||||
Haafingar Marauder | Nord | 5 | 5 | 3 | When a friendly creature destroys an enemy rune, equip it with a random item. | |||||
Hero of Anvil | Imperial | 5 | 4 | 4 | Hero of Anvil costs 1 less for each creature summoned this turn. | |||||
Imperial Might | Support | 5 | Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt in a random lane. |
|||||||
Imperial Siege Engine | Imperial | 5 | 3 | 3 | Summon: +1/+1 for each other friendly creature. | |||||
Loyal Housecarl | Nord | 5 | 2 | 2 | Prophecy
Summon: Give a creature +2/+2 and Guard. |
|||||
Senche-Tiger | Animal | 6 | 4 | 7 | Guard | |||||
Legion Praefect | Imperial | 7 | 4 | 4 | Summon: Other firendly creatures get +1/+1. | |||||
Rising Legate | Imperial | 7 | 5 | 5 | Breakthrough
Summon: Summon a 1/1 Imperial Grunt. |
|||||
Flame Tempest | Action | 8 | Destroy all creatures in a lane. | |||||||
Murkwater Goblin | Goblin | 0 | 0 | 1 | Murkwater Goblin has +2/+0 on your turn. | |||||
Arrow in the Knee | Action | 1 | Shackle a creature and deal 1 damage to it. | |||||||
Shadow Shift | Action | 1 | Move a friendly creature. Draw a card. | |||||||
Voracious Spriggan | Spriggan | 1 | 2 | 1 | Drain | |||||
Daring Cutpurse | Khajiit | 2 | 2 | 2 | Prophecy
Pilfer: +1/+1 |
|||||
Fighters Guild Recruit | Argonian | 2 | 1 | 2 | Prophecy
Guard Lethal |
|||||
Finish Off | Action | 2 | Destroy a wounded enemy creature. | |||||||
Goblin Skulk | Goblin | 2 | 2 | 2 | Pilfer: Draw a random card from your deck that costs 0. | |||||
Guild Recruit | Argonian | 2 | 1 | 2 | Lethal | |||||
Helstrom Footpad | Argonian | 2 | 3 | 2 | ||||||
Murkwater Savage | Goblin | 2 | 2 | 2 | When you summon another Agility creature, Murkwater Savage gains +1/+1. | |||||
Murkwater Witch | Goblin | 2 | 1 | 1 | Giuard
Summon: Give an enemy creature -1/-1. |
|||||
Thieves Guild Recruit | Argonian | 2 | 1 | 2 | Summon: Draw a card. If it costs 7 or more, reduce ist cost by 2. | |||||
Blacksap Protector | Wood Elf | 3 | 3 | 3 | Prophecy, Guard | |||||
Dune Smuggler | Khajiit | 3 | 3 | 1 | Summon: Move another friendly creature.
When a friendly creature moves, give it +1/+1. |
|||||
Giant Bat | Animal | 3 | 2 | 2 | Charge
Drain |
|||||
Greenheart Knight | Wood Elf | 3 | 1 | 5 | Charge | |||||
House Kinsman | Dark Elf | 3 | 3 | 3 | Last Gasp: Deal 3 damage to your opponent and gain 3 health. | |||||
Murkwater Butcher | Goblin | 3 | 3 | 2 | On your first turn, reduce Murkwater Butcher's cost to 1. | |||||
Nimble Ally | Wood Elf | 3 | 3 | 3 | Summon: +1/+1 and Lethal if the top card of your deck is Agility. | |||||
Skooma Racketeer | Khajiit | 3 | 2 | 2 | Summon: Give a creature Lethal. | |||||
Swift Strike | Action | 3 | Give a creature an extra attack this turn. | |||||||
Thievery | Action | 3 | Deal 3 damage to your opponent and gain 3 health. | |||||||
Varanis Courier | Dark Elf | 3 | 1 | 3 | Guard
Last Gasp: Draw a card. |
|||||
An-Xileel Invader | Argonian | 4 | 5 | 3 | ||||||
Deshaan Avenger | Dark Elf | 4 | 3 | 3 | Last Gasp: Summon a 3/3 Deshaan Sneak. | |||||
Deshaan Sneak | Dark Elf | 4 | 3 | 3 | ||||||
Moonlight Werebat | Lycanthrope | 4 | 4 | 3 | Prophecy
Drain |
|||||
Murkwater Skirmisher | Goblin | 4 | 4 | 4 | Summon: Give all other friendly Goblins +2/+2. | |||||
Territorial Viper | Animal | 4 | 1 | 1 | Charge
Lethal |
|||||
Thieves' Den | Support | 4 | Ongoing
Friendly creatures have Pilfer: +1/+1. |
|||||||
Twilight Werebat | Wood Elf | 4 | 4 | 3 | Prophecy | |||||
Cliff Racer | Animal | 5 | 4 | 4 | Charge | |||||
Leaflurker | Wood Elf | 5 | 4 | 3 | Summon: Destroy a wounded enemy creature. | |||||
Snowy Sabre Cat | Animal | 5 | 3 | 7 | Can attack an additional time each turn. | |||||
Soulrest Marshal | Argonian | 5 | 4 | 4 | Summon: If you have more health than your opponent, the next card you play costs 6 less. | |||||
Highland Lurcher | Lurcher | 6 | 7 | 5 | ||||||
Quin'rawl Burglar | Khajiit | 6 | 4 | 4 | Drain
Pilfer: +4/+4 |
Upgrade von Quin'rawl Skulker mit Level 10 | ||||
Quin'rawl Skulker | Khajiit | 6 | 4 | 4 | Pilfer: +4/+4 | Upgrade zu Quin'rawl Burglar mit Level 10 | ||||
Ransack | Action | 6 | Prophecy
Deal 3 damage and gain 3 health. |
|||||||
Wild Spriggan | Spriggan | 6 | 3 | 4 | Summon: Summon a 2/3 Snow Fox. | |||||
Chaurus Reaper | Chaurus | 7 | 5 | 4 | Summon: Give all enemy creatures in this lane -1/-1. | |||||
Healing Hands | Action | 0 | Heal a creature, than give it +1/+1. | |||||||
Suppress | Action | 0 | Silence a creature. | |||||||
Deadly Draugr | Undead | 1 | 1 | 1 | Lethal | |||||
Deathless Draugr | Undead | 1 | 1 | 1 | Last Gasp: Summon a 1/1 Skeleton. | |||||
Rotting Draugr | Undead | 1 | 1 | 1 | ||||||
Daedric Dagger | Item | 2 | Lethal
+1/+1 |
|||||||
Fharun Defender | Orc | 2 | 1 | 4 | Prophecy
Guard |
|||||
Hist Speaker | Argonian | 2 | 2 | 2 | While Hist Speaker is in play, your max magicka is increased by 1. | |||||
Oldgate Warden | Breton | 2 | 0 | 5 | Guard
Regenerate |
|||||
Stormhold Henchman | Argonian | 2 | 2 | 2 | While you have 7 or more max magicka, Stormhold Henchman has +2/+2. | |||||
Bruma Armorer | Imperial | 3 | 2 | 2 | When you summon another creature, give it +0/+2. | |||||
Hackwing Feather | Item | 3 | Regenerate
+1/+3 |
|||||||
Haunting Spirit | Undead | 3 | 3 | 3 | Last Gasp: Give a random friendly creature +3/+3. | |||||
Imperial Armor | Item | 3 | +0/+6 | |||||||
Stalwart Ally | Argonian | 3 | 3 | 3 | Summon: +0/+2 and Guard if the top card of your deck is Endurance. | |||||
Tree Minder | Argonian | 3 | 1 | 1 | Guard
Summon: Gain +1 max magicka. |
|||||
Archein Elite | Argonian | 4 | 3 | 5 | Lethal | |||||
Archein Venomtongue | Argonian | 4 | 1 | 4 | Lethal
When Archein Venomtongue attacks and destroys a creature, gain +1 max magicka. |
|||||
Cave Grahl | Troll | 4 | 2 | 4 | Regenerate | |||||
Cursed Spectre | Undead | 4 | 2 | 2 | Prophecy
Summon: Silence another creature. |
|||||
Lion Guard Strategist | Breton | 4 | 2 | 3 | When you summon another creature in this lane, give it a Ward. | |||||
Lucien Lachance | Imperial | 4 | 1 | 5 | Lethal
When a friendly creature attacks and destroys a creature, give it +2/+2. |
|||||
Midnight Sweep | Action | 4 | Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane. |
|||||||
Northpoint Captain | Breton | 4 | 4 | 2 | Summon: Summon a 0/4 Northpoint Herald with Guard. | |||||
Northpoint Lieutenant | Breton | 4 | 4 | 2 | ||||||
Restless Templar | Undead | 4 | 5 | 2 | Last Gasp: Gain 5 health. | |||||
Lurking Mummy | Undead | 5 | 2 | 6 | Prophecy
Guard |
|||||
Blood Magic Lord | Undead | 9 | 6 | 6 | Summon: Draw a Blood Magic Spell.
When Blood Magic Lord attacks and destroys a creature, draw a Blood Magic Spell. |
|||||
Volkihar Lord | Undead | 9 | 7 | 7 | Drain | |||||
Falinesti Reaver | Wood Elf | 8 | 5 | 5 | Summon: Destroy all wounded enemy creatures in this lane. | |||||
Queen Barenziah | Dark Elf | x | 4 | 6 | 3 | Drain
Summon: Give all other friendly creatures in this lane Guard. |
||||
Sadras Agent | Dark Elf | 4 | 4 | 2 | Guard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard. |
|||||
Skywatch Vindicator | High Elf | 6 | 4 | 4 | Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2. | |||||
Rift Thane | Nord | 2 | 2 | 2 | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | |||||
Tyr | Nord | x | 4 | 5 | 4 | Prophecy
Breakthrough Guard |
||||
Dwarven Spider | Dwemer | 0 | 0 | 3 | Guard | |||||
Maple Shield | Item | 0 | +0/+3 | |||||||
Enraged Mudcrab | Animal | 1 | 2 | 1 | ||||||
Lurking Crocodile | Animal | 2 | 3 | 2 | Prophecy | |||||
Ravenous Crocodile | Animal | 2 | 3 | 4 | Sumon: Deal 2 damage to a friendly creature. | |||||
Reachman Shaman | Reachman | 2 | 2 | 2 | At the start of your turn, give another random friendly creature +1/+1 | |||||
Spider Worker | Dwemer | 2 | 0 | 1 | Prophecy
Summon: Draw a card. |
|||||
Stalking Crocodile | Animal | 2 | 3 | 2 | ||||||
Adoring Fan | Wood Elf | x | 3 | 0 | 1 | Prophecy
Guard Last Gasp: Adoring Fan will return. Adoring Fan can't be Silenced. |
Belohnung für das Besiegen des Arena-Bosses | |||
Barded Guar | Animal | 3 | 3 | 3 | Summon: Give a creature Guard. | |||||
Crushing Blow | Action | 3 | Deal 3 damage. | |||||||
Dwarven Sphere | Dwemer | 3 | 2 | 3 | Summon: Shackle an enemy creature. | |||||
Elixir of Conflict | Support | 3 | Uses: 3
Activate: Give a creature +1/+1. |
|||||||
Forsworn Guide | Reachman | 3 | 1 | 1 | Summon: Return another friendly creature to your hand to give Forsworn Guide +2/+2. | |||||
Frenzied Witchman | Reachman | 3 | 2 | 1 | Summon: Give a creature +2/+1. | |||||
Slaughterfish | Fish | 3 | 1 | 1 | Slaughterfish gains +2/+0 at the start of your turn. | |||||
Slaughterfish Spawning | Action | 3 | Summon a Slaughterfish in each lane. | |||||||
Ageless Automaton | Dwemer | 4 | 2 | 5 | When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn. | |||||
Dreugh Shell Armor | Item | 4 | +3/+3 | |||||||
Ferocious Dreugh | Dreugh | 4 | 3 | 5 | ||||||
Mundus Stone | Support | x | 4 | Ongoing
When you summon a creature, give it a random keyword. |
||||||
Snapping Dreugh | Dreugh | 4 | 3 | 3 | ||||||
Sparking Spider | Dwemer | 4 | 2 | 3 | Prophecy
Guard |
|||||
Portcullis | Defense | 5 | 0 | 9 | Prophecy
Guard |
|||||
Stronghold Incubator | Dwemer | 5 | 3 | 3 | Last Gasp: Draw two random Dwemer. | |||||
Dwarven Ballista | Dwemer | 6 | 5 | 5 | Breakthrough | |||||
Halls of the Dwemer | Support | 6 | Ongoing
Summon: Draw a 0/3 Dwarven Spider with Guard. Friendly Demer have +3/+0. |
|||||||
Dark Harvester | Dreugh | 7 | 2 | 4 | Prophecy
Guard Summon: Gain 4 health. |
|||||
Odahviing | Dragon | x | 12 | 10 | 10 | Summon: Deal 4 damage to each enemy creature. |
Nicht sammelbare Karten
Hier findet ihr alle Karten aufgelistet, die ihr nicht direkt in eurer Sammlung integrieren könnt. Das sind zum Beispiel Karten, die nur als "Spielsteine" von anderen Karten beschworen werden, oder solche, die nur als Zufallseffekte in der Arena vorkommen.
Name | Typ | Attribut 1 | Attribut 2 | Seltenheit | Unique | Magicka | Angriff | Verteidigung | Text | Kommentar |
---|---|---|---|---|---|---|---|---|---|---|
Elixir of Magicka | Support | ![]() |
![]() |
0 | Uses: 3
Activate: Gain 1 magicka. |
Ausgleich zum Startvorteil für den zweiten Spieler | ||||
Flame Atronach | Daedra | ![]() |
![]() |
4 | 5 | 3 | Breakthrough | Spielstein | ||
Frost Atronach | Daedra | ![]() |
![]() |
5 | 5 | 5 | Guard | Spielstein | ||
Iron Relict | Support | ![]() |
![]() |
0 | Ongoing
You start the game with 50 Health. |
Zufallsereignis in der Arena | ||||
Makeshift Defenses | Defense | ![]() |
Datei:LG Seltenheit gewöhnlich.png gewöhnlich | 0 | 0 | 2 | Guard | Zufallsereignis in der Arena | ||
Storm Atronach | Daedra | ![]() |
![]() |
6 | 7 | 5 | Ward | Spielstein |